Stubborn Creature

Grombolar

New member
Joined
May 15, 2006
Messages
6
1. No matter how much I punish (I've tried all percentages between 10% & 100%), my creature continues to poo whenever & wherever he wants. All I wanted to get was a poo-free creature but no... This has applied to ape, chimp, wolf, tiger & horse so far. Also, whenever I click on a stone which my creature cannot carry due to being too small, he begins to poo (sometimes happens with a buiding even when the creature is on aggression leash).

2. My tiger began to throw stones into the ocean for no reason nor did I teach him that (only made him carry stones around the Temple for more strength & he put the stones on the ground when I told him to).

3. None of my creatures eat humans when they're supposed to. I've taught them to eat villagers at 45-50% hunger (clicking on them, not handing over) & rewarding 70% afterwards. Instead, they're doing other unneeded tasks for which I've punished them by 20% - 100%. I've tried to punish them by 20% when they eat 2 pillagers in a row because I don't want them to get fat/greedy without any luck.

4. None of my creatures sleep at their pen when they're supposed to. I've taught then to sleep at their pen at 40% tiredness. Instead, they're doing ... well, unneeded tasks for which I punish.

Result: Creature's death & deletion
DeadStubbornCreature.png



Is anyone helpful enough to provide exact instructions to make these things right? It'd be appreciated!
 
Training is best done with rewards not punishment.
The more you punish the worse it gets.
If you want a powerful creature encourage him to excel not beat him into submission.

Heres what I do to a new creature.
1. Grow the little blighter on a growth map (mines here in the DL section)
2. Train him how to behave to my and enemy villagers eg. don't eat your own.
3. Basic miracles and when to use them(water & heal).
4. Mix in some strength training the best is fighting and playing with toys. Running around with rocks is tedious for both of of you.
Now you can go kick some butt in L1 at this stage you can decide which miracles to use as his main weapons. It is not worth teaching more than, 3 for an evil creature I often go with flying flock, heal increase and either storm,lightning or fireball.
My good creatures the same first 2 plus food ,wood etc.

Specific answers
1.  Reward him for pooing in the right place and he will tend to poo there more.  You have not caused a problem. I found the temple pen kept the land fairly clear.  Just feed him in his pen and wait, reward after the poo.
2. He was bored creatures can make up there own simple games  my first started kicking Pigs into the sea.
3. In this game people equals power its a bad idea to try to use the as a food source. Later in the game you may/will be down to a few villagers  and that is all thats keeping you from loosing the game.
4. Creatures sleep at night mostly like the rest of us. So the % tiredness is not the whole answer. Trying to beat a creature to sleep wont work either.
.

Just one more comment.
The  stick can work when the carrot fails, but this is the exception not the rule.
Your creature is your partner and treated as such will serve you well, He can be your long arm outside your influence, or he can be a resentful slave that you have to beat just to get him to do the simplest task.
 
Gremxula said:
1. Grow the little blighter on a growth map (mines here in the DL section)
B&W once crashed after I tried a custom map (Survivor) but I'll check it out!
4. Mix in some strength training the best is fighting and playing with toys. Running around with rocks is tedious for both of of you.
I ran around with stones because I wanted to make an evil creature (currently playing with the chimp) whose only offensive task is throwing stones at enemy villages, completely ignoring the enemy God's creature via training. I think I'll try how it works with toys.
As conversion spells I've decided to use miraculous flock & wolf pack.
Specific answers
1.  Reward him for pooing in the right place and he will tend to poo there more.  You have not caused a problem. I found the temple pen kept the land fairly clear.  Just feed him in his pen and wait, reward after the poo.
I once succeeded making a non-pooing creature but I cannot recall how I did it (probably slapping him when he first did that or keeping him too busy).
2. He was bored creatures can make up there own simple games  my first started kicking Pigs into the sea.
Ooooh, now it makes sense! Thanks a lot for your answers! :yes
 
About the pooing thing. Creatures need to poo.  It was only a bug in the original non-patched game that prevented Creatures from actually pooing, but they still got distracted when they had to dump their load so-to-speak :p .

It's better to teach them where to poo properly rather than discouraging it altogether :no .
 
1.You probably need the dance.lnd file in your BW/data/landscapes folder. It should be in the zip with survivor.

4. at least teach it storm aswell won't kill villagers, but generates some extra believe aswell as watering the fields.

1.2 i think if my creature needs to poo badly like 80% and up he starts walking more slowly then he should.

2.2 yeah bored creatures are funny mine throws away animals and zaps them while flying with lightning, fire or MB

Dont expect to creature to know sometging after you hit / slapped him once or twice even chimps will need more encouragement / punishment to learn how to lreally use something.
 
Xlr8 said:
1.You probably need the dance.lnd file in your BW/data/landscapes folder. It should be in the zip with survivor.
Yep, I hadn't extracted that specific file (the .zip -file only included readme.txt & the another .txt -file).
4. at least teach it storm aswell won't kill villagers, but generates some extra believe aswell as watering the fields.
Is it a good spell as it waters the fields? What about miraculous flock/pack of beasts, are they spells meant for good gods/creatures?
1.2 i think if my creature needs to poo badly like 80% and up he starts walking more slowly then he should.
Now that I've thought about my creature pooing more, it has benefits; poisoning the enemy food supplies. :D
Dont expect to creature to know sometging after you hit / slapped him once or twice even chimps will need more encouragement / punishment to learn how to lreally use something.
They're fast learners concerning miracles but I'm not exactly sure if it applies to basic stuff... I've positively encouraged my chimp when he has done things right & things are going much better. :woot


PS. If I encourage the creature to eat villagers, reward him by 20-30% & slap him by 10% when he eats another villager immediately after the first villager, does he get less greedy (which would lead to him only eating when he has a certain hunger percentage)? Does the same apply to sleeping? I don't want him to be hungry all the time which would lead him being fat! When I do slap him by 10% after he's eaten another villager, I usually get the message "Your creature will now eat less of that kind of stuff" or something like that but he STILL tries to eat villagers when he's 0-30% hungry (I've only made him eat at 45% hunger).

PSS. I've taught my creature to bring home stones but sometimes he just runs around the village store. What's causing this?

PSSS. I can't believe they did the basics learning so much harder than advanced stuff (like teaching miracles to a certain target). After trying to teach my ape to eat, he eats too early before his hunger reaches 40-45% so I punished him by 10% every time he ate before being 40-45% hungry. After punishing him by 10% after he tried to be "kind and generous" (as I want an evil creature), he became permanently angry which led to him throwing/killing my villagers/animals and there's nothing I can do, not even punishing him helps. Gah, the stupid ape deserves to starve for being friendly & playful.

IntelligentApe.png
 
Back
Top