Custom Map-Problems With Starting?

skwerl56767

New member
Joined
Aug 25, 2014
Messages
2
  Hi! A new map maker here. I really enjoy making maps, and though I almost never share my work, I've been doing it for a while now. And lately, I've been trying my hand on making custom Black and White(1) maps. So far everything seems to be working... partly. I've encountered a problem-when I start up the game and tell it to go into the new skirmish level, it crashes. I'm wondering if there is anything wrong with my script or custom landscape? Just so you know, I have Creature Isle installed as well, but I don't think it's an offender as I have played other custom skirmish levels just fine with it installed.
  In order to make my map, I have followed the instructions specified by Minas, in his map making tutorial using Photoshop. After creating the heightmap, I exported it to the .lnd file by using lndromat_rc2, the .dds file being the one he provided. I used textures from Land2.lnd, and used BWSurveyor to mix the land's textures up a bit, resave the map, and to find out the coordinates for scripting. I then referred to the Black & White Mapping List v1.04(html) provided by DrQube to aid with scripting. Everything appears to work... but it won't start up. I figured it was just some silly mistake I made somewhere, but I can't pinpoint anything. Help or ideas?

  The .zip containing the files I used: http://www.mediafire.com/download/ydsr08y2zg6e9x5/TheTaigaLands.zip

  In case you're weird about download links like I am, below in the spoiler is the script I wrote out.
VERSION(2.300000)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\TheTaigaLands.lnd")
START_CAMERA_POS("3007.78,3428.68")
SET_GLOBAL_LAND_BALANCE(4, 2.750000)
SET_GLOBAL_LAND_BALANCE(5, 5.000000)
SET_NIGHTTIME(1700.00, 0.6500, 0.100)

START_GAME_MESSAGE("The Taiga Lands, 0")
ADD_GAME_MESSAGE_LINE("Your town was recently under attack; many others destroyed. However, the frozen ranges can be yours...", 0)

rem *********************** PLAYER_ONE ***********************

rem ---------------- Town: 0 ----------------
CREATE_PLANNED_CITADEL(0, "2902.55,3506.85", 0, "PLAYER_ONE", 4254, 1.00)
CREATE_WORSHIP_SITE("2958.88,3473.48", 7, "PLAYER_ONE", "NORSE", 1, 1.00)

CREATE_TOWN(0, "2965.36,3344.11", "PLAYER_ONE", 7, "NORSE")
CREATE_TOWN_CENTRE(0, "2965.36,3344.11", "NORSE_ABODE_TOWN_CENTRE", 4254, 1.00, 0)
SET_TOWN_BELIEF(0,"PLAYER_ONE", 1.00)
SET_TOWN_BELIEF_CAP(0, "PLAYER_TWO", 1.00)
CREATE_NEW_TOWN_SPELL(0, STORM_PU1)
CREATE_NEW_TOWN_SPELL(0, WATER_PU1)
CREATE_NEW_TOWN_SPELL(0, NATURE)
CREATE_NEW_TOWN_SPELL(0, CREATURE_SPELL_FREEZE)
CREATE_NEW_TOWN_SPELL(0, FLYING_FLOCK)
CREATE_NEW_TOWN_SPELL(0, WOOD)

CREATE_ABODE(0, "3198.92,3255.01", "NORSE_ABODE_WORKSHOP", 1800, 1.00, 0, 1000000)
CREATE_ABODE(0, "3045.57,3117.60", "NORSE_ABODE_CRECHE", 1800, 1.00, 0, 0)
CREATE_ABODE(0, "3085.72,3098.45", "NORSE_ABODE_C", 3600, 1.00, 0, 0)
CREATE_ABODE(0, "2949.15,3137.28", NORSE_ABODE_STORAGE_PIT, 1800, 1.00, 0, 0)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_SHEPHERD", 20)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_SHEPHERD", 17)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_FISHERMAN", 23)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 35)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_LEADER", 67)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 25)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 46)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_HOUSEWIFE", 65)
CREATE_TOWN_VILLAGER(0, "2972.47,3092.54", "NORSE_FISHERMAN", 32)
CREATE_TOWN_FISH_FARM(0, "3215.29,3306.26")
CREATE_TOWN_FISH_FARM(0, "3289.74,3267.05")
CREATE_TOWN_FISH_FARM(0, "3273.34,3303.96")

rem *********************** PLAYER_TWO ***********************
TOGGLE_COMPUTER_PLAYER("PLAYER_TWO", 1)
CREATE_CREATURE_FROM_FILE("PLAYER_TWO", 10, "LethysCreature", "2172.33,3113.06")
SET_COMPUTER_PLAYER_CREATURE_LIKE("PLAYER_TWO", "PLAYER_ONE")

rem ---------------- Town: 1 ----------------
CREATE_CITADEL("1898.76,2964.97", 1, "PLAYER_TWO", 4254, 1.00)
CREATE_WORSHIP_SITE("1938.78,2960.12", 8, "PLAYER_TWO", "TIBETAN", 1, 1.00)

CREATE_TOWN(1,"1864.05,3088.69", "PLAYER_TWO", 8, "TIBETAN")
SET_TOWN_BELIEF(1, "PLAYER_TWO", 1.00)
SET_TOWN_BELIEF_CAP(1, "PLAYER_ONE", 1.00)
CREATE_TOWN_CENTRE(1, "1864.05,3088.69", "TIBETAN_ABODE_TOWN_CENTRE", 4254, 1.00, 0)
CREATE_NEW_TOWN_SPELL(1, STORM_PU1)
CREATE_NEW_TOWN_SPELL(1, WATER_PU1)
CREATE_NEW_TOWN_SPELL(1, NATURE)
CREATE_NEW_TOWN_SPELL(1, CREATURE_SPELL_FREEZE)
CREATE_NEW_TOWN_SPELL(1, FLYING_FLOCK)
CREATE_NEW_TOWN_SPELL(1, WOOD)

CREATE_ABODE(1, "2006.57,3130.36", "TIBETAN_ABODE_STORAGE_PIT", 1800, 1.00, 50000, 50000)
CREATE_ABODE(1, "1999.60,2945.67", "TIBETAN_ABODE_WORKSHOP", 1800, 1.00, 0, 5000)
CREATE_ABODE(1, "2154.53,3095.52", "TIBETAN_ABODE_F", 1800, 1.00, 0, 0)
CREATE_ABODE(1, "2147.60,3042.28", TIBETAN_ABODE_F, 1800, 1.00, 0, 0)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 33)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 45)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 26)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 76)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_FARMER", 78)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_LEADER", 42)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 45)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 67)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 28)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 34)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 89)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_HOUSEWIFE", 25)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 48)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 36)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 27)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 23)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 55)
CREATE_TOWN_VILLAGER(1, "2163.35,3147.02", "TIBETAN_SHEPHERD", 18)
CREATE_NEW_TOWN_FIELD(1, "2279.83,3165.86", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2363.59,3155.49", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2299.85,3124.76", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2357.88,3121.99", 0, 1.00)
CREATE_NEW_TOWN_FIELD(1, "2394.22,3146.75", 0, 1.00)

rem***********************TOWN: 2***********************
CREATE_TOWN(2, "3101.54,2106.09", "NEUTRAL", 0, "CELTIC")
SET_TOWN_BELIEF(2, "NEUTRAL", 0.500)
SET_TOWN_BELIEF_CAP(2, "PLAYER_TWO", 1.00)
CREATE_TOWN_CENTRE(2, "3101.54,2106.09", "CELTIC_ABODE_TOWN_CENTRE", 1800, 1.00, 0)
CREATE_NEW_TOWN_SPELL(2, "GROUND_FLOCK")
CREATE_NEW_TOWN_SPELL(2, NATURE)
CREATE_NEW_TOWN_SPELL(2, FOOD_PU1)
CREATE_NEW_TOWN_SPELL(2, LIGHTNING_BOLT_PU2)
CREATE_NEW_TOWN_SPELL(2, PHYSICAL_SHIELD)
CREATE_NEW_TOWN_SPELL(2, SHIELD)
CREATE_NEW_TOWN_SPELL(2, FIRE_PU2)

rem***********************TOWN: 3***********************
CREATE_TOWN(3, "1949.74,1831.71", "NEUTRAL", 4, "INDIAN")
SET_TOWN_BELIEF(3, "NEUTRAL", 0.500)
SET_TOWN_BELIEF_CAP(3, "PLAYER_TWO", 1.00)
CREATE_TOWN_CENTRE(3, "1949.74,1831.71", "INDIAN_ABODE_TOWN_CENTRE", 1800, 1.00, 0)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_STRONG)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_WEAK)
CREATE_NEW_TOWN_SPELL(3, HEAL_PU1)
CREATE_NEW_TOWN_SPELL(3, TELEPORT)
CREATE_NEW_TOWN_SPELL(3, CREATURE_SPELL_ITCHY)
CREATE_NEW_TOWN_SPELL(3, BEAM_EXPLOSION)

rem***********************OBJECTS***********************
rem Gate Near Town 0
CREATE_ANIMATED_STATIC("3063.65,2710.98", "Norse Gate", 1800, 1000)

rem Fish at Fish Farms for Town 0
CREATE_MOBILEOBJECT("3254.35,3355.79", 24, 1000, 100)
CREATE_MOBILEOBJECT("3341.67,3304.18", 24, 1000, 100)

rem Black Rock at Volcano Stream's source
CREATE_MOBILE_STATIC("2004.36,3206.32", 39, 5, 0, 0, 0, 2)

rem Volcano's crater
CREATE_NEW_FEATURE("1610.53,3085.08", "Crater", 1000, 1.00, 0)

rem Street Lanterns at Town 0
CREATE_STREET_LANTERN("2855.29,3289.19", 7)
CREATE_STREET_LANTERN("2834.79,3330.66", 7)
CREATE_STREET_LANTERN("2808.87,3368.27", 7)
CREATE_STREET_LANTERN("3086.74,3445.71", 7)
CREATE_STREET_LANTERN("3089.66,3381.71", 7)
CREATE_STREET_LANTERN("3115.74,3318.56", 7)

rem Black Rocks on Volcano
CREATE_MOBILE_STATIC("1599.37,3081.75", 19, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 23, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1671.72,3216.46", 27, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1671.72,3216.46", 31, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 35, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1593.96,3250.91", 39, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1593.96,3250.91", 43, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 47, 5, 0, 0, 0, 1.00)
CREATE_MOBILE_STATIC("1599.37,3081.75", 48, 5, 0, 0, 0, 1.00)

rem***********************FLORA/FAUNA***********************
CREATE_NEW_BIG_FOREST("2971.83,3017.75", 1, 0, 1800, 0.50)
CREATE_NEW_BIG_FOREST("3376.72,2709.75", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("2818.74,2369.18", 1, 0, 1800, 1.00)
CREATE_NEW_BIG_FOREST("2652.11,2144.02", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("2561.88,2670.94", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2780.30,2259.05", 0, 0, 0, 1.00)
CREATE_NEW_BIG_FOREST("1808.98,2277.74", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2955.13,1866.64", 0, 0, 0, 2.00)
CREATE_NEW_BIG_FOREST("2732.69,2924.62", 0, 0, 0, 1.00)

rem Forest near Norse Gate at Town 0
CREATE_FOREST(20, "3294.01,2866.26")
CREATE_NEW_TREE(20, "3294.00,2866.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3290.00,2860.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3300.00,2870.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3298.00,2864.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3295.00,2861.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3298.00,2869.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3296.00,2865.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3293.00,2863.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3292.00,2864.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3291.00,2861.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(20, "3292.00,2861.00", 3, -1, 1000, 2.00, 5.00)

rem Forest near Stream 100
CREATE_FOREST(21, "2153.60,2181.07")
CREATE_NEW_TREE(21, "2153.00,2181.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2150.00,2180.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2187.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2155.00,2184.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2157.00,2188.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2151.00,2186.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2159.00,2185.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2158.00,2180.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2156.00,2186.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2157.00,2189.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2154.00,2183.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2151.00,2181.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2152.00,2185.00", 3, -1, 1000, 2.00, 5.00)
CREATE_NEW_TREE(21, "2153.00,2184.00", 3, -1, 1000, 2.00, 5.00)

rem Sheep Flock on the Lower Left Mountains
CREATE_FLOCK(30, "3328.26,1696.90", "3328.26,1696.90", 100, 50, -1)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 55)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 54)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 18)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 53)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 20)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 39)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 58)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 50)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 59)
CREATE_NEW_ANIMAL("3328.26,1696.90", 4, 30, -1, 48)

rem Wolf Pack in Forest
CREATE_FLOCK(31, "2806.78,2335.10", "2806.78,2335.10", 50, 100, -1)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 35)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 20)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 17)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 23)
CREATE_NEW_ANIMAL("2806.78,2335.10", 2, 31, -1, 60)

rem Cow Herd for Town 0
CREATE_FLOCK(32, "3330.78,3167.89", "3330.78,3167.89", 100, 120, 0)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 20)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 55)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 17)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 60)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 21)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 67)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 19)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 71)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 88)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 8)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 17)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 34)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 6)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 23)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 15)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 23)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 50)
CREATE_NEW_ANIMAL("3330.78,3167.89", 8, 32, 0, 10)

rem Cow Herd for Town 1
CREATE_FLOCK(33, "2361.29,3011.07", "2361.29,3011.07", 100, 120, 1)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 20)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 55)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 17)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 60)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 21)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 67)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 19)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 71)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 88)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 8)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 17)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 34)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 6)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 23)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 15)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 23)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 50)
CREATE_NEW_ANIMAL("2361.29,3011.07", 8, 33, 1, 10)

rem Horse Herd in Middle Steppe
CREATE_FLOCK(34, "2464.44,2361.76", "2464.44,2361.76", 150, 100, -1)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 69)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 34)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 71)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 27)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 28)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 9)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 52)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 10)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 14)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 39)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 12)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 61)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 18)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 69)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 34)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 71)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 27)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 28)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 9)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 52)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 10)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 14)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 39)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 12)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 61)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 50)
CREATE_NEW_ANIMAL("2464.44,2361.76", 9, 34, -1, 18)

rem Sheep Flock near Temple
CREATE_FLOCK(35, "2810.97,3316.93", "2810.97,3316.93", 100, 75, -1)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 31)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 67)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 60)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 80)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 18)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 10)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 20)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 24)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 47)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 32)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 69)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 68)
CREATE_NEW_ANIMAL("2810.97,3316.93", 4, 35, -1, 50)

rem***********************ENVIRONMENT***********************
rem Upper Stream near Volcano
CREATE_STREAM(100)
CREATE_STREAM_POINT(100, "1917.21,2555.93")
CREATE_STREAM_POINT(100, "2004.29,2494.24")
CREATE_STREAM_POINT(100, "1970.31,2421.70")
CREATE_STREAM_POINT(100, "1986.94,2347.86")
CREATE_STREAM_POINT(100, "2005.31,2286.13")
CREATE_STREAM_POINT(100, "2033.20,2236.44")
CREATE_STREAM_POINT(100, "1943.06,2177.37")
CREATE_STREAM_POINT(100, "1925.20,2118.47")
CREATE_STREAM_POINT(100, "1853.97,2069.43")
CREATE_STREAM_POINT(100, "1732.19,2135.08")
CREATE_STREAM_POINT(100, "1711.14,2146.19")
CREATE_STREAM_POINT(100, "1609.85,2140.15")
CREATE_STREAM_POINT(100, "1552.82,2156.90")
CREATE_STREAM_POINT(100, "1431.38,2159.48")

rem Stream in between Volcano Peaks
CREATE_STREAM_(101)
CREATE_STREAM_POINT(101, "2002.08,3199.62")
CREATE_STREAM_POINT(101, "1971.24,3295.19")
CREATE_STREAM_POINT(101, "1960.51,3389.88")
CREATE_STREAM_POINT(101, "1935.96,3430.63")
CREATE_STREAM_POINT(101, "1929.72,3484.49")
CREATE_STREAM_POINT(101, "1902.55,3512.17")
CREATE_STREAM_POINT(101, "1847.01,3623.34")

rem Drink Waypoints at each Stream's source
CREATE_DRINK_WAYPOINT("1917.21,2555.93")
CREATE_DRINK_WAYPOINT("2002.08,3199.62")

rem Mist in between Forests near Sheep Mountain
CREATE_MIST("2724.59,2240.77", 1, 553648127, 2.00, 1.0)

rem Climate for Entire Map
CREATE_WEATHER_CLIMATE(200, 2, "3000.85,2859.89", 1000, 1000)
CREATE_WEATHER_CLIMATE_RAIN(200, 0.8, 3, 77, 0)
CREATE_WEATHER_CLIMATE_TEMP(200, -20, 23)
CREATE_WEATHER_CLIMATE_WIND(200, 0.00, 0.00, 0.00)

rem***********************MISCELLANEOUS***********************
rem Water Miracle Dispenser at the source of Stream 100
CREATE_SPELL_DISPENSER(1, "1917.21,2555.93", TIBETAN_ABODE_SPELL_DISPENSER, "WATER_PU1", 1000, 1.00, 5)

rem Fireball Miracle Dispenser at Volcano's peak
CREATE_SPELL_DISPENSER(1, "1601.50,3158.04", TIBETAN_ABODE_SPELL_DISPENSER, "FIRE_PU2", 1000, 1.00, 10)

rem Firefly probabilities of hiding Miracles
FIRE_FLY_SPELL_REWARD_PROB(WATER, 3)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 5)
FIRE_FLY_SPELL_REWARD_PROB(FLYING_FLOCK, 2)
FIRE_FLY_SPELL_REWARD_PROB(GROUND_FLOCK, 2)
FIRE_FLY_SPELL_REWARD_PROB(NATURE, 5)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION, 2)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU1, 1)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU2, 1)
FIRE_FLY_SPELL_REWARD_PROB(NATURE, 3)
FIRE_FLY_SPELL_REWARD_PROB(FOOD, 5)
FIRE_FLY_SPELL_REWARD_PROB(FOOD, 7)
FIRE_FLY_SPELL_REWARD_PROB(FOOD_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(FOOD_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(WOOD, 3)
FIRE_FLY_SPELL_REWARD_PROB(HEAL, 2)
FIRE_FLY_SPELL_REWARD_PROB(HEAL_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(SHIELD, 5)
FIRE_FLY_SPELL_REWARD_PROB(SHIELD, 3)
FIRE_FLY_SPELL_REWARD_PROB(PHYSICAL_SHIELD, 3)
FIRE_FLY_SPELL_REWARD_PROB(STORM, 6)
FIRE_FLY_SPELL_REWARD_PROB(STORM, 3)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU2, 1)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU1, 3)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 5)
FIRE_FLY_SPELL_REWARD_PROB(WATER_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 4)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT, 6)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU2, 3)
FIRE_FLY_SPELL_REWARD_PROB(FIRE, 5)
FIRE_FLY_SPELL_REWARD_PROB(FIRE, 3)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU1, 4)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU1, 2)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU2, 3)
 
i haven't done any mapping for several years now but I can tell you that it is a scripting error for player 2 and maybe 3.

The map loads fine using just the Player 1 block in a test script adding player 2 block leads to a crash.

Rem-ing out

CREATE_CITADEL("1898.76,2964.97", 1, "PLAYER_TWO", 4254, 1.00)
CREATE_WORSHIP_SITE("1938.78,2960.12", 8, "PLAYER_TWO", "TIBETAN", 1, 1.00)

CREATE_TOWN(1,"1864.05,3088.69", "PLAYER_TWO", 8, "TIBETAN")
CREATE_TOWN_CENTRE(1, "1864.05,3088.69", "TIBETAN_ABODE_TOWN_CENTRE", 4254, 1.00, 0)

Allows the player 2 block to load so the problem lies in one or more of these lines. The syntax looks ok so it may be an out of range value or something as simple as the order of the lines. Run out of time to get any further but will have a look at the weekend if you have not fixed it by then.

I hope to have a 32 bit PC working again soon then I can run my favorite script editors again.




 
  Hm, that's not something that occurred to me. I haven't found anything yet, but I'll keep fiddling with it and let you know once I do.
 
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