- Joined
- Nov 10, 2007
- Messages
- 651
I think there should be a restoration of BW1's charm. Everything had just a bit more character. Silver scroll challenges and the people in them, creatures certainly, and the other gods/opponents too. It was quite fun smashing Khazar's villages and hearing his irritated little comments! That wasn't in BW2 so much and if there was a sequel I'd love to see everything just flow more naturally and be less robotic. The only time you'd hear the enemy speak was starting and winning a land, creating platoons or placing buildings. Yawn!
Also I love the vortex idea but I was not a fan of wonders so much. I liked the BW1 concept of them amplifying your powers but not giving you new ones. I think all the epic miracles should have a special altar at your temple and just take a lot longer to charge. Also the vortex is a great idea but again a plinth for it at the temple would be great!
I think trade with past lands is a great idea, there was always the feeling in both games that if you left a land it was gone forever which for a god is actually pretty unrealistic. Resources and troops should come from past lands, as well as alignment based things like weapons or objects. I hated how in BW2 I couldn't put people and things in the vortex, so BW1 did sort of have an element of take what you achieved in past lands.
Different tribes should come back and you wouldn't be consigned to just one which seems a bit Old Testament to me! I liked the variation of different villages and the different wonders they offered.
Stuff I'd like to see all new in BW3 is a more developed weather system with effects on the people and the creature, like snow making kids go crazy and leave the creche, or summer/winter having an impact on farming. The interface should be greatly simplified. I know in a game which is bound to be more complex than BW1 there has to be some interface but make it less blocky and remove the myriad of useless info tabs and stuff that existed in BW2! I like the idea of a temple being the locus of your power and I think a well modeled temple would look awesome. Miracles need to be varied and more added I reckon. There should be simpler ways to build but still to allow the construction of large cities (city builders would complain if there were less faculties for this) and dampen the military element or make it much better. I loved the idea of creatures being the physical agent of gods and felt they were all too useless in BW2. Gods were governed by their subjects.
Well I've rambled a bit XD
Also I love the vortex idea but I was not a fan of wonders so much. I liked the BW1 concept of them amplifying your powers but not giving you new ones. I think all the epic miracles should have a special altar at your temple and just take a lot longer to charge. Also the vortex is a great idea but again a plinth for it at the temple would be great!
I think trade with past lands is a great idea, there was always the feeling in both games that if you left a land it was gone forever which for a god is actually pretty unrealistic. Resources and troops should come from past lands, as well as alignment based things like weapons or objects. I hated how in BW2 I couldn't put people and things in the vortex, so BW1 did sort of have an element of take what you achieved in past lands.
Different tribes should come back and you wouldn't be consigned to just one which seems a bit Old Testament to me! I liked the variation of different villages and the different wonders they offered.
Stuff I'd like to see all new in BW3 is a more developed weather system with effects on the people and the creature, like snow making kids go crazy and leave the creche, or summer/winter having an impact on farming. The interface should be greatly simplified. I know in a game which is bound to be more complex than BW1 there has to be some interface but make it less blocky and remove the myriad of useless info tabs and stuff that existed in BW2! I like the idea of a temple being the locus of your power and I think a well modeled temple would look awesome. Miracles need to be varied and more added I reckon. There should be simpler ways to build but still to allow the construction of large cities (city builders would complain if there were less faculties for this) and dampen the military element or make it much better. I loved the idea of creatures being the physical agent of gods and felt they were all too useless in BW2. Gods were governed by their subjects.
Well I've rambled a bit XD