Vir
New member
- Joined
- Feb 18, 2013
- Messages
- 9
I'm always pondering the different sets of comparative creature stats online. I finally decided to test them myself. I used Kong and backup files to control all creatures' changeable stats (tiredness, hunger, fatness, strength) so that when I changed creatures their species was the only difference.
I wanted to share with this site since it has been invaluable in my messing around with B&W. Here are the stats available in different ways from the lost BWCenter and Project CREED:
Fatness
Strength
Walk
Run
Reaction
Intellect
Growth
Recovery
I did not test Fatness, since that is not permanently innate to the species.
I tested Strength, and contrary to what I've always thought, strength is not permanently innate to the creature type either. I tested strength by punching the Guide in the nose with 99% strength creatures. I gauged the Guide's state of damage after six punches with a ruler. The first handful of creatures with whom I punched, including Ape, Tiger, Cow, and Lion, all brought him to the same state of damage in the same number of connecting blows. I figured if there was no difference between those, I could probably figure that the strength percent and not the species was the significant factor.
I did not test Walking speed.
I tested Running speed by having all creatures run from the starting position in Kilroy's v3 to the same point on the coast behind the temple. Creatures were all height 36 (pretty small, but big enough to hold miracles), according to Kong, and like I said earlier fully rested and all. Allowing for whatever little variation in my hitting the stopwatch, they seemed to fall into three tiers: arriving between 23 and 24 seconds, arriving between 26 and 27 seconds, and arriving between 28 and 29 seconds.
I decided I could not seriously test combat Reaction because I could not control the variables involved in lining up a punch.
I tested Intellect by showing the creatures the food miracle. This is the test that showed the most significant differences. I showed the miracles repeatedly until I was confident I rather precise on the percentage by which it was increasing; at the very least they're right within 1/3rd of a percent. None of them increased by whole numbers.
Here is the Running data in speed tiers, 1 being faster:
Ape: 2
Cow: 3
Tiger: 1
Leopard: 1
Wolf: 1
Lion: 1
Horse: 1
Tortoise: 3
Zebra: 1
Brown Bear: 2
Polar Bear: 2
Sheep: 3
Chimp: 2
Ogre: 2
Mandrill: 2
Rhino: 3
Gorilla: 3
Here is the Intellect data in number of showings to learn Food:
Ape: 5
Cow: 9
Tiger: 18
Leopard: 16
Wolf: 11
Lion: 6
Horse: 7
Tortoise: 6
Zebra: 7
Brown Bear: 14
Polar Bear: 14
Sheep: 13
Chimp: 6
Ogre: 14
Mandrill: 12
Rhino: 16
Gorilla: 14
Incidentally, you all have a partial BW Center table through Project CREED. Here is the full thing, including the Chimp, for instance:
http://web.archive.org/web/20030207053331/http://www.bwcenter.com/blackandwhite/creatures.phtml
Should I get Creature Isle again, I'll test the other two.
I wanted to share with this site since it has been invaluable in my messing around with B&W. Here are the stats available in different ways from the lost BWCenter and Project CREED:
Fatness
Strength
Walk
Run
Reaction
Intellect
Growth
Recovery
I did not test Fatness, since that is not permanently innate to the species.
I tested Strength, and contrary to what I've always thought, strength is not permanently innate to the creature type either. I tested strength by punching the Guide in the nose with 99% strength creatures. I gauged the Guide's state of damage after six punches with a ruler. The first handful of creatures with whom I punched, including Ape, Tiger, Cow, and Lion, all brought him to the same state of damage in the same number of connecting blows. I figured if there was no difference between those, I could probably figure that the strength percent and not the species was the significant factor.
I did not test Walking speed.
I tested Running speed by having all creatures run from the starting position in Kilroy's v3 to the same point on the coast behind the temple. Creatures were all height 36 (pretty small, but big enough to hold miracles), according to Kong, and like I said earlier fully rested and all. Allowing for whatever little variation in my hitting the stopwatch, they seemed to fall into three tiers: arriving between 23 and 24 seconds, arriving between 26 and 27 seconds, and arriving between 28 and 29 seconds.
I decided I could not seriously test combat Reaction because I could not control the variables involved in lining up a punch.
I tested Intellect by showing the creatures the food miracle. This is the test that showed the most significant differences. I showed the miracles repeatedly until I was confident I rather precise on the percentage by which it was increasing; at the very least they're right within 1/3rd of a percent. None of them increased by whole numbers.
Here is the Running data in speed tiers, 1 being faster:
Ape: 2
Cow: 3
Tiger: 1
Leopard: 1
Wolf: 1
Lion: 1
Horse: 1
Tortoise: 3
Zebra: 1
Brown Bear: 2
Polar Bear: 2
Sheep: 3
Chimp: 2
Ogre: 2
Mandrill: 2
Rhino: 3
Gorilla: 3
Here is the Intellect data in number of showings to learn Food:
Ape: 5
Cow: 9
Tiger: 18
Leopard: 16
Wolf: 11
Lion: 6
Horse: 7
Tortoise: 6
Zebra: 7
Brown Bear: 14
Polar Bear: 14
Sheep: 13
Chimp: 6
Ogre: 14
Mandrill: 12
Rhino: 16
Gorilla: 14
Incidentally, you all have a partial BW Center table through Project CREED. Here is the full thing, including the Chimp, for instance:
http://web.archive.org/web/20030207053331/http://www.bwcenter.com/blackandwhite/creatures.phtml
Should I get Creature Isle again, I'll test the other two.