- Joined
- Mar 10, 2003
- Messages
- 2,923
In looking though the various balance files in the Data\Balance folder I found one called Game BalanceDefcon.txt.
It looks like this file is partly responsible for the opposing player's response to your actions. The actual response is writtten into the script, but this file triggers the various levels of actions taken.
I've posted the original code below so you can see the parameters. The one part of it which I think will have an overall effect on things is right at the bottom called "Decay" this I beleive is the amount the defon nunber decays over time naturally. At present it's a negative number, but I think that if it's changed to a postive number then the opposing player should get more aggressive as time goes on.
Now I haven't tried it yet soI don't know if you need to start a new game for it to take effect of just a new land. Plus unless you make some drastic changes to the script it will be hard to tell if it actualy does work.
Oh, if you do decide to try it, do make a backup of that file.
And post here if it does works. I'm curious
It looks like this file is partly responsible for the opposing player's response to your actions. The actual response is writtten into the script, but this file triggers the various levels of actions taken.
I've posted the original code below so you can see the parameters. The one part of it which I think will have an overall effect on things is right at the bottom called "Decay" this I beleive is the amount the defon nunber decays over time naturally. At present it's a negative number, but I think that if it's changed to a postive number then the opposing player should get more aggressive as time goes on.
Now I haven't tried it yet soI don't know if you need to start a new game for it to take effect of just a new land. Plus unless you make some drastic changes to the script it will be hard to tell if it actualy does work.
Oh, if you do decide to try it, do make a backup of that file.
And post here if it does works. I'm curious
Code:
//Defcon_Action
CASTING_AGGRESSIVE_EPIC_SPELLS 1.5
KILLING_ENEMY_TROOPS_INSIDE_INFLUENCE 0.5
KILLING_ENEMY_TROOPS_OUTSIDE_INFLUENCE 1
CREATURE_ATTACKING_BUILDINGS 1
CREATURE_ATTACKING_TROOPS 1
LARGE_MIGRATION_FROM_ENEMY_HOMETOWN 1
LARGE_MIGRATION_FROM_OTHER_TRIBE 0.5
SMALL_MIGRATION_FROM_ENEMY_HOMETOWN 0.25
CREATING_SEIGE_WEAPONS 0.25
CASTING_AGGRESSIVE_MIRACLES 0.5
BUILDING_AN_EPIC_WONDER 2
BUILDING_AN_ARMOURY 0.5
CREATING_PLATOONS 0.25
CASTING_RAIN_ON_ENEMY_CROPS -0.25
CASTING_NICE_SPELLS_ON_ENEMY -0.5
CASTING_SHIELD_ON_ENEMY -1
CREATURE_ENTERTAINING_ENEMIES -0.25
//Defcon_Remap
DEFCON_0 0 0
DEFCON_1 1 3
DEFCON_2 2 7
DEFCON_3 3 12
DEFCON_4 4 18
DEFCON_5 5 25
//Defcon_Constant
LARGE_MIGRATION_THRESHOLD 100
SIGMOID_SOFTNESS 0.005
DECAY -0.005