- Joined
- Oct 1, 2006
- Messages
- 301
So far i have this in place for my map, it will go on like half crooked with pieces of land missing then when you move after clicking go, it will turn it self of.
Here is what i have put in so far...
VERSION(2.300000)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\Sleeping Island.lnd")
START_CAMERA_POS("2509.12, 1779.93")
SET_GLOBAL_LAND_BALANCE(0, 2.000000)
SET_GLOBAL_LAND_BALANCE(1, 2.000000)
SET_GLOBAL_LAND_BALANCE(2, 2.000000)
SET_GLOBAL_LAND_BALANCE(3, 2.000000)
SET_GLOBAL_LAND_BALANCE(4, 1.500000)
SET_GLOBAL_LAND_BALANCE(5, 2.000000)
SET_TOWN_INFLUENCE_MULTIPLIER(0.500000)
SET_PLAYER_INFLUENCE_MULTIPLIER(0.500000)
SET_NIGHTTIME(1700.000000, 0.083000, 0.070000)
START_GAME_MESSAGE("What is left of the sleeping island", 0)
ADD_GAME_MESSAGE_LINE("Night falls and the island sleeps.", 0)
rem *********************** PLAYER_ONE ***********************
rem -------------Insert Player One Settings Here-------------
CREATE_CITADEL("2595.25, 2463.01", 0, "PLAYER_ONE", 0, 1000)
CREATE_TOWN(0, "2564.24, 2832.50", "PLAYER_ONE", 0, "JAPANESE")
SET_TOWN_BELIEF(0, "PLAYER_ONE", 500)
SET_TOWN_BELIEF_CAP(0, "PLAYER_ONE", 3000)
CREATE_NEW_TOWN_SPELL(0, "FOOD")
CREATE_NEW_TOWN_SPELL(0, "WOOD")
CREATE_NEW_TOWN_SPELL(0, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(0, "HEAL")
CREATE_NEW_TOWN_SPELL(0, "FIRE_PU1")
CREATE_NEW_TOWN_SPELL(0, "STORM_PU1")
CREATE_ABODE(0, "2639.17, 2899.68", "JAPANESE_ABODE_TOTEM", 100, 1000, 0, 0)
CREATE_ABODE(0, "2626.25, 2832.50", "JAPANESE_ABODE_WORKSHOP", 0, 1000, 0, 0)
CREATE_VILLAGER_POS("2626.25, 2832.50", "2566.83, 2866.09", "FARMER", 18)
CREATE_VILLAGER_POS("2626.25, 2832.50", "2626.25, 2832.50", "HOUSEWIFE", 18)
Here is what i have put in so far...
VERSION(2.300000)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\Sleeping Island.lnd")
START_CAMERA_POS("2509.12, 1779.93")
SET_GLOBAL_LAND_BALANCE(0, 2.000000)
SET_GLOBAL_LAND_BALANCE(1, 2.000000)
SET_GLOBAL_LAND_BALANCE(2, 2.000000)
SET_GLOBAL_LAND_BALANCE(3, 2.000000)
SET_GLOBAL_LAND_BALANCE(4, 1.500000)
SET_GLOBAL_LAND_BALANCE(5, 2.000000)
SET_TOWN_INFLUENCE_MULTIPLIER(0.500000)
SET_PLAYER_INFLUENCE_MULTIPLIER(0.500000)
SET_NIGHTTIME(1700.000000, 0.083000, 0.070000)
START_GAME_MESSAGE("What is left of the sleeping island", 0)
ADD_GAME_MESSAGE_LINE("Night falls and the island sleeps.", 0)
rem *********************** PLAYER_ONE ***********************
rem -------------Insert Player One Settings Here-------------
CREATE_CITADEL("2595.25, 2463.01", 0, "PLAYER_ONE", 0, 1000)
CREATE_TOWN(0, "2564.24, 2832.50", "PLAYER_ONE", 0, "JAPANESE")
SET_TOWN_BELIEF(0, "PLAYER_ONE", 500)
SET_TOWN_BELIEF_CAP(0, "PLAYER_ONE", 3000)
CREATE_NEW_TOWN_SPELL(0, "FOOD")
CREATE_NEW_TOWN_SPELL(0, "WOOD")
CREATE_NEW_TOWN_SPELL(0, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(0, "HEAL")
CREATE_NEW_TOWN_SPELL(0, "FIRE_PU1")
CREATE_NEW_TOWN_SPELL(0, "STORM_PU1")
CREATE_ABODE(0, "2639.17, 2899.68", "JAPANESE_ABODE_TOTEM", 100, 1000, 0, 0)
CREATE_ABODE(0, "2626.25, 2832.50", "JAPANESE_ABODE_WORKSHOP", 0, 1000, 0, 0)
CREATE_VILLAGER_POS("2626.25, 2832.50", "2566.83, 2866.09", "FARMER", 18)
CREATE_VILLAGER_POS("2626.25, 2832.50", "2626.25, 2832.50", "HOUSEWIFE", 18)