Kratzean
Member
- Joined
- Feb 13, 2006
- Messages
- 274
I found one of the most useful Glitches in B&W (CI).
With the Map Script line "SET_GLOBAL_LAND_BALANCE" you can change a lot of values in the Memory of the game, like an Gametrainer, because the limit for a maximal (or minimal) value is missed, to limit the area of memory, the Script line use.
For example you can change your player color with any colors you like (256x256x256 for RGB) and without using an extra program. So you can change for a single map a Color of a player.
For Creature Isle I found the combinations for the player Colors:
Player 1:
SET_GLOBAL_LAND_BALANCE(415871, xxx)
SET_GLOBAL_LAND_BALANCE(-303798, xxx)
Player 2:
SET_GLOBAL_LAND_BALANCE(415872, xxx)
SET_GLOBAL_LAND_BALANCE(-303797, xxx)
Player 3:
SET_GLOBAL_LAND_BALANCE(415873, xxx)
SET_GLOBAL_LAND_BALANCE(-303796, xxx)
Player 4:
SET_GLOBAL_LAND_BALANCE(415874, xxx)
SET_GLOBAL_LAND_BALANCE(-303795, xxx)
Player 5:
SET_GLOBAL_LAND_BALANCE(415875, xxx)
SET_GLOBAL_LAND_BALANCE(-303794, xxx)
Player 6:
SET_GLOBAL_LAND_BALANCE(415876, xxx)
SET_GLOBAL_LAND_BALANCE(-303793, xxx)
Player 7:
SET_GLOBAL_LAND_BALANCE(415877, xxx)
SET_GLOBAL_LAND_BALANCE(-303792, xxx)
The xxx-Values are float values. To use any color you want, you have to convert your Hex-Values into Float-Values.
Here are some Color-Values (the original Colors and the Colors from my tool).
Red: 2.3443261E-38
Green: 6.611915E-39
Purple: 2.0872485E-38
Skyblue/Turquoise: 6.610002E-39
Yellow: 2.350891E-38
Blue: 6.563367E-39
Orange: 2.3476266E-38
Black: 2.304891E-39
White: 2.3509886E-38
Grey: 1.456691E-38
Brown: 1.1777902E-38
Pink: 2.3439795E-38
Darkred: 1.17549435E-38
Darkgreen: 2.2959E-41
snd.Brown: 1.8789399E-38
Wheat: 2.256808E-38
Perhaps I can find some other values, for example the Alignment-Values of the other Players.
edit: The only problem is: If you save your game and load it after a Restart of the Game, only the original Script lines of "SET_GLOBAL_LAND_BALANCE" are stored into the Savegame. for example if you change your color to green for a map, after a Restart and loading of the Savegame, your color is red.
But until you keep your game on after this changes on a map, the changed values are avaiable on other maps (except, you use the same command of "SET_GLOBAL_LAND_BALANCE" too at this map) too, because it's a glitch.
With the Map Script line "SET_GLOBAL_LAND_BALANCE" you can change a lot of values in the Memory of the game, like an Gametrainer, because the limit for a maximal (or minimal) value is missed, to limit the area of memory, the Script line use.
For example you can change your player color with any colors you like (256x256x256 for RGB) and without using an extra program. So you can change for a single map a Color of a player.
For Creature Isle I found the combinations for the player Colors:
Player 1:
SET_GLOBAL_LAND_BALANCE(415871, xxx)
SET_GLOBAL_LAND_BALANCE(-303798, xxx)
Player 2:
SET_GLOBAL_LAND_BALANCE(415872, xxx)
SET_GLOBAL_LAND_BALANCE(-303797, xxx)
Player 3:
SET_GLOBAL_LAND_BALANCE(415873, xxx)
SET_GLOBAL_LAND_BALANCE(-303796, xxx)
Player 4:
SET_GLOBAL_LAND_BALANCE(415874, xxx)
SET_GLOBAL_LAND_BALANCE(-303795, xxx)
Player 5:
SET_GLOBAL_LAND_BALANCE(415875, xxx)
SET_GLOBAL_LAND_BALANCE(-303794, xxx)
Player 6:
SET_GLOBAL_LAND_BALANCE(415876, xxx)
SET_GLOBAL_LAND_BALANCE(-303793, xxx)
Player 7:
SET_GLOBAL_LAND_BALANCE(415877, xxx)
SET_GLOBAL_LAND_BALANCE(-303792, xxx)
The xxx-Values are float values. To use any color you want, you have to convert your Hex-Values into Float-Values.
Here are some Color-Values (the original Colors and the Colors from my tool).
Red: 2.3443261E-38
Green: 6.611915E-39
Purple: 2.0872485E-38
Skyblue/Turquoise: 6.610002E-39
Yellow: 2.350891E-38
Blue: 6.563367E-39
Orange: 2.3476266E-38
Black: 2.304891E-39
White: 2.3509886E-38
Grey: 1.456691E-38
Brown: 1.1777902E-38
Pink: 2.3439795E-38
Darkred: 1.17549435E-38
Darkgreen: 2.2959E-41
snd.Brown: 1.8789399E-38
Wheat: 2.256808E-38
Perhaps I can find some other values, for example the Alignment-Values of the other Players.
edit: The only problem is: If you save your game and load it after a Restart of the Game, only the original Script lines of "SET_GLOBAL_LAND_BALANCE" are stored into the Savegame. for example if you change your color to green for a map, after a Restart and loading of the Savegame, your color is red.
But until you keep your game on after this changes on a map, the changed values are avaiable on other maps (except, you use the same command of "SET_GLOBAL_LAND_BALANCE" too at this map) too, because it's a glitch.