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EMMT_BW2 - Mod tools - V0.1 1.0.0

ego533

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May 10, 2011
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ego533 submitted a new resource:

EMMT_BW2 - Mod tools - V0.1 - Ego's Misc Mod Tools for Black and White 2 - A collection of scripts and information created or coll

Ego's Misc Mod Tools for Black and White 2 - A collection of scripts and information created or collected by the user ego533.

Currently contains:
- Python scripts to modify the creature mesh geometry, though not the structural makeup. Vertices/faces/edges may not be added or removed.
- An encrypted shader "decrypter"
- Outlines of the structure of some game files

Read more about this resource...
 
  Bug in Version 0.1 of the Tools (version 0.4 of the OBJ2Creature import script): In the section labeled "EdgeConnectivity", a line is missing. Directly after the line
[entryCount = CSK_FACE_COUNT*3]
  should be the line:
[ scratchvalue += struct.pack( '<i', entryCount) ]
  So, the section should look like this:
Code:
...
###+4 for count number which is part of the section size
scratchvalue += struct.pack( '<i', (((CSK_FACE_COUNT*3)*16)+4) )

entryCount = CSK_FACE_COUNT*3
scratchvalue += struct.pack( '<i', entryCount)

i = 0
while i < entryCount:
...



   I should have mentioned, also, that I don't currently have a coherent way to adjust the hair. Hair will not correctly track mesh modifications. I know technically how to edit the hair, but if it is to be done, some method of doing it in 3D programs like Blender/3DS Max will have to be devised. It would likely require a custom plugin or a clever use of grouping for a particular file format.

-ego533

 
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