Black Curtains
New member
- Joined
- Feb 9, 2010
- Messages
- 69
So, I have been trying my hand at simple text editing of already existing scripts since I use a Mac and have no modding apps at my disposal. I have been surprised what I can accomplish this way
However, I am unclear on how to determine correct coordinates for things like a new town. When the code is something like - "1099.89,2010.22" <- where does that number come from? Do you need a program to figure these numbers out?
Just a note, my math skills SUCK. I honestly can't look at those two numbers and tell if there is a logical formula to how they correspond to each other. I've tried changing them slightly to add as example, a rock next to the temple, but all it does is crash the game :upside
I can add villagers and miracle seeds by changing the numbers without crashing, though. So, I'm a little lost at the mo.
To recap - Is there a tool that tells you where on the map these numbers are located, hence where the object will show up? Can you do this by simple text editing alone?
I used to be a hex editor for the original Petz games back in the day (I made the Shimmer Dane for anyone who might know what the heck I'm talking about ), and also made some agents for the game Creatures 3. Since playing B&W again it has sparked my long lost interest in such things and I'm have lots of fun experimenting and learning so far :woot
However, I am unclear on how to determine correct coordinates for things like a new town. When the code is something like - "1099.89,2010.22" <- where does that number come from? Do you need a program to figure these numbers out?
Just a note, my math skills SUCK. I honestly can't look at those two numbers and tell if there is a logical formula to how they correspond to each other. I've tried changing them slightly to add as example, a rock next to the temple, but all it does is crash the game :upside
I can add villagers and miracle seeds by changing the numbers without crashing, though. So, I'm a little lost at the mo.
To recap - Is there a tool that tells you where on the map these numbers are located, hence where the object will show up? Can you do this by simple text editing alone?
I used to be a hex editor for the original Petz games back in the day (I made the Shimmer Dane for anyone who might know what the heck I'm talking about ), and also made some agents for the game Creatures 3. Since playing B&W again it has sparked my long lost interest in such things and I'm have lots of fun experimenting and learning so far :woot