I want to know the exact steps for playing a B&W LAN game with my brother. We're both running v 1.0, we are both connected to the same router, and we both have Hamachi. What do I need to do to play a LAN skirmish with him?
My own brother and I have encountered problems when using the 1.2 patch on Windows 7. See this technical help thread for details. Unfortunately, there doesn't seem to be a known fix, so if virtualization isn't an option, you may want to consider only updating to 1.1 (since 1.2 only adds multiplayer features).
I decided to try this, and on the Mac version "Host Only" is not an option, the only options are "On your Local Network" or "On the Internet".
I tried "On your Local Network" and it gives me this, any thing I missed?
Picture:
Host is the player who's computer acts as the server, it is not an option.
We get the same screen on PC, this shows the OTHER computers running the same version of B&W on your network and your own if others are found.
You can't MP with just one Game running on your LAN or VLAN.
If you have multiple computers at that screen on your network, then the other computer will show up in the selection box. Whoever is joining the game (not the host) clicks on the other computer and selects join game.
Sorry Appleape but you are a long way from starting an MP game at this point.
You really do need to RTFM and the refer to the README that came with the Patch you are using 1.2 on PC / Wine users.
You can't start a game until these things are sorted and agreed by 2 or more players.
The MP map you are going to use. This will determine the maximum number of ACTIVE players for a game. From nearly 10y old memory the maximum is 8 players in a game That is on a 4 player map 4 active and 4 SPECTATORS.
Using the CHAT SCREEN you decide the following between the players OR agree the on the prearranged RULES you play to.
The number of players is always rounded up so you can have 3 active players on a 4 player map. The computer fills the last slot.
Simplified Rules.
You need to decide how to play CO-OP or VERSUS another player.
TIME LIMIT 1-24h this is needed to if there is no outright winner.
The WIN conditions to select the winner based on area owned or population ect.. at the end of the time limit.
All this done and you are nearly ready to to start... In game CHATTING and TAUNTING is something else to learn about first.
The full explanations cover several pages in the manual pages 43/4/5 and part of 46 cover all the above.
HEY AAPE ITS YOUR LUCKY DAY
Just by chance the 1.2 readme was on another PC I am working on. So here it is.
Black & White Patch v1.2 Readme 17th May 2002 ***UNSUPPORTED***
=============================================
Improvements:
1) Multiplayer winning conditions
=================================
It is now possible to choose from a set conditions to win the game. Each of these winning conditions have a value that can be set, i.e. Kill 1 villager or kill 200 villagers.
The condition list to choose from is:
Number of villagers you kill
Number of villagers eaten by Creature
Number of villagers born in a players town
Number of houses built by a player in a town
Number of wonders built by a player
Amount of food in Town Store (s)
Amount of wood in Town Store (s)
Number of towns taken over
Amount of prayer power generated
Number of buildings a player has smashed
Number of buildings your creature has smashed
Amount of belief in you in the world
Number of new towns you build. A town consists of a Town Centre, a Town Store and at least one house people can live in
Number of villagers converted
Number of trees grown
When a condition is met in a multiplayer game, it is then "done". i.e. If your aim is to have 40,000 wood in all of your Town Stores and you do so then remove 10,000 wood from your Town Stores, the condition is still completed.
You can mix and match as many winning conditions as you like and change the values.
Games now have a time limit, ranging from 10 minutes to 24 hours.
The first person to complete all winning conditions wins the game.
The order in which other people win the game is judged on what percentage of winning conditions have been completed. For example:
A three player game has two winning conditions, Kill 10 villagers and build 6 houses, therefore:
2 winning conditions mean each winning condition is worth 50%.
If you have to kill 10 villagers, each villager is therefore worth 5%.
And if you build houses, each house is worth 8.3%.
Player 1 completes these winning conditions and wins.
Player 2 has killed 1 villager (5% of the total winning condition list) and built 3 houses (25% of the total winning condition list). This means he has completed 30% of the winning conditions.
Player 3 has killed 9 villagers (45% of the total winning condition list) and has not built any houses.
Player 2 comes second (even though he has only a bit of one winning condition), and player 3 comes third.
In the event of a draw for any place, the tie is broken by the amount of influence you have at the end of a game (i.e. if Player 2 had completed 50% and player 3 had completed 50%, whoever had the most influence would win).
If the time limit runs out, whoever has the most percentage of winning conditions complete wins the game. In the event of a draw for any place, the above tie rule is applicable.
2) Clan support
===============
With the release of this patch comes full clan support.
To select a clan to play for, you need to be the leader of a team in the multiplayer front end. Click on the clan tab, then click on your name. A list of clans should appear beneath. Select the clan you wish the team to represent and click "Use clan". You can revert back to being a group of individuals by clicking "Don't use clan". Selecting a clan game means:
-The clan selected for a team will receive points, instead of the individuals on that team
-The clan creature will be used, instead of the creature of the leader of the team. This creature is downloaded from the bwgame.com servers when you start playing, and uploaded at the end of a game. Deciding on which clan creature you will use is done when you register a clan.
For more information on clan games, please visit http://www.bwgame.com
3) Player/clan points
=====================
When playing on the Internet, it is possible to gain points for doing so. This links into our ranking system, viewable at http://www.bwgame.com .
It is weighted so that if you beat someone who has more points than you, you will gain more points than if he beats you. This way, there is no point for someone at the top to try and beat someone at the bottom; he will gain barely any points. Players have individual points, and clans have group points (the members of a clan's points are not linked to their individual points).
4) Other patch changes
======================
Please view the file readme-patch-v110.txt in your Black & White directory for other changes included in this patch.
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The only requirements are that you both use the same LAN or VLAN connection method is unimportant.
If this is correct ..... the easy way to check is OUTSIDE THE GAME to be able to see each others computers and be able to swap files both ways via LAN.
Then you must be running B&W1 with exactly the same patch version on both computers at the same time.
If both the above are OK then you should be able to get past the "Find a game" screen and then the rest will fall into place.
The "chat screen" only becomes available once your game and another's are linked. If you can't find a game then there is nobody to chat to!!!
Online for the MAC version.... I may well be wrong but here's my thoughts.
Lionhead or more probably EA Just thought there would not be enough extra money generated through the extra sales to justify setting up and maintaining a dedicated server just for the relatively few MAC players that would want the service.
The 2 million plus PC users only really saw a few hundred (at any one time) on the servers even in the early days. These were shut ASAP when the sales on the PC dwindled.