Making a Waterfall

Daxter_06

New member
Joined
May 9, 2006
Messages
458
For all you scripters here's a piece that will allow you to create a waterfall.

Code:
  WaterfallPos = marker at {ENTER POSITION HERE}
  WaterFX = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 3 at {WaterfallPos} time -1

Enjoy!!

EDIT: Here's a screenie of a waterfall I added to one of my lands in ToTC.

 
Now that is cool. :yes

Been wondering how that was done.

How do you know what visual effects are available?
 
Opened up Lionhead's land1.chl file with MS Word, and unlike Wordpad it doesn't show the script variables, it shows constants and strings that were used.

I searched for Waterfall in the file and I found all these visual effects for the waterfall and the main one was "gp_s_physwaterfall.ves". There were others like "gp_s_waterfall_ground.ves", "gp_s_seaspray.ves" and "gp_s_waterripple.ves".
 
One extra thing about the waterfall is that it moves depending on the landscape.

If you set its scale to 10 and you a mountain shaped with turns and twists from the top to the bottom, then the waterfall will stay within those bounds until it reaches the bottom.
 
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