Tribute

Kickassgirl

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Joined
Oct 16, 2006
Messages
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Hey, I'm trying to win B&W2 by being evil and I was looking at the tribute menu and I was wondering what I should spend my tribute on. Can someone please help me out and give me lists of what I should be spending my tribute on if I'm evil or good in order.
 
For Evil I would buy the following:

Armory (40,000)
Fire Miracle (60,000)
Ranged Armory (70,000)
Lightning Miracle (90,000)
Volcano (1,000,000)
Punishment Spike (10,000) - putting these around your Volcano will allow it to charge up faster.


Also get the following "Good" things, they come in useful:

Shield Miracle (30,000)
Siren (200,000)

If you get close to taking a town by impressiveness, you might be interested in the following:

Temple (40,000)
Amphitheater (200,000)

I didn't see much point in getting the Siege Workshop, I used my creature to knock down walls.  Things like the Prison and the Torture Pit didn't show me much either.  I thought the Hurricane and Earthquake miracles didn't have the precision of the Volcano.


 
Mary26 said:
For Evil I would buy the following:

Armory (40,000)
Fire Miracle (60,000)
Ranged Armory (70,000)
Lightning Miracle (90,000)
Volcano (1,000,000)
Punishment Spike (10,000) - putting these around your Volcano will allow it to charge up faster.


Also get the following "Good" things, they come in useful:

Shield Miracle (30,000)
Siren (200,000)

If you get close to taking a town by impressiveness, you might be interested in the following:

Temple (40,000)
Amphitheater (200,000)

I didn't see much point in getting the Siege Workshop, I used my creature to knock down walls.  Things like the Prison and the Torture Pit didn't show me much either.  I thought the Hurricane and Earthquake miracles didn't have the precision of the Volcano.

Okay, thanks alot. :) Also, are the solider upgrades and miracles for your creature important or should I not worry about them until I get the other stuff? If they are important where in that list should I get them? Thanks. :)
 
I managed without the soldier upgrades or miracles for the creature.  But it might help you win faster. 
 
My list would be slightly different...
I much prefer the Siren wonder  over the Volcano. (Get hundreds of extra villagers all able to join your army and NO damage to the town that you could use as your own)
I don't need to use the personal miricles I have an army and creature for that.
Buy all the military/miricle  power ups for the creature.
.
Siren is the only wonder I use now the Tribute saved allows the purchase of nearly everything else.
For Good I don't use Skyscrapers , prisons or torture pits.
For evil I tend not to use good housing or the markets the make the towns too pretty.
 
Yeah, you get the people from the siren and it allows you to make bigger armies. I'll have to decide over those two depending on how much tribute I get. :)
 
I never bothered with building up the other towns, if I was playing Good I just impressed them and took the migrants and left them empty, if I was playing Evil I would take them over with my army and leave them alone.

It kind of depends if you are trying to get through the game as quickly as possible.  Gremxula's recommendations would probably get you through the game quicker, but I really like the graphics of the Volcano.  I preferred to use Fire/Lightning to kill the enemy's armies rather than using my creature.
 
Yeah, I want to just go through and take my time. I usually don't bother with the other towns unless I have some extra time and feel like building up. :)
 
Had an intencive weekends play and have changed my mind slightly Skyscrapers can be used by good gods.
And I forgot to mention that I use "walls of death" on some lands as my main defence tactic where the enemy invades my main village.
The enemy AI is quite stupid and will use an open route into your village even if protected by archers. The trick is to make it obvious to the AI so the walls don't get attacked often.
Heres a text map to show what I mean.
E =end of buildable wall.
GATE =Gate
    = Gap
# =Wall
A  =Archers on wall
P = Platoon of troops
. = Route of enemy troops /creature


E##GATE####AAAAAAAAAAAAA#######E
E        P  .................................................    E
E##AAAAAAAAAAAAAAAAAAAAAAA##....    E
E  .........................................................    E
E.....##########################E
......

This is rather crude but should give the idea.
The attackers can see a clear route to your town via the open gate  but they have to pass one platoon of archers twice  the second will finish them off but just in case of elete troops the ptatoons can hold them for more archer effect and as a final resort you can close the gate.
 
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