drakenx9
New member
- Joined
- Aug 17, 2007
- Messages
- 150
Ok well, i don't think theres a lot of you guys that have this issue but this is for the people that do....
Yesterday, When i clicked compile for my Witch King Isle map,
(when it was done) I went to its folder in:
Lionhead Studios\Black & White 2\Tools\Script Compiler\witchkingisle
And i didnt see any thing besides the WitchKingIsleScript.txt and WitchKingIsleChallenges.txt files!!!
But when i clicked the button that was near the top. ("Compatibility Files")
I could see all my compiled scripts...
Thats how you see scripts in vista. :laugh2
I felt pretty retarded after thinking i did something wrong for 2 hours. lmao.
So i got the map to work by placing the CHL File in:
Lionhead Studios\Black & White 2\Scripts\BW2
&
Editing the map.txt document with notepad.
What i edited in the map.txt notepad file... Example:
SET_LAND_NUMBER(The land # you set your map to)
LOAD_FEATURE_SCRIPT(".\data\landscape\BW2\Your Map Name.bwe")
Yesterday, When i clicked compile for my Witch King Isle map,
(when it was done) I went to its folder in:
Lionhead Studios\Black & White 2\Tools\Script Compiler\witchkingisle
And i didnt see any thing besides the WitchKingIsleScript.txt and WitchKingIsleChallenges.txt files!!!
But when i clicked the button that was near the top. ("Compatibility Files")
I could see all my compiled scripts...
Thats how you see scripts in vista. :laugh2
I felt pretty retarded after thinking i did something wrong for 2 hours. lmao.
So i got the map to work by placing the CHL File in:
Lionhead Studios\Black & White 2\Scripts\BW2
&
Editing the map.txt document with notepad.
What i edited in the map.txt notepad file... Example:
SET_LAND_NUMBER(The land # you set your map to)
LOAD_FEATURE_SCRIPT(".\data\landscape\BW2\Your Map Name.bwe")