MilkShape plugin??

SkelApe

Member
Elder
Joined
Nov 10, 2007
Messages
651
Hello, i cannot use the CBN builder included with the MilkShape plugins located on this site  :no
When trying to compile the BWC Script, it brings up the error message "unrecognised model name "base" when it clearly states in the BWC Commands txt file included that you can use the command base, thin etc, ive used all of them and none work! I see that it works because luridhalo's creature has abnormally long hair, which can only be obtained through compiling a CBN file, but im unsure of how to avoid this problem  :help
 
Are you using the full file name? (c_ape_Boned_Base)
 
model <name> <filename>
Sets the filename used for model <name>. <name> can be base, evil, good,
thin, fat, weak, and strong. <filename> must be the name of an .L3D file
in the "Data\CreatureMesh" directory, minus the .L3D extension. For
example, the Ape's base mesh is "c_ape_Boned_Base". Use this command
to change where Black & White looks for your custom model files so that
you don't have to overwrite existing .L3D files. As an example, if I
made, say, a snail creature, I might want to call the base mesh
"C_DragonZap_snail_base".

it says that <filename> should be the actual name of the file whereas <model> should be base, thin, strong etc, so im confused  :p
ofcourse ill try doing that, but my hopes arent high =\
 
I think I miss read it.  :blush

I've never used it so I'm just guessing.
 
Back
Top