- Joined
- Nov 10, 2007
- Messages
- 651
Hi everyone, sorry for my absence. I'm pleased to say that my exams are over and i have 8 weeks to do nothing, so i thought i'd put my scripting/landscaping ability to the test. I'm starting a map called the "Kingdoms Campaign" that you may have seen mentioned around the site, particularly be me and Anglosaxon. Here are some ideas we drafted:
I've taken these things into consideration and began, but i'm breaking into it slowly, since this is a big thing to take on. I've managed to salvage an old, Norse castle-looking model and i've retextured it, since it didn't have its own texture. Needless to say, the model was bloody hard to find :upside
Here are some pictures of what i've got so far. Note that the landscape isn't necessarily where the mod will be set, but if you like the look of the landscape, say so. Please post your opinions on this plausable mod :yes[br][br]Added: [time]1246095978[/time]2 more pictures.[br][br]Added: [time]1246096101[/time]And another (Note, these pictures are just to display the land and the castles, they aren't to display the finished product, as a kingdom isn't a kingdom without a castle and a town :laugh:
i have a few more ideas -
as well as the two kingdoms, there are some small towns that are usually peaaceful. but when you attack them, they recruit small but elite sqaudrons of men who hide in the forest and ambush you.
the enemy can attack migrations, so you are forced to protect them with your own men.
when you are just about to send armies up the enemy city hill to attack, you get a cinimatic and the enemy lines up their soldiers at the top of a hill, with swordmen infront and archers behind. your soldiers have to be ready to attack up the hill and destroy the army.
Yeah, thats a great idea; like elite bodyguard platoons of about 15 men each (ofcourse, i know you like huge armies so there will be platoons of <200 ) It could be partially cutscene, but mostly fighting/building so every time a kingdom takes an island for example, it would show that capture and display a message like "Kingdom of Grimhael has taken Djag Island" then it would show the opinion of the opposing king. I can put actual voices into the game because i have realised i can just record speech into a music file (.ogg) and then just play that file, instead of playing a string from the main speech file. So the king could get really angry and send some elites to retake that island. Then if you upset one kingdom, they both team on you and you have to fend both of em off. Its gonna be hard, but i have spent ages making a challenge on one of my other maps and its really professional with custom voices. Anyway what do ya think? (I think Sigved and Fell would work, as they are the only regal looking models that are Norse. I suppose Fenrick could work better than Sigved however, because Sigved isnt really a realistic Norseman.)
EDIT: I wanted to use the long boat model to implement ships so the Norse can capture islands, and the King can escape. However, i'm not sure if that okay with Daxter. You never know, there may even be naval battles blush If there were ships, there would be shipbuilder platoons that would move to the coast with some resources, build a ship, sail to an island, leave the ship, take the island and then sail back. However i may make them disassemble the ship when they reach the island because there would be a mass of ships on the coast .
It would be like 2 small warring Norse kingdoms each with their own monarchy
kill their king and you take their kingdom or something
ooh or they could own territories, like little island outposts that each kingdom would battle over, and the king would have subjects and stuff. Oh this is gonna be great tongue
I've taken these things into consideration and began, but i'm breaking into it slowly, since this is a big thing to take on. I've managed to salvage an old, Norse castle-looking model and i've retextured it, since it didn't have its own texture. Needless to say, the model was bloody hard to find :upside
Here are some pictures of what i've got so far. Note that the landscape isn't necessarily where the mod will be set, but if you like the look of the landscape, say so. Please post your opinions on this plausable mod :yes[br][br]Added: [time]1246095978[/time]2 more pictures.[br][br]Added: [time]1246096101[/time]And another (Note, these pictures are just to display the land and the castles, they aren't to display the finished product, as a kingdom isn't a kingdom without a castle and a town :laugh: