- Joined
- Dec 9, 2008
- Messages
- 331
After 7 or so years I've decided to get back into BW2 modding. Among other things I was looking at the info.txt and info.cdat files in the /script folder. There are a lot of interesting values in these files and the documentation explains them all, for example I can non-destructively remove the little shield on japanese soldiers, or give troops different weapons, formations or even skins at higher experience levels.
Altering these values does nothing as of yet, so I assume (judging by the file size) that info.cdat is the compile of the .txt files. If this is the case, I was wondering if anyone knows anything about the .cdat file format to allow it to be recompiled.
Initially I was looking to find what it was that made aztec archers spawn as female so I could control it, but oddly enough there is nothing about this in any of the info.txt files, or the gamebalancearmy file for that matter.
Thanks in advance for any answers.
Altering these values does nothing as of yet, so I assume (judging by the file size) that info.cdat is the compile of the .txt files. If this is the case, I was wondering if anyone knows anything about the .cdat file format to allow it to be recompiled.
Initially I was looking to find what it was that made aztec archers spawn as female so I could control it, but oddly enough there is nothing about this in any of the info.txt files, or the gamebalancearmy file for that matter.
Thanks in advance for any answers.