TheContradiction said:My Third question is: is this Llama à virus? Because i think i'l get à bluescreen if i click it.
define script Waterfall
begin script Waterfall
// Positions used to create waterfalls.
WaterfallPos = marker at {502.72, 128.47, 797.41}
WaterfallPos2 = marker at {776.72, 100.02, 605.73}
WaterfallPos3 = marker at {1387.45, 127.28, 568.46}
WaterfallPos4 = marker at {905.79, 312.43, 938.44}
WaterfallPos5 = marker at {673.81, 269.08, 1061.93}
// Number of Waterfalls to create.
WaterfallVFX = 0
WaterfallVFX2 = 0
WaterfallVFX3 = 0
WaterfallVFX4 = 0
WaterfallVFX5 = 0
start
WaterfallVFX = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos} time -1
WaterfallVFX2 = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos2} time -1
WaterfallVFX3 = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos3} time -1
WaterfallVFX4 = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos4} time -1
WaterfallVFX5 = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos5} time -1
end script Waterfall
define script MyLand1
begin script MyLand1
start
run background script Waterfall
set fade in time 2
wait until 1 !=1
end script MyLand1
define script Waterfall
define script MyLand1
begin script MyLand1
start
run background script Waterfall
set fade in time 2
wait until 1 !=1
end script MyLand1
begin script Waterfall
// Positions used to create waterfalls.
WaterfallPos = marker at {502.72, 128.47, 797.41}
WaterfallPos2 = marker at {776.72, 100.02, 605.73}
WaterfallPos3 = marker at {1387.45, 127.28, 568.46}
WaterfallPos4 = marker at {905.79, 312.43, 938.44}
WaterfallPos5 = marker at {673.81, 269.08, 1061.93}
// Number of Waterfalls to create.
WaterfallVFX = 0
WaterfallVFX2 = 0
WaterfallVFX3 = 0
WaterfallVFX4 = 0
WaterfallVFX5 = 0
start
WaterfallVFX = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos} time -1
WaterfallVFX2 = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos2} time -1
WaterfallVFX3 = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos3} time -1
WaterfallVFX4 = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos4} time -1
WaterfallVFX5 = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 2 at {WaterfallPos5} time -1
end script Waterfall
"Script Compiler" -path "C:\Program Files\Lionhead Studios\Black & White 2\Tools\Script Compiler" -enumfile "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\Enums.txt" -dbfile "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\bw2text.lhts" -scriptpath "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\OGAM_1" -inputfile "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\Landxxx\Challenges.txt" Landxxxx.chl
pause
"Script Compiler" -path "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler" -enumfile "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\Enums.txt" -dbfile "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\bw2text.lhts" -scriptpath "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\OGAM_1" -inputfile "C:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\OGAM_1\Challenges.txt" Land2891.chl
pause
Question: What happens if it's not placed, then?Kays said:HI, if you're appearing in the corner of the map suggests that you haven't set a default camera position. In the editor Settings - Set default camera position.
I can't help too much with the evil advisor. He's not suppose to be there at creature select. It might have something to do with how you've got your map setup.
The MAIN.sky file just gets placed into the skysettings folder. It's used to set the sky back to normal after the epic wonders are fired.