Ledgo
New member
- Joined
- Jan 23, 2007
- Messages
- 36
Alright, i am tryign to make BnW Alaska's beta map. And After scripting the map up a bit, i decided to run it. The map won't open, i tryed various things, nothign works.
<------------START OF SCRIPT-------------->
ERSION(2.300000)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\project ALASKA.lnd")
START_CAMERA_POS("2185.72,2315.78")
SET_GLOBAL_LAND_BALANCE(6, 20.000000)
SET_GLOBAL_LAND_BALANCE(4, 2.750000)
SET_GLOBAL_LAND_BALANCE(5, 4.000000)
SET_TOWN_INFLUENCE_MULTIPLIER(0.40000)
SET_PLAYER_INFLUENCE_MULTIPLIER(1.000000)
SET_NIGHTTIME(1700.000000, 0.083000, 0.070000)
START_GAME_MESSAGE("Two Gods", 2)
ADD_GAME_MESSAGE_LINE("Build the colony", 2)
rem *********************** PLAYER_ONE ***********************
rem ---------------- Town: 0 ----------------
CREATE_TOWN(1, "907.28, 3327.07", "PLAYER_ONE", 1, "NORSE")
CREATE_TOWN_CENTRE(1, "1907.28, 3327.07", "CELTIC_ABODE_TOWN_CENTRE", 45, 1000, 0)
("CREATE_CITADEL("1855.23, 3327.07", 0, "PLAYER_ONE", 45, 1000)
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_ABODE(1, "1985.28, 3327.07", "NORSE_ABODE_WORKSHOP", 1000, 1000, 0, 25000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
rem *********************** NEUTRAL ***********************
CREATE_NEW_BIG_FOREST("1703.28, 3327.07", 1, 0, 1000, 5000)
CREATE_NEW_BIG_FOREST("1321.28, 3327.07", 1, 0, 1000, 5000)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU2, 32)
CREATE_BONFIRE("1945.28, 3327.07", 1000, 1, 1000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(FIRE, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU2, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU2, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION, 0.100000)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU2, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(HEAL, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(HEAL_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(TELEPORT, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(NATURE, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(FOOD, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(FOOD_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(STORM, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU2, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(SHIELD, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(PHYSICAL_SHIELD, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(WOOD, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(WATER_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(FLYING_FLOCK, 0.500000)
FIRE_FLY_SPELL_REWARD_PROB(GROUND_FLOCK, 0.500000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_FREEZE, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_SMALL, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_BIG, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_WEAK, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_STRONG, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_INVISIBLE, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_COMPASSION, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_ANGRY, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_ITCHY, 0.200000)
<------------------END----------------->
The map was meant for testing purposes, but this won't work at all. It crashes on load up, anything wrong with it?
<------------START OF SCRIPT-------------->
ERSION(2.300000)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\project ALASKA.lnd")
START_CAMERA_POS("2185.72,2315.78")
SET_GLOBAL_LAND_BALANCE(6, 20.000000)
SET_GLOBAL_LAND_BALANCE(4, 2.750000)
SET_GLOBAL_LAND_BALANCE(5, 4.000000)
SET_TOWN_INFLUENCE_MULTIPLIER(0.40000)
SET_PLAYER_INFLUENCE_MULTIPLIER(1.000000)
SET_NIGHTTIME(1700.000000, 0.083000, 0.070000)
START_GAME_MESSAGE("Two Gods", 2)
ADD_GAME_MESSAGE_LINE("Build the colony", 2)
rem *********************** PLAYER_ONE ***********************
rem ---------------- Town: 0 ----------------
CREATE_TOWN(1, "907.28, 3327.07", "PLAYER_ONE", 1, "NORSE")
CREATE_TOWN_CENTRE(1, "1907.28, 3327.07", "CELTIC_ABODE_TOWN_CENTRE", 45, 1000, 0)
("CREATE_CITADEL("1855.23, 3327.07", 0, "PLAYER_ONE", 45, 1000)
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_ONE_SHOT_SPELL_PU("1905.28, 3327.07", "WOOD")
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1907.28, 3327.07", "FARMER", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_TOWN_VILLAGER(1, "1905.28, 3327.07", "HOUSEWIFE", 18)
CREATE_ABODE(1, "1985.28, 3327.07", "NORSE_ABODE_WORKSHOP", 1000, 1000, 0, 25000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
CREATE_SCAFFOLD(1, "1899.28, 3327.07", 0, 1000, 1000)
rem *********************** NEUTRAL ***********************
CREATE_NEW_BIG_FOREST("1703.28, 3327.07", 1, 0, 1000, 5000)
CREATE_NEW_BIG_FOREST("1321.28, 3327.07", 1, 0, 1000, 5000)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU2, 32)
CREATE_BONFIRE("1945.28, 3327.07", 1000, 1, 1000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(FIRE, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(FIRE_PU2, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(LIGHTNING_BOLT_PU2, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION, 0.100000)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(BEAM_EXPLOSION_PU2, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(HEAL, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(HEAL_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(TELEPORT, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(NATURE, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(FOOD, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(FOOD_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(STORM, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(STORM_PU2, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(SHIELD, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(PHYSICAL_SHIELD, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(WOOD, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(WATER, 1.000000)
FIRE_FLY_SPELL_REWARD_PROB(WATER_PU1, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(FLYING_FLOCK, 0.500000)
FIRE_FLY_SPELL_REWARD_PROB(GROUND_FLOCK, 0.500000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_FREEZE, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_SMALL, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_BIG, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_WEAK, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_STRONG, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_INVISIBLE, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_COMPASSION, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_ANGRY, 0.200000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(NONE, 0.000000)
FIRE_FLY_SPELL_REWARD_PROB(CREATURE_SPELL_ITCHY, 0.200000)
<------------------END----------------->
The map was meant for testing purposes, but this won't work at all. It crashes on load up, anything wrong with it?