Zefire
New member
- Joined
- May 24, 2020
- Messages
- 3
Don't know if anyone needs this, but I thought I'd just post what I learned.
In the various Land scripts, SET_GLOBAL_LAND_BALANCE(5, 2.000000) controls how much wood you get from each tree. 5 is the setting for Trees-Wood and 2.000000 means each tree will produce 2x the wood.
SET_GLOBAL_LAND_BALANCE(VALUE, MULTIPLIER)
So here is how CREATE_NEW_TREE then works.
CREATE_NEW_TREE(Forest#, "X-Cord,Y-Cord",TreeType, ?, Rotation, TreeSizeStart, TreeSizeMax)
Forest#, Not sure why the game assigns a tree to a "forest" but it does. Think it has something to do with Villagers and chopping them down. Villagers can't chop down a tree that isn't in a "Forest"
TreeType
Value BaseWood Desc
0 700 Maple
1 500 Eucalyptus
2 700 Bonsai
3 350 Pine, Green
4 350 Pine,Yellow
5 800 Oak, Yellow
6 800 Oak Green
7 500 Birch
8 300 Palm, Straight
9 300 Palm, Crooked
10 300 Palm, Leafy
11 300 Palm, Woody
12 350 Pine, Dark Green
13 15 Bush, Yellow
14 15 Bush, Dark Green
15 15 Bush, Green
16 400 Evergreen, Dense
17 400 Evergreen, Sparse
18 700 Evergreen, Dense
19 700 Evergreen, Sparse
20 100 Fence Bush, Dark Green
21 100 Fence Bush, Light Green
22 0 Dead Tree
?, No idea what this does, but it's always 1. No noticeable effect with any other value.
Rotation, Self explanatory, Value of 0 will align it with X axis. Value of 1 Looks like it adds 30 degrees of angle but that's just a guess.
TreeSizeStart, is the what the tree starts at when the match starts
TreeSizeMax, is how big the tree will grow to. Any values over 1.0 will cause it to exceed the base wood values and size.
Another random fact. Those "Ancient Forest" contain a base of 15,000 wood, or 43 Green Pines trees if picked by hand. Villager foresters will also return the same amount to the village store. Also when those forest reduce in size, they will drop 1 Dark Green Pine sapling which can grow and spread. That being said, I usually replant "Ancient Forest" forest at the start of every game. It can produce quite a bit more wood then 15,000 if replanted and left to grow over time.
Anyone know what the other "SET_GLOBAL_LAND_BALANCE" does? Seems to be 0-6. 4 is villager speed. 6 is on each of the Skirmish maps but I can't tell what it does. Haven't tested 0-3 yet.
In the various Land scripts, SET_GLOBAL_LAND_BALANCE(5, 2.000000) controls how much wood you get from each tree. 5 is the setting for Trees-Wood and 2.000000 means each tree will produce 2x the wood.
SET_GLOBAL_LAND_BALANCE(VALUE, MULTIPLIER)
So here is how CREATE_NEW_TREE then works.
CREATE_NEW_TREE(Forest#, "X-Cord,Y-Cord",TreeType, ?, Rotation, TreeSizeStart, TreeSizeMax)
Forest#, Not sure why the game assigns a tree to a "forest" but it does. Think it has something to do with Villagers and chopping them down. Villagers can't chop down a tree that isn't in a "Forest"
TreeType
Value BaseWood Desc
0 700 Maple
1 500 Eucalyptus
2 700 Bonsai
3 350 Pine, Green
4 350 Pine,Yellow
5 800 Oak, Yellow
6 800 Oak Green
7 500 Birch
8 300 Palm, Straight
9 300 Palm, Crooked
10 300 Palm, Leafy
11 300 Palm, Woody
12 350 Pine, Dark Green
13 15 Bush, Yellow
14 15 Bush, Dark Green
15 15 Bush, Green
16 400 Evergreen, Dense
17 400 Evergreen, Sparse
18 700 Evergreen, Dense
19 700 Evergreen, Sparse
20 100 Fence Bush, Dark Green
21 100 Fence Bush, Light Green
22 0 Dead Tree
?, No idea what this does, but it's always 1. No noticeable effect with any other value.
Rotation, Self explanatory, Value of 0 will align it with X axis. Value of 1 Looks like it adds 30 degrees of angle but that's just a guess.
TreeSizeStart, is the what the tree starts at when the match starts
TreeSizeMax, is how big the tree will grow to. Any values over 1.0 will cause it to exceed the base wood values and size.
Another random fact. Those "Ancient Forest" contain a base of 15,000 wood, or 43 Green Pines trees if picked by hand. Villager foresters will also return the same amount to the village store. Also when those forest reduce in size, they will drop 1 Dark Green Pine sapling which can grow and spread. That being said, I usually replant "Ancient Forest" forest at the start of every game. It can produce quite a bit more wood then 15,000 if replanted and left to grow over time.
Anyone know what the other "SET_GLOBAL_LAND_BALANCE" does? Seems to be 0-6. 4 is villager speed. 6 is on each of the Skirmish maps but I can't tell what it does. Haven't tested 0-3 yet.