Returning Player seeks wisdom

Garlana

New member
Joined
Jul 1, 2009
Messages
21
Again i return to play this epic game after years of it growing dust in my loft and being to stubborn to sell it.
I am feeling a tad rusty and am looking for some guidence.

While in the past i focused heavily on creating a 100% good or evil creatures i never persued creating a 100 foot Neutral Creature that could combine elements from both sides.
I want a creature that can maintain a village, use offensive spells to add a variation but not to kill people(maybe attacking rocks or trees, i dunno? :P ) heal its inhabitants, fight off other intruding creatures by being heavily offensive in battle and also knowing some powerful spells both offensive and defensive.
Playing evil creatures always seemed easier to me in regards to the speed of its alignment change anyway, yet simply reducing a town to nothingbut rubble didnt seem very fun. Yet on the other hand my experiance with good creatures seemed a little dull after a while, the healing and village maintainance of a good creatures was comforting to watch but my main issue was that my creature wasn't very aggressive when not controlling him in fights and that most of the good aligned appearances to me seemed abit crappy the turtle and wolf to say as an example(obviously my opinion anyway).

I need some guidence or pointers to how i can achieve the above goals when creating a neutral creature. Below is a summary of what i want exactly:

Good Fighter when not controlled by myself.
Good User of village maintainance spells, defensive spells and offensive spells.
Creature that doesnt cause destruction to villages/people while using offensive spells.
An appearance of a neutrally aligned creature no more than +20/-20 alignment.
Maximum Height eventually.

Hope this is clear enough, i appreciate any help that anyone can give me.

 
That sounds a bit like my creature(s).

Without being very specific, basically, what I do is to teach him to take care of my villages, impress neutral villages and atttack enemy villages. Teaching him to be aggressive and to fight other creature helps to keep his alignment an bit on the evil side. You can find a number of good maps to use for training here.

If you don't like the appearance of your creature, there's plenty of skins available.
 
Kays said:
That sounds a bit like my creature(s).

Without being very specific, basically, what I do is to teach him to take care of my villages, impress neutral villages and atttack enemy villages. Teaching him to be aggressive and to fight other creature helps to keep his alignment an bit on the evil side. You can find a number of good maps to use for training here.

If you don't like the appearance of your creature, there's plenty of skins available.

Thanks alot for your reply, its great to see this site is still running after all this time, good work to you.
 
What i'd do is get your creature to know all the evil miracles and practice those first. That way your creature will end up partially evil. Since evil is much harder to attain than good, if you get say 50% good it will be alot harder to reach neutrality than if you started evil and then turned more good, if you get me  :p
 
By the way, my favourite creature (which is completely good, but unfortunately never learned to feed itself and is now 170 or so years old) is defensive in battle, blocking then striking fast with fireball or a special strike (is a leopard). It is also the fastest creature in battle that I've ever raised, and hardly ever gets hit.

Just throwing that out there. I'll upload it when I find my flash drive. :upside
 
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