emanuelen2
New member
- Joined
- Mar 8, 2015
- Messages
- 8
First of you will need a new creature, I recommend a new savefile as well.
After you got the first step up and goin' you will need a "Creaturemind" in your Creaturemind folder,
"C:\Program Files (x86)\Lionhead Studios Ltd\Black & White\Scripts\CreatureMind"
If you don't have one that you wanna use then get one and place it in that folder. Now when you have all that you will go into,
"C:\Program Files (x86)\Lionhead Studios Ltd\Black & White\Scripts\Playgrounds"
and open up the "TwoGods" text file and add these lines anywhere between ---TOWN: 0--- and ---TOWN: 1---.
rem MyNewCreature
CREATE_CREATURE_FROM_FILE("PLAYER_ONE", ***, "NAMEOFTHECREATUREFILE", "2942.91,2607.57")
Replace the *** with a number between 1-16, this number will be the creature type etc the number 0 will be a monkey and 1 will be a cow and 2 will be a tiger, if you look in the FAQ you can find a list of all of them, credits to them. Obviously you will also need to replace this "NAMEOFTHECREATUREFILE" with the name of the file and it needs to be exact I believe.
That is all you need to do, now you start the game and let it all load before you start the 1v1 skirmish map and if it worked a voice will say in the beginning "Your creature is now mature" and if you check in the enemy base he should be standing there as the spawnpoint I wrote in that line was the same as the enemy creature. If the above worked out fine just leave the skirmish game and WOLLA the you've changed your creaturemind with another. He will not copy the size of your previous creature if I'm correct however you can try and add this line under the others when you edited the text file,
SET_COMPUTER_PLAYER_CREATURE_LIKE("PLAYER_ONE", "PLAYER_ONE")
or
SET_PLAYER_CREATURE_LIKE("PLAYER_ONE", "PLAYER_ONE")
I have not tested these two lines but they might work if you're lucky, if it would work like I'm thinking this should make your new creature the same size as before you joined the skirmish map. Or you just use a tool called kong which can be found on this forum to change the most things about your creature.
Thank you for reading this and I hope it helped ya if you had questions.
After you got the first step up and goin' you will need a "Creaturemind" in your Creaturemind folder,
"C:\Program Files (x86)\Lionhead Studios Ltd\Black & White\Scripts\CreatureMind"
If you don't have one that you wanna use then get one and place it in that folder. Now when you have all that you will go into,
"C:\Program Files (x86)\Lionhead Studios Ltd\Black & White\Scripts\Playgrounds"
and open up the "TwoGods" text file and add these lines anywhere between ---TOWN: 0--- and ---TOWN: 1---.
rem MyNewCreature
CREATE_CREATURE_FROM_FILE("PLAYER_ONE", ***, "NAMEOFTHECREATUREFILE", "2942.91,2607.57")
Replace the *** with a number between 1-16, this number will be the creature type etc the number 0 will be a monkey and 1 will be a cow and 2 will be a tiger, if you look in the FAQ you can find a list of all of them, credits to them. Obviously you will also need to replace this "NAMEOFTHECREATUREFILE" with the name of the file and it needs to be exact I believe.
That is all you need to do, now you start the game and let it all load before you start the 1v1 skirmish map and if it worked a voice will say in the beginning "Your creature is now mature" and if you check in the enemy base he should be standing there as the spawnpoint I wrote in that line was the same as the enemy creature. If the above worked out fine just leave the skirmish game and WOLLA the you've changed your creaturemind with another. He will not copy the size of your previous creature if I'm correct however you can try and add this line under the others when you edited the text file,
SET_COMPUTER_PLAYER_CREATURE_LIKE("PLAYER_ONE", "PLAYER_ONE")
or
SET_PLAYER_CREATURE_LIKE("PLAYER_ONE", "PLAYER_ONE")
I have not tested these two lines but they might work if you're lucky, if it would work like I'm thinking this should make your new creature the same size as before you joined the skirmish map. Or you just use a tool called kong which can be found on this forum to change the most things about your creature.
Thank you for reading this and I hope it helped ya if you had questions.