Tutorial videos

SkelApe

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Elder
Joined
Nov 10, 2007
Messages
651
When making a map, how do you add the tutorials? I know the format is .bik, and i know that it involves something called Bink & Smacker (which i have) but id like to know how to make these videos, like ive seen on a few maps.
Thanks,
SkelApe
 
From memory the tools you have  are just converters and editor programs
.
There are lots of  screen  capture  programs to choose from ,  the point is  you make and record  a separate  "film" for the xxx.???  file use  the programs you have to convert it.
 
Just use the Bink tools to convert it to .bik format.
 
Oh i see! Well i tjought you needed a tutorial vid to use the subtitles on a map, for example, on Greenpatch, the camera zooms in and moves across the land, but subtitles are displayed with a * at the front. Then i started to wonder "well theres no .bik file in the map, so how did he do it?" Its similar to the "Advanced creature select script" where it displays at the bottom "OGaM Creature Select". Could you please tell me how this is achieved?
 
Oh i see! Well i tjought you needed a tutorial vid to use the subtitles on a map, for example, on Greenpatch, the camera zooms in and moves across the land, but subtitles are displayed with a * at the front. Then i started to wonder "well theres no .bik file in the map, so how did he do it?" Its similar to the "Advanced creature select script" where it displays at the bottom "OGaM Creature Select". Could you please tell me how this is achieved?
 
The Advanced Crature select script is self running, so anything there is taken from the game. What you refering to is probably "say"

Code:
say "BW2T_SCRIPT_01FINAL_ADVISORS_CHOOSE_CREATURENEW_310"
 
I didnt want to start a new topic, so ill just post my question here.

1) On maps, how do you create a silver/gold scroll that if clicked executes a certain script?
2) How do you make predefined skies work constantly? I know how to make a .sky file work, but when i quit the game and then go back on the sky is back to normal. Ive tried using "begin loop" and "end loop" after the enable predefined sky line, but it doesnt work!

Thanks
 
Since the scrolls require a line from the text database as long as you ignore it in-game you can pretty much create scrolls for whatever purpose. As for the code of it try using this, I do in all my scripts.

Code:
NewChallengeScroll = create highlight SCRIPT_HIGHLIGHT_INFO_SCRIPT_GOLD name "HELP_TEXT_CREATURE_CURRENT_SOURCE_09" remind "HELP_TEXT_CREATURE_CURRENT_SOURCE_09" at {Co-ordinates}

ALTITUDE of NewChallengeScroll = 7.00
     wait until NewChallengeScroll left clicked or NewChallengeScroll right clicked

Of course this is an example of a scrolls use but you can change the first enum to bronze or silver to match its purpose.

As for skies the only command that works for them is the enable sky command.

Code:
enable predefined sky "mysky" time 3

Please note that disable does not work here so you must have a sky file that transforms the sky bak to normal after you no longer need the current sky and you do so by using the same command for another sky to override the current.

For the most effective use of this command, use it in your main script so that once your land loads the sky will have already loaded in-game.

Hope this helps, happy scripting.  :)
 
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