Is this 'the' method of being evil?

Caidoz

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Joined
Aug 6, 2009
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Only recently did I discover that when you have more people worshipping does your virtual influence (outside your ring) allow you for greater leeway. This makes me wonder. Apparently the benefits of being evil include that your worshippers require no food at all (but still require rest, and they will punch out with extremely low food/life when leaving the grounds).

Say I'm an evil god. I have all of my (homeless) followers do nothing but breed and make babies, and worship. Now I do have some influence, but it's supplemented by the insane amount of worship being done which lets me move past my boundaries, by people who mostly don't need food. I can cast destructive miracles on after another, and my creature could fill in the gaps.

Is this sort of hyper-evil feasible? Is it the main and extreme evil, of which all other 'types' of playing evil are variants of? Not very effective, but feasible.
 
I've never noticed that worship increases the virtual influence, but I'll be sure to test this when I get on my own computer. It might be neat.

Also, from what I've seen, people still need food, but if you're evil, you don't care. And, the population problem caused by this is solved by constant breeding, though breeders are less successful in getting pregnant and have to be forced together if a) they have been breeding too often or b) have low stats (hunger and life). Usually, the way around this would be a good creature, evil god setup, which is actually the way, in my experience, most people go (and I just kind of end up there anyway. I find it easier to yell at my creature than myself for killing just for fun.)

I think I have just the save-game to test this in, though. My internet may go down soon, but I'll report my results As Soon As Possible.
 
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