Re: Of Gods And Mortals

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Daxter said:
But it wont be too hard, those gods will be subjected to mana from their supply much like the player, nor will they be able to continuously make platoons to ambush if villager population is low.
B&W 2 had the problem that after completing you can do it again the same way with better buildings and creature!
Would be great that after you complete the campaign of "Of Gods And Mortals"(Keeping all new technology or not) the enemy gets handicapped more and more each win(Advantages for it would be: more experienced soldiers, doubled mana capacity, higher storage, more efficient villagers, stronger creature) and when the top handicap for the AI is reached then the player is handicapped! Which would be described as levels. 1-10(AI advantages) / 11-"maybe unlimited"(PLAYER Disadvantages).

 
If the enemy is handicapped, that would make it easier because the enemy would be at a disadvantage.
http://www.answers.com/topic/handicapped
 
SkelApe said:
If the enemy is handicapped, that would make it easier because the enemy would be at a disadvantage.
http://www.answers.com/topic/handicapped

What he means by handicapped is that the computer you play against has the advantage like, More villagers more recourse, etc.

So basically you have barely anything and you have to build up and breed; but the computer already has everything but can also build up even more. (In other words you have the disadvantage.)

@ Daxter: On a side note, if possible will you make the god AI so that it can actually Learn from its mistakes  as i see in other games that claim to have 'AI' they never learn from their mistakes and still seem to be running on scripts?
 
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Hey guys, you might be pushing it just a little on gameplay but I can still do my best. Difficulty Modes are not as easy as it looks. Generally most games have huge files that contain the easy/norm/hard modes of a game and its coded directly into it to adjust gameplay to watever the player wants to do.

Now obviously it would take some time to do but I may be able to release said game with 2 of every land. One on easy mode and one on hard mode. The player may be only needed to select their game mode at the end of the tutorial island to get the version they want. But we'll see.
 
Coding difficulty is actualy simpler then it looks,

Balance files! :D


Edit those, and you can make it as easy / difficult as wanted!.. O_o;; Only question is.. people would have to do that manual, or atleast outside white.exe, right?
 
No balance files wouldnt change gameplay at all only make things cheated by having infinite food, or no charge time on wonders, it does not actually directly influence how hard a platoon comes at ya or something like that...well I dont know.

Game modes for OGaM would be:

- Easy Mode - similar to BnW2 campaign but a little harder
- Hard Mode - similar to BnW1
 
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Stupid(?) question.

Is the majority of the coding being done through the... challenge script things, or something external?

I'm just wondering how exactly this is being done -- it's one thing to edit an open source game, but how exactly would one add multiplayer to a closed-source game using a limited scripting language? :( (or has the multiplayer part been put on hold or anything?  I dunno, I just came back.)
 
That is an interesting question. In fact, multiplayer was made using the scripting language however changes have been made to it to add a socket library. This library allows the developer to add new commands, ones that add that multiplayer aspect of the game. Commands that let u move the hand around and fight other players via internet capability.

The base of it all is the God AI, except that has been sort of modified to allow actions to be sent and received by players in the same game. Of course I dont really know myself how it works, ask the "MP guy".  :p
 
Shouldn't be that hard. Wouldn't you just need a variable at the start of the script. For soldier exp. Var_exp which you would be used to create every Enemy AI Soldier and respond to creation of enemy soldiers. Having that variable sent from map to map.
Not sure about the storage capacity though. Whenever it can be changed so easily.
 
I feel asif you underestimate the power of the balance files.

Balance files indeed allow 'cheating', however, they could be adjusted downward too.

And, armies are also controlled by balance files.


But, what do I know?  :p
 
Maybe I've read it wrong but I think he meant that balance files would only change things like how much food could grow or how much it takes to kill a soldier, or so on, not actually add new AI tactics or etc. to make it harder.
 
But that is the point of handicap. Which is used in many strategy games(TBS mostly): Civilization, Colonization, Master Of Orion 1/2, Master Of Magic, Galactic Civilization 1/2...

AI doesn't get smarter but it still makes the game harder!
EDIT: Or did you mean that the "balance files" changes stuff globally that makes no advantage or disadvantage to either?


About "handicap" definition for confused: It means both.. either advantage to one or a disadvantage to other.
 
Most balance files do make exempt between Greek_ Japanese_ and Aztec_. (I don't like the Norse_  :angry)


But, indeed, AI's don't get smarter if you change the difficulty to a higher setting.

I supose we could talk about this for ages to come, but let's just hope something will be implemented, and let the creators worry about how! :p
 
T-T He keeps yelling at me! "Why do honest norsemen leave us for these new comer-greeks?!"
and "No! Don't listen to them, it is a trick! To tempt you!" or something like that.

That guy is just imposible to shut up!.. I build anything and he talks.. atleast the japanese are a bit nicer about my buildings..

and  the aztec.. well, it's their belief to be evil... but the norse are just dumb..! >: (
 
Norse arent dumb, infact I could tell you some facts which make them arguably intelligent.

Their ships were faily good at sea and they could land them at close, this is becuase their design of boats had it so that the boat keel was only 10 inces into the sea.

They also created land marks so that people could cross rivers safley.
 
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