Isaak
New member
- Joined
- Aug 6, 2014
- Messages
- 5
Howdy everyone. After a number of years I've decided to pick up B&W again, and in the past I was doing some messing with Milkshape on the creature morphs, nothing serious, but I didn't have any issues at the time. However in picking it up again now and trying to do the same thing, I'm having a problem that I can't seem to solve on my own, and although this forum is pretty close to dead, this may be THE last place I could come to for assistance.
Basically I'm only messing with the _fat, _thin, _strong and _weak versions of the creature meshes. I am NOT trying to change the base mesh or the texture in any way. However, my problem is that whatever .l3d I export from Milkshape and put into B&W results in my creatures skin becoming messed up, becoming dark and blotchy as if it's ability to receive light sources is broken.
I've tried various combinations of the import and export settings, and nothing appears to be effecting this issue. I can even literally import one of these morphs, change nothing, and export it again and get this problem. The only other piece of information I have to add is importing any of the morph meshes now always results in this error showing "Warning: Found bad texture ID. Cannot set texture image properly." and it will appear twice before resuming. However, this error only just started showing up, it wasn't appearing earlier today and I'm not sure what changed.
Any assistance would be appreciated, I will be checking back regularly, and will post an image of the issue if it is needed. And if I do find a solution I will share what I did to fix it.
Basically I'm only messing with the _fat, _thin, _strong and _weak versions of the creature meshes. I am NOT trying to change the base mesh or the texture in any way. However, my problem is that whatever .l3d I export from Milkshape and put into B&W results in my creatures skin becoming messed up, becoming dark and blotchy as if it's ability to receive light sources is broken.
I've tried various combinations of the import and export settings, and nothing appears to be effecting this issue. I can even literally import one of these morphs, change nothing, and export it again and get this problem. The only other piece of information I have to add is importing any of the morph meshes now always results in this error showing "Warning: Found bad texture ID. Cannot set texture image properly." and it will appear twice before resuming. However, this error only just started showing up, it wasn't appearing earlier today and I'm not sure what changed.
Any assistance would be appreciated, I will be checking back regularly, and will post an image of the issue if it is needed. And if I do find a solution I will share what I did to fix it.