Skirmish

  • Thread starter Thread starter Alberath
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Alberath

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i have another question (well a few actually)
i wanted to ask a few basic things about general black and white things which are
why don't i see any "skirmish" option anywhere?
if you pick a creature you really can't change the type just the fur right?
and can you download creature minds? or is there no such thing?
 
I'm assuming that this is for BW2.

why don't i see any "skirmish" option anywhere?
- Because there isn't one.

if you pick a creature you really can't change the type just the fur right?
-You can change the skin. And the creature type if you use Wally's creature changer.

and can you download creature minds? or is there no such thing?
-The creaturemind file is somewhere in the profile. But since the creature is almost ready made no-one's gotten into saving them.
 

 
There's really no skirmish maps?
that's kinda weak...
i mean i was looking forward to playing as othere tribes
i hated the greek tribe in the first black and white (they sat around not doing anything
and simply eat alot)
two othere things is this "wally's creature changer" on this site?
and why don't people keep the pre-trained creatures?
 
There's really no skirmish maps?
that's kinda weak...
-no, there's no skirmish mode. Maps are available and need to be started as a new game.

http://www.bwfiles.com/files/filedriver.php?action=category&id=72

i mean i was looking forward to playing as other tribes
i hated the Greek tribe in the first black and white (they sat around not doing anything
and simply eat alot)
-There are mods available which will change the Greek tribe to another. Not all buildings are available for the other tribes so you get a mix.

http://www.bwfiles.com/files/filedriver.php?action=category&id=59

two other things is this "wally's creature changer" on this site?
-yes, but it might not work with the V1.2 patch.

and why don't people keep the pre-trained creatures?
-Probably because their not worth keeping. It's too easy to start a creature form scratch in BW2.
 
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