Re: Of Gods And Mortals

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Maybe but traditionally I might just stick to the original inital selection to avoid creature minds resetting when u change over.

So at the tutorial Island, you will get the choice of Cow, Ape, Lion, Wolf, Tiger and Gorilla.
 
It would be impossible to implement the turtle naturally, the unlocker would need to be used to make it so.
 
Stupid question: have someone tried to simply rename the bwm and open with 3dsmax?

second stupidst question: On the wiki are many file formats fully decrypted or half decrypted why no one makes some editors?
And the decrypt the .chl files is possible(we have seen already^^)

B&W2 is an very good game and when many people work on it could be better

most stupid question:
What would you do when the game where fully decrypted? xD
 
Hey Dax is it nearly ready? Based on your prediction it should be easily ready by now.
If not, don't feel inclined to rush, a rushed game resulted in the unfinished Black & White 2 that we know today.  :)
 
Well considering I gave it 2 weeks to be released it should be done. The intro is 1 piece of art and some narration short of being completed and really thats it. The only issue I am having is with platoon transport.

Since I have to declare shoreline postions in the script(from the landscape editor so the script knows where there is land to unload) I am trying to make them work so that when a ship with a loaded platoon is near one of those positons, u can eject that platoon but its been a lil difficult.
 
Is this not simply if position(a,b,c,d)
i know many stupid questions i am C and PHP programmer^^
 
wow dax sounds like your putting in a lot of hard work nice stuff..

.. I dont think I could ever get as good as you guys but Im starting to learn computer game design and basic programming at school with visual basic  :p.. lil stepz.. but I really wudnt mind becomin as good as you guyz!..  :p
 
SkelApe said:
Hey Dax is it nearly ready? Based on your prediction it should be easily ready by now.
If not, don't feel inclined to rush, a rushed game resulted in the unfinished Black & White 2 that we know today.  :)

define dissapointment - a 14 year old boy gets BW2 for his birthday, only to discover that the game has 9 levels, 4 of which are tutorials, another 4 of which are mind blowingly easy.

define redemption - a website that offers a wide range of difficult, challenging levels, more skins than a taxidermist, and enough mods to keep you going till your computer breaks down.

define irony - a game developer that spent more time boasting about BW2 than they spent developing it. sorry lionhead.
 
Devil_Gremlin said:
lolz hmmm kinda got a point but cum on give a guy a break.. hes trying..  :blues:

"the guy"? i was referring to lionhead, not ogam, but i think you guessed that. i was wondering why you said,"give the guy a break, hes trying", since BW2 has already been released.
 
sorry everyone! after I told you guys I was over my sickness, I got another wave of some sorta bug going around, and am just getting better now.

the pic is unfinished, and I think it'll be best if you release the beta without it, because I'm still not feeling all that well, and a whole bunch of people want to see the game.  :)
 
I may or may not try to make some voice-overs in my spare time and see if we can't incorporate that dialogue over music idea. Dax, if you could send me some decoded music (like, in a normal format that most any music player can play), and then code it back into that same format, I think we could have some real dialogue.
 
Yea sorry but Im studying a diploma in IT so I got alot of stuff to do. When I can I will finish up, pack and release the beta.
 
yeah how's it going guys haven't heard from you in a while now?

I hope the beta comes out soon,I can't wait to play against other players^^
 
Hoplite said:
yeah how's it going guys haven't heard from you in a while now?

I hope the beta comes out soon,I can't wait to play against other players^^
Isn't B&W2:MP separate from B&W2:OGAM?  :suspect

 
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