- Joined
- Aug 9, 2003
- Messages
- 35
It seems quite odd to me that when I place down a blueprint for a house, that its considered Evil. Yet villas and mansions are considered good. I really don't get it.. ???
Shinyturtle said:It seems quite odd to me that when I place down a blueprint for a house, that its considered Evil. Yet villas and mansions are considered good. I really don't get it.. ???
Question said:cool, interesting. hmmm
i also notice that if i put a tavern or smething else nice next to my villas little happy s appear above them. Yet when i put it down and check their happiness everyone's mood still seems to be so-so.
[alphaBeta] said:Houses and Hovels are evil structures. Both have essentially no impressiveness value and decrease happiness of structures nearby. They are, however, high capacity buildings. When placed near other dwellings, they induce a capacity bonus on one another. If you create a slum atmosphere with many packed into a small area, this bonus is rather dramatic. This is therefore a structure for evil gods - high capacity with low happiness to keep your alignment down.
The Villa is the neutral building - a balance of both. Putting them too close together gives a small happiness penalty to surrounding structures, but nowhere near that of the hovel or house. They also have a moderate impressiveness base. The Skyscraper is also in the middle somewhere depending on how you use it.
The Manor and Mansion are good buildings, both increasing happiness with high impressiveness ratings.
So... if you're building as a good god use villas mainly. The problem is that villas cannot be too close to one another so space them out. In between these spaces you should place manors. These manors allow you to use the extra space and actually raise the happiness of the structures further. Putting a temple amongst many houses raises the bonus further. Just be careful to keep industrial & military buildings away.
Building as an evil god is much easier. Just make an insane amount of hovels and pack them in. Placement of military and industrial buildings is not as important (or put them amongst the houses to drop happiness even more).