i suppose year 11 will be better, because theres less coursework and less homework.
OGaM Version 5 Readme said:...but I am unable to create collision points so that you cant move it onto land and to other ridiculous places so please use common sense, I will find a way.
Daxter said:In other words I havent worked out a way so that ships are restricted to sea only, but give it time and I will solution this.
Kays said:Have you tried using the height of the land? It can be checked at a position.
No I havent yet but the ship is so retarded that it cant tell the difference between terrain types i.e. wats land and wats sea so basically wherever you move it to, it ignores basic physics and all that and just sees the entire map as one big piece of rock w/o boundaries
begin loop
if land height at {myShip} < 10
All_is_good
else
Stop_before_you_run_aground
end if
end loop