Raising food production cap on fields

Talon_Lighthands

New member
Joined
Mar 24, 2003
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17
For Black and White 1:

I'd like to raise the food cap production on fields to about 700 (up from the current 349 cap), and the cap production on fish farms to 1700 (from 1349) if it can be done.

I just feel they're too... puny. Especially for something that costs 4 scaffolds to build. I was thinking capping fields at 1k, but that seems a bit much.

One other thing i want to be able to do, is add multi-pickup (from BnW2) to the game controls. Any ideas?

And is there a way to modify scaffold costs to say... 50% of what they are now? (it's ridiculous enough it costs wood to MAKE scaffolds or fields). Is there a way i can reduce wood costs on fields to 1, after scaffolds are placed?

Any idea how i can do this? I know it will require hacking into the files for that object in the game and probably modifying a variable. Or if you already have a script that can do it that would rock

If you know how to do this, please notify me at

darkzerofury@hotmail.com

you can reach me through this on msn, or email. I give my consent to contact in regards to this option :)
 
I bet the bots who're searching the Google index for emails don't care about consent >:0

(Also, I dunno how.)
 
Since there's no balance file, it's probably set by the game engine. Or the challenge file.
 
I have add a Version of the b&w 2 multi-pickup to my Genesis-Mod, but this Version of the multi-pickup is not so good like the original multi-pickup of b&w 2, but it is better as no multi-pickup in b&w 1!;):)

edit: And I have add a new Buildmenue for special Buildings to my mod. With one of this buildings, a wind mill, you can raise the food producion over 900!
 
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