CosmoClock21 said:First off, even though I've only just joined fairy recently, I have followed OGaM since the start and am absolutely overjoyed that you're not only back but continuing the project. You're essentially reviving a beloved genre(Godus's questionable progress aside) and you should take a fair amount of pride in that.
My only question is one that several have been wondering since the release of BotG; do you intend to essentially carry over the new miracles and buildings from Battle of the Gods to Black and White 2 so we can finally have our dream sandbox mode with the BotG stuff included? Several years later Lionhead has still not released the modding tools, so it's impossible to mod BotG itself. Putting the assets into BW2 might be another story, however.
RaTcHeT302 said:I added a link to OGaM to the B&W megathread on FP. I'll have to add more details later on though.
http://facepunch.com/showthread.php?t=1380770&p=44391821
Good luck.
// Belief System (WiP) - Belief is award numerically on-screen like BnW1 used to work - Belief System could replace impressiveness in BnW2
global WaterFields = 120
global WaterTrees = 120
global RockThrow = 130
global TreeThrow = 130
global CastHeal = 125
global CastFireball = 140
global CreatureScenicTree = 200
global PlayerScenicTree = 200
global CreatureDance = 100
global CreatureWaterField = 90
global CreatureWaterForest = 90
global CreatureCastHeal = 95
global CreatureCastFireball = 125
global CreatureCollectWood = 140
global CreatureCollectFood = 140
global CreatureCollectOre = 140
global CollectResourceWood = 200
global CollectResourceFood = 200
global CollectResourceOre = 200
global BeliefDecrement //Used for decrementing the amount of belief when an action is used more than once on the same town
KB89 said:By using the scaffolding system it sounds like your pushing for some of the elements of the original B&W right? I liked it more than BW2 system, because it felt more interactive than just choosing from a list of buildings.
fenton_pat said:Interesting idea. Thinking outside the toolbar. I like it .
Just wondering if size alone though will get you over the hump of creating all building types?
This isn't a perfect suggestion, but what if the building type, e.g. impressive, military etc. was dictated by which creature leash you were holding? Or possibly some kind of flag?
You may also want to consider how you'll incorporate the rest of the building process with this, i.e. orientation and placing multiple copies.
KB89 said:Could you possibly just hold ctrl or shift while dragging for a different set of buildings maybe?
Khazar said:This seems like a project with a lot of potential. Keep it up!
May I also add that if you ever decide to abandon it or put it on stasis again that you upload it to here or to http://sourceforge.net/ ?
That way it can be adopted and not "die out".
I do understand that the project is still in its infancy and you don't want to release a product that could screw up a user's pc or something like that but by the same token I would hate to see all this hard work go to waste.
Hope to see a public Betta soon!
If there's anything I can do to help please let me know!
I would not mind Betta testing either!