Morphie
New member
- Joined
- Feb 11, 2009
- Messages
- 11
Greetings,
I came on a idea of creating a creature training map that actually teaches your creature to do the stuff correctly. Most of creature training maps I've seen only contain the miracles placed into one area so that you can get the percentages of knowing the miracle up quickly, but what your creature is missing is the fact that he does not know Why, When and Where to cast the miracles. The point of this map is simple, you walk from one town to another as you have teached your creature the miracles in it!
Also I thought it be booring to start this all alone, so I don't mind anyone joining the club - why not make it all together
I would like to add that suggestions of how to exactly place the miracles near the areas where they most likely are need to be cast are most welcome. And ideas how to make it efficent to work!
I'm leaving currently (temporary) some of the miracles out of it as I don't got any idea where they seem to fit most perfectly. They are the following miracles:
Presquites
Landscape - I must admit that I have not been messing around with the landscape editors for very long and I keep failing creating a nice looking landscape. Hopefully there will be someone around to assist with this. Read about the map layout below.
Scripting - As I mentioned it is fairly simple itself, as there exist such applications as BWWorldMod to aid with this - however! The progress creating towns and placing buildings and villagers and other objects that are made from suggestions/ideas could be shared between few persons.
The first town.
The first town will cover how to learn the following actions
The Basic Miracles
As you enter the world, your first town will have these 3 miracle dispensers that are placed near the positions where they are need to be used.
The second town.
The second town will cover how to learn the following actions
The Basic Offensive Miracles
As you reach the second town, these miracles are available for you to teach to your creature. The red question marks mean that I'm not sure how can you tell your creature Why, When and Where to use these miracles. Maybe one of the possibilities would be adding a computer opponent or a creature AI? Any suggestions and ideas are welcome.
The third town.
The third town will cover how to learn the following actions
Another one that I'm not sure how would it be the best to do it, adding an addtional computer opponent and expanding it's influence and placing rocks in the area so that it will attempt to attack your creature while buildings get crushed? Not sure and suggestions/ideas are welcome.
The fourth town.
The fourth town will cover how to learn the following actions
Highly Impressive Miracles
This town believes in noone yet, maybe add a number of belief needed in order to take over this town and learn the progress. Forest and Flock of Birds dispensers would be placed on the edge of this village.
This is not complete, yet if the idea of creating it gets supported then we could make start with it
I came on a idea of creating a creature training map that actually teaches your creature to do the stuff correctly. Most of creature training maps I've seen only contain the miracles placed into one area so that you can get the percentages of knowing the miracle up quickly, but what your creature is missing is the fact that he does not know Why, When and Where to cast the miracles. The point of this map is simple, you walk from one town to another as you have teached your creature the miracles in it!
Also I thought it be booring to start this all alone, so I don't mind anyone joining the club - why not make it all together
I would like to add that suggestions of how to exactly place the miracles near the areas where they most likely are need to be cast are most welcome. And ideas how to make it efficent to work!
I'm leaving currently (temporary) some of the miracles out of it as I don't got any idea where they seem to fit most perfectly. They are the following miracles:
- Agressive Creature Miracle
- Loving Creature Miracle
- Freeze Creature Miracle
- Holy Flies Creature Miracle
- Invisibilty Creature Miracle
- Weakness Creature Miracle
- Strenght Creature Miracle
- Enlarge Creature Miracle
- Shrink Creature Miracle
- Pack of Wolves Miracle
- Mega-blast Miracle
Presquites
- A new and custom suitable landscape and layout to make it look even more original.
- Scripting - although it is fairly simple in this matter, but everybody is welcome to aid.
- Suggestions and new ideas always welcome.
Landscape - I must admit that I have not been messing around with the landscape editors for very long and I keep failing creating a nice looking landscape. Hopefully there will be someone around to assist with this. Read about the map layout below.
Scripting - As I mentioned it is fairly simple itself, as there exist such applications as BWWorldMod to aid with this - however! The progress creating towns and placing buildings and villagers and other objects that are made from suggestions/ideas could be shared between few persons.
The first town.
The first town will cover how to learn the following actions
- Casting Wood and Food miracles on the village store when the needs are high.
- Using Miraculous Water on the trees and fields.
- Learning to use the village store
- Knowing that your creature can pick crops from field
- Learning how to raise or lower the town center totem
- Learning how to fish
The Basic Miracles
- Miraculous Food
- Miraculous Wood
- Miraculous Water
As you enter the world, your first town will have these 3 miracle dispensers that are placed near the positions where they are need to be used.
The second town.
The second town will cover how to learn the following actions
- Casting Fireball (?) maybe it needs to be more specific, why and when
- Casting Lightning (?) maybe it needs to be more specific, why and when
- Casting Storm (?) maybe it needs to be more specific, why and when
The Basic Offensive Miracles
- Fireball
- Lightning Bolt
- Rain Storm Miracle
As you reach the second town, these miracles are available for you to teach to your creature. The red question marks mean that I'm not sure how can you tell your creature Why, When and Where to use these miracles. Maybe one of the possibilities would be adding a computer opponent or a creature AI? Any suggestions and ideas are welcome.
The third town.
The third town will cover how to learn the following actions
- Casting Shield on a object (area?) to protect it from spells/attacks (?) why and where would I like to have my creature doing it?
- Casting Pyhsical Shield on a object to protect it from damage (?) why and where would I like to have my creature doing it?
- Using heal on villagers (?)
- Shield
- Physical Shield
- Healing Miracle
Another one that I'm not sure how would it be the best to do it, adding an addtional computer opponent and expanding it's influence and placing rocks in the area so that it will attempt to attack your creature while buildings get crushed? Not sure and suggestions/ideas are welcome.
The fourth town.
The fourth town will cover how to learn the following actions
- Taking over a village or just impressing the villagers with Miraculous Flock of birds
- Using Forest miracle (?) needs to be more specified
Highly Impressive Miracles
- Miraculous Flock of Birds
- Forest
This town believes in noone yet, maybe add a number of belief needed in order to take over this town and learn the progress. Forest and Flock of Birds dispensers would be placed on the edge of this village.
This is not complete, yet if the idea of creating it gets supported then we could make start with it