- Joined
- Mar 18, 2003
- Messages
- 587
Yeah. That's the same in all maps :: .
iRFNA said:For lndromat, use all the default files except for the .raw heightmap you made. Next, you need to put in your terrain textures. You can only add one terrain type when you do this process.
iRFNA said:I also created a random city generator (people with corresponding houses, buildings, everything.. all according to specifications, such as pop; if it has a creche, etc; size; blah blah... it even prevents building collisions! no manual crap, just click a button and it's in your clipboard. i love abusing parenthesis), an automatic tree creator that imports your .raw heightmap to make the trees at specific altitudes and bases their type off of the nearby trees, and a random rock creator that also uses an altitude range based off the heightmap. They're really sloppy right now, though.. I might fix them up and upload them if there's any interest.