Create_Creature_Isles_Building
::
Create_Creature_Isles_Building [Objects]
Create_Special_Town_Villager
::
Special Villager Table
Create_New_Town_Spell
::
Miracle table
Create_Mobile_Static
::
Static Objects table [Objects]
Create_MobileObject
::
Mobile Objects table [Items]
Create_New_Feature
::
Feature table
Create_Base_With_Angle
::
Items Table
Creature Isle Mapping List v1.00
This documentation contains some of the new mapping scripts discovered from Creature Isle. We hope you will enjoy it. Note: this contains very large portions of HTML code and text from the Original BWMapping Scripts List. They had to be put in their to make it understandable.
As a quick guide for the new user, I've added this little overview, it's to help you understand the way I've formatted the command reference, it's quite simple .. you'll see .. and I've tried to make it as intuitive as possible (he says !) but for the record here's how it all goes... if you need more help... please... don't email me... and consider doing something else with your time... perhaps a little cognative ability test... or ... hmmm .. maybe buy some lego, build a thought forming mechanism ... (end of life guidance.) chances are you won't even read this... to the 2% who do... move along nothing to see here.
Parameter1
info for the parameter1
"Parameter2"
info for the parameter2
(note... any parameters which are listed in quotes must have quotes in the
script file)
Parameter3*
info for the parameter3
*Call-outs may appear sometimes when a command or parameter has a bit of wierdness about it...
# | ParameterName | Description |
0 | VALUE | Description goes here |
1 | VALUE | Description goes here |
2 | VALUE | Description goes here |
SOMETIMES THERE WILL BE A NOTE...
MAKE SURE YOU READ 'EM (go on.. you be good.) | ||
*** OR SOMETIMES PERISH THE
THOUGHT THERE WILL BE A WARNING...(brrr!)
*** |
note... there is no command called COMMAND_NAME (ok?) and there will often be more than three parameters this is an example... (also for those that need thing over-explaining, I'm being facetious ... and yes I'm slapping myself in the face, quite hard. I thank you.)
So there you have it... if you don't know what a parameter is? click for a definition...
That is all.
BuildingName |
"Creature Dojo" |
"Creature Stadium" |
CREATE_SPECIAL_TOWN_VILLAGER(Town#, "x,y", Special#, age)
Town#
Assigns the villager to a town.
"x,y"
The
villager's start location.
Special#
The type of special villager. See
chart below.
Age
The villager's starting age.
Example:
CREATE_SPECIAL_TOWN_VILLAGER(2, "2023.33,1566.21", 67,
32)
Would create the hippy from Land 1 and assign him to Town 2.
Special# | Description |
84 | Man with mule head |
85 | giant |
Miracle | Description |
CREATURE_SPELL_ANTI_SPELL | Anti-spell miracle |
CREATURE_SPELL_FAST | Speed up miracle |
item# |
Description |
61 |
Blue-green marble #1 |
62 |
Blue-green marbe #1 |
63 |
Blue-green marble #2 |
64 |
Blue-green marble #2 |
65 |
Blue-green marble #3 |
66 |
Blue-green marble #3 |
67 |
Red/orange marble #1 |
68 |
Red/orange marble #1 |
69 |
Red/orange marble #2 |
70 |
Red/orange marble #2 |
71 |
Red/orange marble #3 |
72 |
Red/orange marble #3 |
73 |
Tyke egg |
74 |
Soccer Ball |
75 |
Bat square from leopard trail |
76 |
Fight square from leopard trail |
77 |
Speed boost square from leopard trail |
78 |
Mushroom square from leopard trail |
79 |
Frozen square from leopard trail |
80 |
Empty square from leopard trail |
81 |
Swamp square from leopard trail |
82 |
Teleport square from leopard trail |
83 |
Switch places square from leopard trail |
84 |
Large brotherhood logo |
85 |
Small brotherhood logo |
86 |
Base for the water cannon from dolphin trail |
87 |
Water bullet fired from the water cannon(it says that when you press F1) |
88 |
Marble target mat used in the apes trial |
item# |
Description |
33 |
Crocodile with a weird side effect (DO NOT USE!!!!) |
34 |
Crocodile |
35 |
Another crocodile |
36 |
Red sacred ring |
37 |
Yellow sacred ring |
38 |
Orange sacred ring |
39 |
Basket with young eve |
40 |
Marker from the bowling game |
CREATE_NEW_FEATURE ("1060. 66,2065. 44","Crater", 1000, 1. 00000, 0)
Would
create a crater.
FeatureName |
"Egg Tree" |
"Egg Tree Companion 2" |
"Egg Tree Companion 3" |
"Egg Tree Companion 4" |
"Pilar Volcanic" |
"TombStone" |
"Egyptian Needle Feature" |
"Aztec Olmechead Feature" |
"Egyptian Well Feature" |
"Creature Race Pillar" |
"Fat Pilar Sand" |
"Pilar1 Sand" |
"Pilar2 Sand" |
"Pilar3 Sand" |
base# |
Description |
75 |
Bat square from leopard trail |
76 |
Fight square from leopard trail |
77 |
Speed boost square from leopard trail |
78 |
Mushroom square from leopard trail |
79 |
Frozen square from leopard trail |
80 |
Empty square from leopard trail |
81 |
Swamp square from leopard trail |
82 |
Teleport square from leopard trail |
83 |
Switch places square from leopard trail |
84 |
Large brotherhood logo |
85 |
Small brotherhood logo |
88 |
Marble target |
IMPORTANT
WARNING setting the Affiliation value of this command to "PLAYER_ONE" will give you the new creature type specified. but it will erase all of your creature stats. do this only if you want to start with a new creature from scratch. |
Creature# |
Description |
17 |
Chicken |
18 |
Crocodile |
Solstice thanx:
MorQuis for refusing to allow me to do
anything other than update this document... wait, that's not a good thing! You
don't get any thanks from me, you bastard!,
Envie for allowing us the
use of her forum,
DrQube for his excellent html version of
Bwmap.doc,
and all the guys over at Lionhead for making one hell of a wicked
game. Keep up the excellent work!
PlonkerFish thanx:
BattleFO8 for giving most of the information incorporated into this document,
Andrew Spencer for also supplying us with lots of information
,
DrQube for his excellent html version of Bwmap.doc so that I could use his template for the CI stuff,
Morquis and Solstice for their great documentation!
http://www.angelfire.com/weird/flashedbyq
Answers? What answers? I don't have a clue what you're talking about!
mailto:solstice@spcentral.com
*DISCLAIMER*
MorQuis did not write portions of this document, so he isn't
responsible for all of the stupid mistakes or inconsistencies within. So
don't laugh at him, as it makes him feel small and silly.
NeitherMorQuis nor
Solstice is in any way affiliated with LionHead Studios, though they'd like to
be. MorQuis only allows Solstice to work on this provided he's on his
medication, but everyone makes the occasional error. So he isn't responsible for
anything Solstice says. Just ignore him, and eventually he goes away.
Oh! I have a bit down here, but if your hand is tired and you can't scroll that far, my email is dr@mentalbloc.com
If you notice any problems with this documentation, please contact PlonkerFish@planetblackandwhite.com and I will answer your question.