Who can help me with this one -.-

ProTeLuX

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Feb 22, 2011
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Hello all,  :help

This time i have a question about my creature.

When i teach him miracles all works well and he is able to use them. And at some point i downloaded the trainingsmap en teached him a lot of miracles, but it seems when i get passed a certain number of different once. That the next time i play a new map or game. Its doesn't show up on the miracle list of my creature. in other words he doesn't use the miracle until i show it him again en then he instansly remember it and is able to use it for that time in that map.

So my question is, can is solve this because it would be nice if he could remember the higher level spells. (because these are in some maps hard to find)

Greetz ProTeLuX

P.S. if you need more information i would love to explain  :woot
 
Hmm, this rings a bell with problems other players have had in the past, but I can't seem to recall what the solution is.  I'd only be taking random guesses really. 

But I'm pretty sure you're not the first to have experienced this kinda problem.

Anyone know what's up here?
 
From my creature training days and I did several and used many others that others had trained.
I did find  that there were a few rules that creatures generally seemed  worked to...

The first basic thing is  the  bigger and  fatter the creature is  the more  miracles he can cast. The creature uses his own  bodily reserves to cast them. You have the manna restriction he has  his internal reserve energy.

From  above if  a creature needs to say heal himself.... then he will use heal not heal increase.. 

Creatures in the main will only use 3-4 miracles maximum in their normal "life".

Creatures can only be trained  for a specific role......Yes I hear the mental?????????
As you know  creatures role is different for  every land in  B&W1.
Skirmish or  MP is the  same you need  to know before you start training exactly what you want your creature to do to help you to win.

Scenario 1............win the village with "Good" creature needs to impress the village .....Tell stories cast flying flock and heal increase.

Scenario 2..........."Evil" as above but  use storm instead  of heal to frighten the  villagers.

Scenario 3..........."Evil" have your creature  wade in  and cause lots  of death and  destruction.  Win the village  and then spend  30m or more  getting the influence ring back to  the start position.

Same village 3 ways to win it  and  3 different creature training requirements.
........................................................

You can  teach your creature  every miracle but he will almost never use any but the latest  3-4 if you are lucky I am only confident  about the top 2.

TOP TIPS
If you play MP they are mostly noobs. So train your  MP creature  to hate enemy Temples and  fireball.  Just heal him and send him in again.
Quick win  but the network will probably vanish as  quick as it  arrived. :D

In SP use  skirmish maps to train only when you  know  what you want to do.
 
Ah i get it thanks should be fine now.

I did start over because i teached him all the good but also a lot of bad miracles and this isn't the smartest move then, when i want him to just take over village's

Thanks for the explanation!

:fixed
 
To give in to the technical reply - Yes, the creature indeed 'forgets' / does not 'know' miracles when going into a multiplayer / skirmish map, because of the possible 'unfairness' it could give would your creature know certain miracles not available to yourself, or the other gods.

For instance, it would be highly unfair to be in a game, where a creature can cast the Meteor shower, in it's full upgrade. If none of the other creatures can, and it is unavailable on the map.

Hence, the creature has to 'see' a miracle, before it can cast it again. - I am not certain if this applies to all miracles, or only a few. I have never looked much further into it once I understood why it happened.


So, in actuality what happens, is that creatures get certain miracles 'locked', until they 'see' them being used, 'unlocking' the miracle effectively.


ps. Gremx, I feel like you're stalking my posts.. only to 'improve' on me.. >_> Stop doing that... Mostly because your information does not have added value in eight out of ten times.. ( I wouldn't mind, if it was not so obvious that you are improving on me - "Actually!.. in skirmi-... ")
 
Actually in skirmish it is  very easy to  create  "unfair" maps. Off the top of my head I remember..... The Valley of the Fear by Fat Omen ....4-5 full sized creatures wandering round Mega Blasting everything if your creature had MBlast or not.Size match is also optional in skirmish it  can be quite  funny to see a small creature  stomped on in a fight.
.
Creatures never seem to forget anything but what they do do is not  respond in exactly the  way you expect,  the change of  environment  changes the creatures "priority list" so he behaves differently. From experience of training 12 or so special creatures for specialist maps. B&W1 creature minds are dynamic and it is so easy to go past the perfect or just miss the obvious, a classic example that is not always obvious  is food. If your creature is trained to eat fish then he will want fish if he is hungry not all Maps SP/MP or Skirmish have fish available in the right place if at all.
 
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