skwerl56767
New member
- Joined
- Aug 25, 2014
- Messages
- 2
Hi! A new map maker here. I really enjoy making maps, and though I almost never share my work, I've been doing it for a while now. And lately, I've been trying my hand on making custom Black and White(1) maps. So far everything seems to be working... partly. I've encountered a problem-when I start up the game and tell it to go into the new skirmish level, it crashes. I'm wondering if there is anything wrong with my script or custom landscape? Just so you know, I have Creature Isle installed as well, but I don't think it's an offender as I have played other custom skirmish levels just fine with it installed.
In order to make my map, I have followed the instructions specified by Minas, in his map making tutorial using Photoshop. After creating the heightmap, I exported it to the .lnd file by using lndromat_rc2, the .dds file being the one he provided. I used textures from Land2.lnd, and used BWSurveyor to mix the land's textures up a bit, resave the map, and to find out the coordinates for scripting. I then referred to the Black & White Mapping List v1.04(html) provided by DrQube to aid with scripting. Everything appears to work... but it won't start up. I figured it was just some silly mistake I made somewhere, but I can't pinpoint anything. Help or ideas?
The .zip containing the files I used: http://www.mediafire.com/download/ydsr08y2zg6e9x5/TheTaigaLands.zip
In case you're weird about download links like I am, below in the spoiler is the script I wrote out.
In order to make my map, I have followed the instructions specified by Minas, in his map making tutorial using Photoshop. After creating the heightmap, I exported it to the .lnd file by using lndromat_rc2, the .dds file being the one he provided. I used textures from Land2.lnd, and used BWSurveyor to mix the land's textures up a bit, resave the map, and to find out the coordinates for scripting. I then referred to the Black & White Mapping List v1.04(html) provided by DrQube to aid with scripting. Everything appears to work... but it won't start up. I figured it was just some silly mistake I made somewhere, but I can't pinpoint anything. Help or ideas?
The .zip containing the files I used: http://www.mediafire.com/download/ydsr08y2zg6e9x5/TheTaigaLands.zip
In case you're weird about download links like I am, below in the spoiler is the script I wrote out.
VERSION(2.300000)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\TheTaigaLands.lnd")
START_CAMERA_POS("3007.78,3428.68")
SET_GLOBAL_LAND_BALANCE(4, 2.750000)
SET_GLOBAL_LAND_BALANCE(5, 5.000000)
SET_NIGHTTIME(1700.00, 0.6500, 0.100)
START_GAME_MESSAGE("The Taiga Lands, 0")
ADD_GAME_MESSAGE_LINE("Your town was recently under attack; many others destroyed. However, the frozen ranges can be yours...", 0)
rem *********************** PLAYER_ONE ***********************
rem ---------------- Town: 0 ----------------
CREATE_PLANNED_CITADEL(0, "2902.55,3506.85", 0, "PLAYER_ONE", 4254, 1.00)
CREATE_WORSHIP_SITE("2958.88,3473.48", 7, "PLAYER_ONE", "NORSE", 1, 1.00)
CREATE_TOWN(0, "2965.36,3344.11", "PLAYER_ONE", 7, "NORSE")
CREATE_TOWN_CENTRE(0, "2965.36,3344.11", "NORSE_ABODE_TOWN_CENTRE", 4254, 1.00, 0)
SET_TOWN_BELIEF(0,"PLAYER_ONE", 1.00)
SET_TOWN_BELIEF_CAP(0, "PLAYER_TWO", 1.00)
CREATE_NEW_TOWN_SPELL(0, STORM_PU1)
CREATE_NEW_TOWN_SPELL(0, WATER_PU1)
CREATE_NEW_TOWN_SPELL(0, NATURE)
CREATE_NEW_TOWN_SPELL(0, CREATURE_SPELL_FREEZE)
CREATE_NEW_TOWN_SPELL(0, FLYING_FLOCK)
CREATE_NEW_TOWN_SPELL(0, WOOD)
CREATE_ABODE(0, "3198.92,3255.01", "NORSE_ABODE_WORKSHOP", 1800, 1.00, 0, 1000000)
CREATE_ABODE(0, "3045.57,3117.60", "NORSE_ABODE_CRECHE", 1800, 1.00, 0, 0)
CREATE_ABODE(0, "3085.72,3098.45", "NORSE_ABODE_C", 3600, 1.00, 0, 0)
CREATE_ABODE(0, "2949.15,3137.28", NORSE_ABODE_STORAGE_PIT, 1800, 1.00, 0, 0)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_SHEPHERD", 20)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_SHEPHERD", 17)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_FISHERMAN", 23)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 35)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_LEADER", 67)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 25)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 46)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 65)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_FISHERMAN", 32)
CREATE_TOWN_FISH_FARM(0, "3215.29,3306.26")
CREATE_TOWN_FISH_FARM(0, "3289.74,3267.05")
CREATE_TOWN_FISH_FARM(0, "3273.34,3303.96")
rem *********************** PLAYER_TWO ***********************
TOGGLE_COMPUTER_PLAYER("PLAYER_TWO", 1)
CREATE_CREATURE_FROM_FILE("PLAYER_TWO", 10, "LethysCreature", "2172.33,3113.06")
SET_COMPUTER_PLAYER_CREATURE_LIKE("PLAYER_TWO", "PLAYER_ONE")
rem ---------------- Town: 1 ----------------
CREATE_CITADEL("1898.76,2964.97", 1, "PLAYER_TWO", 4254, 1.00)
CREATE_WORSHIP_SITE("1938.78,2960.12", 8, "PLAYER_TWO", "TIBETAN", 1, 1.00)
CREATE_TOWN(1,"1864.05,3088.69", "PLAYER_TWO", 8, "TIBETAN")
SET_TOWN_BELIEF(1, "PLAYER_TWO", 1.00)
SET_TOWN_BELIEF_CAP(1, "PLAYER_ONE", 1.00)
CREATE_TOWN_CENTRE(1, "1864.05,3088.69", "TIBETAN_ABODE_TOWN_CENTRE", 4254, 1.00, 0)
CREATE_NEW_TOWN_SPELL(1, STORM_PU1)
CREATE_NEW_TOWN_SPELL(1, WATER_PU1)
CREATE_NEW_TOWN_SPELL(1, NATURE)
CREATE_NEW_TOWN_SPELL(1, CREATURE_SPELL_FREEZE)
CREATE_NEW_TOWN_SPELL(1, FLYING_FLOCK)
CREATE_NEW_TOWN_SPELL(1, WOOD)
CREATE_ABODE(1, "2006.57,3130.36", "TIBETAN_ABODE_STORAGE_PIT", 1800, 1.00, 50000, 50000)
CREATE_ABODE(1, "1999.60,2945.67", "TIBETAN_ABODE_WORKSHOP", 1800, 1.00, 0, 5000)
CREATE_ABODE(1, "2154.53,3095.52", "TIBETAN_ABODE_F", 1800, 1.00, 0, 0)
CREATE_ABODE(1, "2147.60,3042.28", TIBETAN_ABODE_F, 1800, 1.00, 0, 0)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 33)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 45)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 26)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 76)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 78)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_LEADER", 42)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 45)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 67)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 28)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 34)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 89)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 25)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 48)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 36)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 27)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 23)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 55)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 18)
CREATE_NEW_TOWN_FIELD(1, "2279.83,3165.86", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2363.59,3155.49", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2299.85,3124.76", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2357.88,3121.99", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2394.22,3146.75", 0, 1.00)
rem***********************TOWN: 2***********************
CREATE_TOWN(2, "3101.54,2106.09", "NEUTRAL", 0, "CELTIC")
SET_TOWN_BELIEF(2, "NEUTRAL", 0.500)
SET_TOWN_BELIEF_CAP(2, "PLAYER_TWO", 1.00)
CREATE_TOWN_CENTRE(2, "3101.54,2106.09", "CELTIC_ABODE_TOWN_CENTRE", 1800, 1.00, 0)
CREATE_NEW_TOWN_SPELL(2, "GROUND_FLOCK")
CREATE_NEW_TOWN_SPELL(2, NATURE)
CREATE_NEW_TOWN_SPELL(2, FOOD_PU1)
CREATE_NEW_TOWN_SPELL(2, LIGHTNING_BOLT_PU2)
CREATE_NEW_TOWN_SPELL(2, PHYSICAL_SHIELD)
CREATE_NEW_TOWN_SPELL(2, SHIELD)
CREATE_NEW_TOWN_SPELL(2, FIRE_PU2)
rem***********************TOWN: 3***********************
CREATE_TOWN(3, "1949.74,1831.71", "NEUTRAL", 4, "INDIAN")
SET_TOWN_BELIEF(3, "NEUTRAL", 0.500)
SET_TOWN_BELIEF_CAP(3, "PLAYER_TWO", 1.00)
CREATE_TOWN_CENTRE(3, "1949.74,1831.71", "INDIAN_ABODE_TOWN_CENTRE", 1800, 1.00, 0)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_STRONG)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_WEAK)
CREATE_NEW_TOWN_SPELL(3, HEAL_PU1)
CREATE_NEW_TOWN_SPELL(3, TELEPORT)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_ITCHY)
CREATE_NEW_TOWN_SPELL(3, BEAM_EXPLOSION)
rem***********************OBJECTS***********************
rem Gate Near Town 0
CREATE_ANIMATED_STATIC("3063.65,2710.98", "Norse Gate", 1800, 1000)
rem Fish at Fish Farms for Town 0
CREATE_MOBILEOBJECT("3254.35,3355.79", 24, 1000, 100)
CREATE_MOBILEOBJECT("3341.67,3304.18", 24, 1000, 100)
rem Black Rock at Volcano Stream's source
CREATE_MOBILE_STATIC("2004.36,3206.32", 39, 5, 0, 0, 0, 2)
rem Volcano's crater
CREATE_NEW_FEATURE("1610.53,3085.08", "Crater", 1000, 1.00, 0)
rem Street Lanterns at Town 0
CREATE_STREET_LANTERN("2855.29,3289.19", 7)
CREATE_STREET_LANTERN("2834.79,3330.66", 7)
CREATE_STREET_LANTERN("2808.87,3368.27", 7)
CREATE_STREET_LANTERN("3086.74,3445.71", 7)
CREATE_STREET_LANTERN("3089.66,3381.71", 7)
CREATE_STREET_LANTERN("3115.74,3318.56", 7)
rem Black Rocks on Volcano
CREATE_MOBILE_STATIC("1599.37,3081.75", 19, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 23, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1671.72,3216.46", 27, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1671.72,3216.46", 31, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 35, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1593.96,3250.91", 39, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1593.96,3250.91", 43, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 47, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 48, 5, 0, 0, 0, 1.00)
rem***********************FLORA/FAUNA***********************
CREATE_NEW_BIG_FOREST("2971.83,3017.75", 1, 0, 1800, 0.50)
CREATE_NEW_BIG_FOREST("3376.72,2709.75", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("2818.74,2369.18", 1, 0, 1800, 1.00)
CREATE_NEW_BIG_FOREST("2652.11,2144.02", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("2561.88,2670.94", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2780.30,2259.05", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("1808.98,2277.74", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2955.13,1866.64", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2732.69,2924.62", 0, 0, 0, 1.00)
rem Forest near Norse Gate at Town 0
CREATE_FOREST(20, "3294.01,2866.26")
CREATE_NEW_TREE(20, "3294.00,2866.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3290.00,2860.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3300.00,2870.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3298.00,2864.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3295.00,2861.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3298.00,2869.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3296.00,2865.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3293.00,2863.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3292.00,2864.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3291.00,2861.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3292.00,2861.00", 3, -1, 1000, 2.00, 5.00)
rem Forest near Stream 100
CREATE_FOREST(21, "2153.60,2181.07")
CREATE_NEW_TREE(21, "2153.00,2181.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2150.00,2180.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2187.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2155.00,2184.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2157.00,2188.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2151.00,2186.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2185.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2158.00,2180.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2156.00,2186.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2157.00,2189.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2154.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2151.00,2181.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2185.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2153.00,2184.00", 3, -1, 1000, 2.00, 5.00)
rem Sheep Flock on the Lower Left Mountains
CREATE_FLOCK(30, "3328.26,1696.90", "3328.26,1696.90", 100, 50, -1)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 55)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 54)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 18)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 53)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 20)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 39)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 58)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 59)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 48)
rem Wolf Pack in Forest
CREATE_FLOCK(31, "2806.78,2335.10", "2806.78,2335.10", 50, 100, -1)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 35)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 20)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 17)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 23)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 60)
rem Cow Herd for Town 0
CREATE_FLOCK(32, "3330.78,3167.89", "3330.78,3167.89", 100, 120, 0)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 20)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 55)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 17)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 60)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 21)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 67)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 19)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 71)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 88)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 8)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 17)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 34)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 6)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 23)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 15)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 23)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 10)
rem Cow Herd for Town 1
CREATE_FLOCK(33, "2361.29,3011.07", "2361.29,3011.07", 100, 120, 1)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 20)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 55)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 17)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 60)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 21)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 67)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 19)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 71)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 88)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 8)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 17)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 34)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 6)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 23)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 15)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 23)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 10)
rem Horse Herd in Middle Steppe
CREATE_FLOCK(34, "2464.44,2361.76", "2464.44,2361.76", 150, 100, -1)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 69)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 34)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 71)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 27)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 28)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 9)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 52)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 10)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 14)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 39)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 12)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 61)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 18)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 69)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 34)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 71)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 27)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 28)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 9)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 52)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 10)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 14)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 39)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 12)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 61)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 18)
rem Sheep Flock near Temple
CREATE_FLOCK(35, "2810.97,3316.93", "2810.97,3316.93", 100, 75, -1)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 31)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 67)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 60)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 80)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 18)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 10)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 20)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 24)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 47)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 32)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 69)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 68)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)
rem***********************ENVIRONMENT***********************
rem Upper Stream near Volcano
CREATE_STREAM(100)
CREATE_STREAM_POINT(100, "1917.21,2555.93")
CREATE_STREAM_POINT(100, "2004.29,2494.24")
CREATE_STREAM_POINT(100, "1970.31,2421.70")
CREATE_STREAM_POINT(100, "1986.94,2347.86")
CREATE_STREAM_POINT(100, "2005.31,2286.13")
CREATE_STREAM_POINT(100, "2033.20,2236.44")
CREATE_STREAM_POINT(100, "1943.06,2177.37")
CREATE_STREAM_POINT(100, "1925.20,2118.47")
CREATE_STREAM_POINT(100, "1853.97,2069.43")
CREATE_STREAM_POINT(100, "1732.19,2135.08")
CREATE_STREAM_POINT(100, "1711.14,2146.19")
CREATE_STREAM_POINT(100, "1609.85,2140.15")
CREATE_STREAM_POINT(100, "1552.82,2156.90")
CREATE_STREAM_POINT(100, "1431.38,2159.48")
rem Stream in between Volcano Peaks
CREATE_STREAM_(101)
CREATE_STREAM_POINT(101, "2002.08,3199.62")
CREATE_STREAM_POINT(101, "1971.24,3295.19")
CREATE_STREAM_POINT(101, "1960.51,3389.88")
CREATE_STREAM_POINT(101, "1935.96,3430.63")
CREATE_STREAM_POINT(101, "1929.72,3484.49")
CREATE_STREAM_POINT(101, "1902.55,3512.17")
CREATE_STREAM_POINT(101, "1847.01,3623.34")
rem Drink Waypoints at each Stream's source
CREATE_DRINK_WAYPOINT("1917.21,2555.93")
CREATE_DRINK_WAYPOINT("2002.08,3199.62")
rem Mist in between Forests near Sheep Mountain
CREATE_MIST("2724.59,2240.77", 1, 553648127, 2.00, 1.0)
rem Climate for Entire Map
CREATE_WEATHER_CLIMATE(200, 2, "3000.85,2859.89", 1000, 1000)
CREATE_WEATHER_CLIMATE_RAIN(200, 0.8, 3, 77, 0)
CREATE_WEATHER_CLIMATE_TEMP(200, -20, 23)
CREATE_WEATHER_CLIMATE_WIND(200, 0.00, 0.00, 0.00)
rem***********************MISCELLANEOUS***********************
rem Water Miracle Dispenser at the source of Stream 100
CREATE_SPELL_DISPENSER(1, "1917.21,2555.93", TIBETAN_ABODE_SPELL_DISPENSER, "WATER_PU1", 1000, 1.00, 5)
rem Fireball Miracle Dispenser at Volcano's peak
CREATE_SPELL_DISPENSER(1, "1601.50,3158.04", TIBETAN_ABODE_SPELL_DISPENSER, "FIRE_PU2", 1000, 1.00, 10)
rem Firefly probabilities of hiding Miracles
FIRE_FLY_SPELL_REWARD_PROB(WATER, 3)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 5)
FIRE_FLY_SPELL_REWARD_PROB(FLYING_FLOCK, 2)
FIRE_FLY_SPELL_REWARD_PROB(GROUND_FLOCK, 2)
FIRE_FLY_SPELL_REWARD_PROB(NATURE, 5)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION, 2)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU1, 1)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU2, 1)
FIRE_FLY_SPELL_REWARD_PROB(NATURE, 3)
FIRE_FLY_SPELL_REWARD_PROB(FOOD, 5)
FIRE_FLY_SPELL_REWARD_PROB(FOOD, 7)
FIRE_FLY_SPELL_REWARD_PROB(FOOD_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(FOOD_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(WOOD, 3)
FIRE_FLY_SPELL_REWARD_PROB(HEAL, 2)
FIRE_FLY_SPELL_REWARD_PROB(HEAL_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(SHIELD, 5)
FIRE_FLY_SPELL_REWARD_PROB(SHIELD, 3)
FIRE_FLY_SPELL_REWARD_PROB(PHYSICAL_SHIELD, 3)
FIRE_FLY_SPELL_REWARD_PROB(STORM, 6)
FIRE_FLY_SPELL_REWARD_PROB(STORM, 3)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU2, 1)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 5)
FIRE_FLY_SPELL_REWARD_PROB(WATER_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 4)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT, 6)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU2, 3)
FIRE_FLY_SPELL_REWARD_PROB(FIRE, 5)
FIRE_FLY_SPELL_REWARD_PROB(FIRE, 3)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU2, 3)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\TheTaigaLands.lnd")
START_CAMERA_POS("3007.78,3428.68")
SET_GLOBAL_LAND_BALANCE(4, 2.750000)
SET_GLOBAL_LAND_BALANCE(5, 5.000000)
SET_NIGHTTIME(1700.00, 0.6500, 0.100)
START_GAME_MESSAGE("The Taiga Lands, 0")
ADD_GAME_MESSAGE_LINE("Your town was recently under attack; many others destroyed. However, the frozen ranges can be yours...", 0)
rem *********************** PLAYER_ONE ***********************
rem ---------------- Town: 0 ----------------
CREATE_PLANNED_CITADEL(0, "2902.55,3506.85", 0, "PLAYER_ONE", 4254, 1.00)
CREATE_WORSHIP_SITE("2958.88,3473.48", 7, "PLAYER_ONE", "NORSE", 1, 1.00)
CREATE_TOWN(0, "2965.36,3344.11", "PLAYER_ONE", 7, "NORSE")
CREATE_TOWN_CENTRE(0, "2965.36,3344.11", "NORSE_ABODE_TOWN_CENTRE", 4254, 1.00, 0)
SET_TOWN_BELIEF(0,"PLAYER_ONE", 1.00)
SET_TOWN_BELIEF_CAP(0, "PLAYER_TWO", 1.00)
CREATE_NEW_TOWN_SPELL(0, STORM_PU1)
CREATE_NEW_TOWN_SPELL(0, WATER_PU1)
CREATE_NEW_TOWN_SPELL(0, NATURE)
CREATE_NEW_TOWN_SPELL(0, CREATURE_SPELL_FREEZE)
CREATE_NEW_TOWN_SPELL(0, FLYING_FLOCK)
CREATE_NEW_TOWN_SPELL(0, WOOD)
CREATE_ABODE(0, "3198.92,3255.01", "NORSE_ABODE_WORKSHOP", 1800, 1.00, 0, 1000000)
CREATE_ABODE(0, "3045.57,3117.60", "NORSE_ABODE_CRECHE", 1800, 1.00, 0, 0)
CREATE_ABODE(0, "3085.72,3098.45", "NORSE_ABODE_C", 3600, 1.00, 0, 0)
CREATE_ABODE(0, "2949.15,3137.28", NORSE_ABODE_STORAGE_PIT, 1800, 1.00, 0, 0)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_SHEPHERD", 20)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_SHEPHERD", 17)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_FISHERMAN", 23)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 35)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_LEADER", 67)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 25)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 46)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 65)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_FISHERMAN", 32)
CREATE_TOWN_FISH_FARM(0, "3215.29,3306.26")
CREATE_TOWN_FISH_FARM(0, "3289.74,3267.05")
CREATE_TOWN_FISH_FARM(0, "3273.34,3303.96")
rem *********************** PLAYER_TWO ***********************
TOGGLE_COMPUTER_PLAYER("PLAYER_TWO", 1)
CREATE_CREATURE_FROM_FILE("PLAYER_TWO", 10, "LethysCreature", "2172.33,3113.06")
SET_COMPUTER_PLAYER_CREATURE_LIKE("PLAYER_TWO", "PLAYER_ONE")
rem ---------------- Town: 1 ----------------
CREATE_CITADEL("1898.76,2964.97", 1, "PLAYER_TWO", 4254, 1.00)
CREATE_WORSHIP_SITE("1938.78,2960.12", 8, "PLAYER_TWO", "TIBETAN", 1, 1.00)
CREATE_TOWN(1,"1864.05,3088.69", "PLAYER_TWO", 8, "TIBETAN")
SET_TOWN_BELIEF(1, "PLAYER_TWO", 1.00)
SET_TOWN_BELIEF_CAP(1, "PLAYER_ONE", 1.00)
CREATE_TOWN_CENTRE(1, "1864.05,3088.69", "TIBETAN_ABODE_TOWN_CENTRE", 4254, 1.00, 0)
CREATE_NEW_TOWN_SPELL(1, STORM_PU1)
CREATE_NEW_TOWN_SPELL(1, WATER_PU1)
CREATE_NEW_TOWN_SPELL(1, NATURE)
CREATE_NEW_TOWN_SPELL(1, CREATURE_SPELL_FREEZE)
CREATE_NEW_TOWN_SPELL(1, FLYING_FLOCK)
CREATE_NEW_TOWN_SPELL(1, WOOD)
CREATE_ABODE(1, "2006.57,3130.36", "TIBETAN_ABODE_STORAGE_PIT", 1800, 1.00, 50000, 50000)
CREATE_ABODE(1, "1999.60,2945.67", "TIBETAN_ABODE_WORKSHOP", 1800, 1.00, 0, 5000)
CREATE_ABODE(1, "2154.53,3095.52", "TIBETAN_ABODE_F", 1800, 1.00, 0, 0)
CREATE_ABODE(1, "2147.60,3042.28", TIBETAN_ABODE_F, 1800, 1.00, 0, 0)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 33)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 45)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 26)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 76)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 78)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_LEADER", 42)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 45)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 67)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 28)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 34)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 89)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 25)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 48)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 36)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 27)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 23)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 55)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 18)
CREATE_NEW_TOWN_FIELD(1, "2279.83,3165.86", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2363.59,3155.49", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2299.85,3124.76", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2357.88,3121.99", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2394.22,3146.75", 0, 1.00)
rem***********************TOWN: 2***********************
CREATE_TOWN(2, "3101.54,2106.09", "NEUTRAL", 0, "CELTIC")
SET_TOWN_BELIEF(2, "NEUTRAL", 0.500)
SET_TOWN_BELIEF_CAP(2, "PLAYER_TWO", 1.00)
CREATE_TOWN_CENTRE(2, "3101.54,2106.09", "CELTIC_ABODE_TOWN_CENTRE", 1800, 1.00, 0)
CREATE_NEW_TOWN_SPELL(2, "GROUND_FLOCK")
CREATE_NEW_TOWN_SPELL(2, NATURE)
CREATE_NEW_TOWN_SPELL(2, FOOD_PU1)
CREATE_NEW_TOWN_SPELL(2, LIGHTNING_BOLT_PU2)
CREATE_NEW_TOWN_SPELL(2, PHYSICAL_SHIELD)
CREATE_NEW_TOWN_SPELL(2, SHIELD)
CREATE_NEW_TOWN_SPELL(2, FIRE_PU2)
rem***********************TOWN: 3***********************
CREATE_TOWN(3, "1949.74,1831.71", "NEUTRAL", 4, "INDIAN")
SET_TOWN_BELIEF(3, "NEUTRAL", 0.500)
SET_TOWN_BELIEF_CAP(3, "PLAYER_TWO", 1.00)
CREATE_TOWN_CENTRE(3, "1949.74,1831.71", "INDIAN_ABODE_TOWN_CENTRE", 1800, 1.00, 0)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_STRONG)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_WEAK)
CREATE_NEW_TOWN_SPELL(3, HEAL_PU1)
CREATE_NEW_TOWN_SPELL(3, TELEPORT)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_ITCHY)
CREATE_NEW_TOWN_SPELL(3, BEAM_EXPLOSION)
rem***********************OBJECTS***********************
rem Gate Near Town 0
CREATE_ANIMATED_STATIC("3063.65,2710.98", "Norse Gate", 1800, 1000)
rem Fish at Fish Farms for Town 0
CREATE_MOBILEOBJECT("3254.35,3355.79", 24, 1000, 100)
CREATE_MOBILEOBJECT("3341.67,3304.18", 24, 1000, 100)
rem Black Rock at Volcano Stream's source
CREATE_MOBILE_STATIC("2004.36,3206.32", 39, 5, 0, 0, 0, 2)
rem Volcano's crater
CREATE_NEW_FEATURE("1610.53,3085.08", "Crater", 1000, 1.00, 0)
rem Street Lanterns at Town 0
CREATE_STREET_LANTERN("2855.29,3289.19", 7)
CREATE_STREET_LANTERN("2834.79,3330.66", 7)
CREATE_STREET_LANTERN("2808.87,3368.27", 7)
CREATE_STREET_LANTERN("3086.74,3445.71", 7)
CREATE_STREET_LANTERN("3089.66,3381.71", 7)
CREATE_STREET_LANTERN("3115.74,3318.56", 7)
rem Black Rocks on Volcano
CREATE_MOBILE_STATIC("1599.37,3081.75", 19, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 23, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1671.72,3216.46", 27, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1671.72,3216.46", 31, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 35, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1593.96,3250.91", 39, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1593.96,3250.91", 43, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 47, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 48, 5, 0, 0, 0, 1.00)
rem***********************FLORA/FAUNA***********************
CREATE_NEW_BIG_FOREST("2971.83,3017.75", 1, 0, 1800, 0.50)
CREATE_NEW_BIG_FOREST("3376.72,2709.75", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("2818.74,2369.18", 1, 0, 1800, 1.00)
CREATE_NEW_BIG_FOREST("2652.11,2144.02", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("2561.88,2670.94", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2780.30,2259.05", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("1808.98,2277.74", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2955.13,1866.64", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2732.69,2924.62", 0, 0, 0, 1.00)
rem Forest near Norse Gate at Town 0
CREATE_FOREST(20, "3294.01,2866.26")
CREATE_NEW_TREE(20, "3294.00,2866.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3290.00,2860.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3300.00,2870.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3298.00,2864.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3295.00,2861.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3298.00,2869.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3296.00,2865.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3293.00,2863.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3292.00,2864.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3291.00,2861.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3292.00,2861.00", 3, -1, 1000, 2.00, 5.00)
rem Forest near Stream 100
CREATE_FOREST(21, "2153.60,2181.07")
CREATE_NEW_TREE(21, "2153.00,2181.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2150.00,2180.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2187.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2155.00,2184.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2157.00,2188.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2151.00,2186.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2185.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2158.00,2180.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2156.00,2186.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2157.00,2189.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2154.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2151.00,2181.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2185.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2153.00,2184.00", 3, -1, 1000, 2.00, 5.00)
rem Sheep Flock on the Lower Left Mountains
CREATE_FLOCK(30, "3328.26,1696.90", "3328.26,1696.90", 100, 50, -1)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 55)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 54)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 18)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 53)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 20)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 39)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 58)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 59)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 48)
rem Wolf Pack in Forest
CREATE_FLOCK(31, "2806.78,2335.10", "2806.78,2335.10", 50, 100, -1)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 35)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 20)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 17)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 23)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 60)
rem Cow Herd for Town 0
CREATE_FLOCK(32, "3330.78,3167.89", "3330.78,3167.89", 100, 120, 0)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 20)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 55)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 17)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 60)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 21)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 67)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 19)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 71)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 88)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 8)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 17)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 34)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 6)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 23)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 15)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 23)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 10)
rem Cow Herd for Town 1
CREATE_FLOCK(33, "2361.29,3011.07", "2361.29,3011.07", 100, 120, 1)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 20)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 55)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 17)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 60)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 21)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 67)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 19)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 71)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 88)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 8)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 17)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 34)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 6)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 23)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 15)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 23)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 10)
rem Horse Herd in Middle Steppe
CREATE_FLOCK(34, "2464.44,2361.76", "2464.44,2361.76", 150, 100, -1)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 69)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 34)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 71)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 27)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 28)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 9)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 52)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 10)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 14)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 39)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 12)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 61)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 18)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 69)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 34)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 71)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 27)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 28)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 9)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 52)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 10)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 14)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 39)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 12)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 61)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 18)
rem Sheep Flock near Temple
CREATE_FLOCK(35, "2810.97,3316.93", "2810.97,3316.93", 100, 75, -1)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 31)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 67)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 60)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 80)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 18)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 10)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 20)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 24)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 47)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 32)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 69)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 68)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)
rem***********************ENVIRONMENT***********************
rem Upper Stream near Volcano
CREATE_STREAM(100)
CREATE_STREAM_POINT(100, "1917.21,2555.93")
CREATE_STREAM_POINT(100, "2004.29,2494.24")
CREATE_STREAM_POINT(100, "1970.31,2421.70")
CREATE_STREAM_POINT(100, "1986.94,2347.86")
CREATE_STREAM_POINT(100, "2005.31,2286.13")
CREATE_STREAM_POINT(100, "2033.20,2236.44")
CREATE_STREAM_POINT(100, "1943.06,2177.37")
CREATE_STREAM_POINT(100, "1925.20,2118.47")
CREATE_STREAM_POINT(100, "1853.97,2069.43")
CREATE_STREAM_POINT(100, "1732.19,2135.08")
CREATE_STREAM_POINT(100, "1711.14,2146.19")
CREATE_STREAM_POINT(100, "1609.85,2140.15")
CREATE_STREAM_POINT(100, "1552.82,2156.90")
CREATE_STREAM_POINT(100, "1431.38,2159.48")
rem Stream in between Volcano Peaks
CREATE_STREAM_(101)
CREATE_STREAM_POINT(101, "2002.08,3199.62")
CREATE_STREAM_POINT(101, "1971.24,3295.19")
CREATE_STREAM_POINT(101, "1960.51,3389.88")
CREATE_STREAM_POINT(101, "1935.96,3430.63")
CREATE_STREAM_POINT(101, "1929.72,3484.49")
CREATE_STREAM_POINT(101, "1902.55,3512.17")
CREATE_STREAM_POINT(101, "1847.01,3623.34")
rem Drink Waypoints at each Stream's source
CREATE_DRINK_WAYPOINT("1917.21,2555.93")
CREATE_DRINK_WAYPOINT("2002.08,3199.62")
rem Mist in between Forests near Sheep Mountain
CREATE_MIST("2724.59,2240.77", 1, 553648127, 2.00, 1.0)
rem Climate for Entire Map
CREATE_WEATHER_CLIMATE(200, 2, "3000.85,2859.89", 1000, 1000)
CREATE_WEATHER_CLIMATE_RAIN(200, 0.8, 3, 77, 0)
CREATE_WEATHER_CLIMATE_TEMP(200, -20, 23)
CREATE_WEATHER_CLIMATE_WIND(200, 0.00, 0.00, 0.00)
rem***********************MISCELLANEOUS***********************
rem Water Miracle Dispenser at the source of Stream 100
CREATE_SPELL_DISPENSER(1, "1917.21,2555.93", TIBETAN_ABODE_SPELL_DISPENSER, "WATER_PU1", 1000, 1.00, 5)
rem Fireball Miracle Dispenser at Volcano's peak
CREATE_SPELL_DISPENSER(1, "1601.50,3158.04", TIBETAN_ABODE_SPELL_DISPENSER, "FIRE_PU2", 1000, 1.00, 10)
rem Firefly probabilities of hiding Miracles
FIRE_FLY_SPELL_REWARD_PROB(WATER, 3)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 5)
FIRE_FLY_SPELL_REWARD_PROB(FLYING_FLOCK, 2)
FIRE_FLY_SPELL_REWARD_PROB(GROUND_FLOCK, 2)
FIRE_FLY_SPELL_REWARD_PROB(NATURE, 5)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION, 2)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU1, 1)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU2, 1)
FIRE_FLY_SPELL_REWARD_PROB(NATURE, 3)
FIRE_FLY_SPELL_REWARD_PROB(FOOD, 5)
FIRE_FLY_SPELL_REWARD_PROB(FOOD, 7)
FIRE_FLY_SPELL_REWARD_PROB(FOOD_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(FOOD_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(WOOD, 3)
FIRE_FLY_SPELL_REWARD_PROB(HEAL, 2)
FIRE_FLY_SPELL_REWARD_PROB(HEAL_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(SHIELD, 5)
FIRE_FLY_SPELL_REWARD_PROB(SHIELD, 3)
FIRE_FLY_SPELL_REWARD_PROB(PHYSICAL_SHIELD, 3)
FIRE_FLY_SPELL_REWARD_PROB(STORM, 6)
FIRE_FLY_SPELL_REWARD_PROB(STORM, 3)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU2, 1)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 5)
FIRE_FLY_SPELL_REWARD_PROB(WATER_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 4)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT, 6)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU2, 3)
FIRE_FLY_SPELL_REWARD_PROB(FIRE, 5)
FIRE_FLY_SPELL_REWARD_PROB(FIRE, 3)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU2, 3)