Muffin
New member
- Joined
- Jun 1, 2009
- Messages
- 2
Hello and Hi everyone =)
After a long time I dug out BnW again and again found this marvelous site =)
Keep up the good work fellas.
But now on to my Problem:
I started my game and've chosen the Ape, willing to change to the sheep later on (after the miracles, or at least the most of them).
I quickly finished the Creature-related "quests" up to the guide (use leash, leash to etc), fed it a few white mushrooms till it was allowed to leave it's pen and started with sleeping and eating-training:
It fished & ate when hungry, don't eat or throw villagers, drink regularly and sometimes picked animals as diet. Eating when roughly 30% hungry or more. I rewarded it up to 50% when eating, 30% drinking. All of the above worked well without leash ('cept guided to the fishers to observe them).
It sleeped as well when at night or more than ca. 70% tired. (up to 20% rewards)
I left it in this state for maybe 20-30minutes and it's habbits worked as I wished.
Then I went on to advanced training, creature-guide-quests and Kays' trainingmap, it learned how, when & where ('cept feeding worshippers) to use Food, Wood & Water Miracles (10-30% reward, food 1time up to 50%).
And rewarded with 10% additionally, when creature...: "likes to express feelings", "curious", "be kind and generous", "wants to mess around with you", allthough not very often.
Problem by now:
My ape goes wild with watering trees & fields, creating food and manually gathering wood & food or simply wandering around idly over the whole island. And it collapses sometimes cause of exhaustion (allthough it wents to sleep last moment somewhere (not in it's pen)), and allways (unless i manually handfeed it) cause of hunger.
Not the thing i had in mind.
If I send it to the fishing-grounds via leash and drop it on the way it eather throws the picked up fish over it's shoulder or into the storage, but does not eat without a belly-rub.
If anyone knows a good method to strengthen it's selfsustainment I'd be really glad and greatfull to hear it.
And a question off-topic:
Is there any reason why either one self or the creature should be 100% good or evil, 'cept the appearance? (Both BnW 1 and 2)
Especially in BnW2 i usally "just" have a 70-90% creature & self, a good creature still should be able to defend my Borders, as do I, thus reguarly dropping our 'goodness'
And as evil my creature shall not wreak (too much) havoc in my own towns and even finish important buildings, just as I do with god-building or placing civic buildings.
So is there any point to be truly good or evil?
anyway, thanks and regards and have a nice evening
Muffin
After a long time I dug out BnW again and again found this marvelous site =)
Keep up the good work fellas.
But now on to my Problem:
I started my game and've chosen the Ape, willing to change to the sheep later on (after the miracles, or at least the most of them).
I quickly finished the Creature-related "quests" up to the guide (use leash, leash to etc), fed it a few white mushrooms till it was allowed to leave it's pen and started with sleeping and eating-training:
It fished & ate when hungry, don't eat or throw villagers, drink regularly and sometimes picked animals as diet. Eating when roughly 30% hungry or more. I rewarded it up to 50% when eating, 30% drinking. All of the above worked well without leash ('cept guided to the fishers to observe them).
It sleeped as well when at night or more than ca. 70% tired. (up to 20% rewards)
I left it in this state for maybe 20-30minutes and it's habbits worked as I wished.
Then I went on to advanced training, creature-guide-quests and Kays' trainingmap, it learned how, when & where ('cept feeding worshippers) to use Food, Wood & Water Miracles (10-30% reward, food 1time up to 50%).
And rewarded with 10% additionally, when creature...: "likes to express feelings", "curious", "be kind and generous", "wants to mess around with you", allthough not very often.
Problem by now:
My ape goes wild with watering trees & fields, creating food and manually gathering wood & food or simply wandering around idly over the whole island. And it collapses sometimes cause of exhaustion (allthough it wents to sleep last moment somewhere (not in it's pen)), and allways (unless i manually handfeed it) cause of hunger.
Not the thing i had in mind.
If I send it to the fishing-grounds via leash and drop it on the way it eather throws the picked up fish over it's shoulder or into the storage, but does not eat without a belly-rub.
If anyone knows a good method to strengthen it's selfsustainment I'd be really glad and greatfull to hear it.
And a question off-topic:
Is there any reason why either one self or the creature should be 100% good or evil, 'cept the appearance? (Both BnW 1 and 2)
Especially in BnW2 i usally "just" have a 70-90% creature & self, a good creature still should be able to defend my Borders, as do I, thus reguarly dropping our 'goodness'
And as evil my creature shall not wreak (too much) havoc in my own towns and even finish important buildings, just as I do with god-building or placing civic buildings.
So is there any point to be truly good or evil?
anyway, thanks and regards and have a nice evening
Muffin