Gah, Maybe I need sleep...

When I try that code Kays, the compiler just crashes with that don't send error.
 
One thing I should of mentioned, if you're using Notepad to edit with, turn off word-wrap. It should all be on one line.
 
Yeah, word wrap was already off. Decided to just test it again for S&G, but alas it still errored.
 
You've got a text string in there. Have you copied the bw2text.bin file from the Data\text folder to the compiler folder? It will crash with a windows error, but still compile properly.



 
I copied the bw2text.bin file into the compiler folder, still got the T_Identifier error, along with the
windows error,  ignored them under your discretion, but now the game doesn't go past the loading screen.
All I can hear is the ambient noise from my map.

Am I just really lame or something? I'm sorry if I'm bothering you guys. I just want to know if this can
be smoothed out, otherwise I'll just devote my skills to mapping.
 
I think that theres just a little tiny problem there easily fixed. If you have this objectives script in the same text file as your main script and have it defined, ensure that "define script objectives" is before the run script command of your land's main script.

Generally I find that most land maps dont run either if you run 2 scripts at the same time on game start. For the other scripts you create you must run them as background scripts in the body of the main script. Like this.

Code:
define script objectives
run script 8829Script

begin script 8829Script
start
	disable load screen
	set fade in time 1

	run background script objectives
	wait until 1 != 1
end script 8829Script

Apart from that unless you are using Kays takeover script and it is still not finished that may be a cause too. Sry I dont have anything more, Im not too good at helping much anymore.  :p

Dax  :)
 
That line does give an error. I got the following to compile, but it doesn't seem to work in game.
Code:
set player 0 objective TRIBUTE_OBJECTIVE_COLLECT_WOOD with amount 5000 text "BW2T_SCRIPT_01FINAL_OBJECTIVE_ELOI_10" amount 5000 description "BW2T_SCRIPT_01FINAL_OBJECTIVE_ELOI_10" parent TRIBUTE_OBJECTIVE_COLLECT_FOOD class TRIBUTE_OBJECTIVE_CLASS_RESOURCES start value 200 reward 250 force open

I didn't try running it as a background script. But, maybe objectives is one of the many things which don't work.
 
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