Good vs. Evil: Black and White 2

Joined
Aug 13, 2008
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It just occured to me that being good vs. being evil has giant repercussions on your strategy and gameplay length. Below are the good/bad things you get from being good/evil.

Good:

- less micromanagement because everyone comes to your city and you simply expand it

-harder to do as you go further along and become bettter at economy in the game because it really becomes required to have an army to survive

-economy is average because you need less breeders and thus less food, while focusing more on wood and iron to make great monuments

-easier when you're new because micromanagement is kept minimum.


Evil:

-more micromanagement because when you conquer another city you have to develop both that city and your main one

-easier to do as you become better at military in the game because later an army is required and conquering will require a whole slew of military campaigns

-economy is stronger because you need all types of resources (especially food) for a well run army

-harder in the beginning of the game if you're new as requires so much micromanagement that you get swamped by it.




Have any other good/bad things about being good/evil? If so please post them.





 
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