need help starting modeling map

xrtxrt

New member
Joined
May 9, 2012
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OK I've figured wat all is but how to understand the coordonites...
I'm making story map 2 an open game map... i need to place villagers in village 0 the one that has your temple

PS Don't say that making 2 an open game is not possible already made it work expt that i have no villagers...

thanks for your help in advance...
 
I can explain how the coordinates work, when I stop using a touch-screen for a keyboard. :)



EDIT:

Good, a keyboard now! :p

Anyway, coordinates look like they are one thing, but, really each number has an effect of it's own.
A basic example: CREATE_MOBILEOBJECT("2553,2697", 17, 1000, 1500)
The cords are inside parentheses, which are inside the quotes: "2553,2697"
The first number, in this case 2553, moves it side to side (meaning the object).  Adding to it moves to some degree, subtracting moves in some way.  Like a regular number, if you make it 3553, it may end up in the ocean, in which case it might crash upon loading.  If you make 2554, you will notice pretty much no difference.
2697 moves it up or down (not in the air, though).
That's the way I look at it, you could think that one number moves the object closer to one random point on a + sign.

Try this program: http://www.bwfiles.com/files/file.php?id=201
It can tell you what the cords on any point of a land is.
 
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