Visual Effects Editor

Daxter_06

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May 9, 2006
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Well here's a tutorial for the Visual Effects Editor. It will only cover, using the editor, but not the scripting side, because I need to perfect that code to make sure that your effects will work. Anyway here's the tutorial.

Code:
Welcome to Daxter's Visual effect Editor tutorial. If you wish to learn how
to use this incredible tool, then read on.

In this tutorial, you will learn how to create a megablast miracle seed.

So let's begin.

1. Open up the Black & White 2 Landscape Editor

2. Create a new piece of land by using the landscaping tool.

3. After you have done this, click on the visual effect editor button (Star).

4. Create a new Visual effects system by clicking on 'New System'.

5. Now that we've started a new system, let's save it by clicking
   'Save System', and save it as "megablast.ves".

6. Once saved let's begin creating our visual effect.

   a. Creating Particle 1
   b. Creating Particle 2
   c. Creating Trail1

 Before beginning, ensure that radius is enabled, by clicking on the enable checkbox next to 'Radius',
   if you cannot locate it, then move the main window until you see and check it. Once you have done
   this you need to create a radius dimension (A red sphere).
  
  Do this by holding down the Ctrl key and left clicking anywhere on the map. It may be best to create
   a piece of land first. You should know how to do this.


  A. Creating Particle 1

     In this section you will create the first particle for the 
     new visual effect.
   
      - How do you do this?
 
    To create a new particle, click on 'New Particle' in the main system window. (The tallest one)

     Next, We need to set its name, and its properties. We shall set this one's name to Distortion1, and
     save it as 'Distortion1.vep' by clicking on 'save' (The last button in the effects group area.

    After it has been saved we need to set its properties.

      i- In the "Particle Appearance" window, we need to set its "Start(size,width,height)" from left to
         right to "4.00, 4.00, 2.00" and the same for the End. Leave the rest. This sets the particle's size, during its life.

      ii-  In the "Particle Motion" window, we need to set its Vertical(Sprd) to "3.00" and its 
           Rotation to "2.00, 3.00, 2.00". This will set the spread, like pulsing.

      iii- In the Colour window, we need to set its colour to "255, 0, 0" and its A to 75% 
           and V to 10%. Make sure that Start colour is checked only. Colour is straight forward.

      iv- Next we need to set its texture. Set the texture to "ewomd_splodge.dds" by clicking on the first
          button in the Materials window. After you selected, click on the select bar that says
          'Additive' and choose 'Distort without Fade'.

    That's it. You've created your first Particle. Give yourself a pat on the back, and let's move on
    to Particle 2.


   B. Creating Particle 2

      Follow the procedure for Particle 1 except there are a few things to change.

         i- Change the name of Particle 2 to "Distortion 2", and save as 'Distortion2.vep'.

         ii- Change the vary in the 'Particle Appearance window to '0.50'.

         iii- Change the colour to "255, 128, 64", set A to 90% and V to 0%. Make sure that only
              'Start Colour is checked'.

      That's it. Don't change the texture for Distortion2 and leave everything else the same as
      Distortion1. Let's move on to 'Trail1'.

   C. Creating Trail 1
  
      In this section we are going to make a trail behind the effect, so when it moves, the effect
      gives off a trail. Note, that using Trails is new for me and it may look crappy for a first.

      To create a Trail, click on 'New Trail', rename it to "Trail1" and save as 'Trail1.vet'.

       i- In the trails window, change the Width(start,end) to "6.00" and the Sampling to "6".

       ii- Next change the colour to "255, 128, 0". Set A to 80% and make sure only Start Colour
           is checked.

       iii- Change the texture to "firesequence_texture_trial1.dds" and set it as "Distort without
            fade".

       iv- Finally set U Lower to "0.0100", V Lower to "0.2500", U Higher to "0.2500" and V Higher
           to "0.5000".

       That's it. You have create your first trail. Well done indeed.


  Well that's it, this tutorial has showed how to create a simple but powerful effect. You have learnt
  about creating particles, setting their names and properties and learnt how to create Trails. So
  why don't you create some now. I have shown the basics of creating a new visual effect, so experiment
  with this editor and see what you can come up with.

  I hope you have learnt something, and that you can put good use this tool. Have fun and Enjoy!!

  Thankyou for your time,

 Daxter

UPDATED

By the way, here's an example pic of what I created using the editor. Tell me what you think! It's like a better version of the tutorial's megablast seed.

 
Oooo.. Gotta give this a try :D

Your tempting me to get back into scripting. :p
 
Well I tried it and what I got was a tranparent pulsating blob.

Is that what's suppose to happen?  ???

I do have a question about saving. You save at the begining of each bit. But there' no mention of a save after it all is done. Does "Save Whole System" save the lot?
 
Well if you go save system, this will only save the created objects, like particles etc. but if you choose 'Save whole System' then  everything including all the set properties of every particle etc. created will be saved.
 
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