Godplex
New member
- Joined
- Feb 12, 2011
- Messages
- 25
Time for the GRAND unveiling of the project I've been working on over the weekend...
GOD ENGINE - A new API for programming robust, adaptive artificial intelligence into Black and White 2
The idea, and some of the implementation, was inspired by Daxter's God AI script.
So how does it differ from Daxter's original God AI?
It's been entirely rewritten from the ground up with a sexy new object-oriented design. This will allow the creation of MUCH more robust systems. God Engine is a full featured engine, rather than just a single AI, and it comes with an easy to use, high level API (Application Programming Interface) that allows ANYONE to take advantage of the engine's full power.
Sexy Engine Features:
- Capable of running many AI instances at once (without their data colliding)
- Capable of running many AI personalities at once
- Easily make new AI personalities with the simple API
Sexy API Features (MUCH more coming soon!)
- SUPER easy to use!
- Move the avatar (god hand) to an object with 1 line of code!
- Gather x number of resource from y object with 1 line of code! (then drop it off with 1 more)
- Cast x miracle on y object with 1 line of code!
- AI spends mana when casting miracles
- AI regenerates mana based on their worshipers (customizable)
As of this writing, all of the above have already been implemented; however, I don't feel it's quite complete enough to release. Also, I don't even know if anyone will use it being that the modding community is dead... but either way, I'm having a damn good time working on it! If one person ends up using it and liking it then it will have been worth my time (even if that one person is just me.)
I think I'll use this thread as a mini-blog about the development of God Engine, more updates coming soon.
GOD ENGINE - A new API for programming robust, adaptive artificial intelligence into Black and White 2
The idea, and some of the implementation, was inspired by Daxter's God AI script.
So how does it differ from Daxter's original God AI?
It's been entirely rewritten from the ground up with a sexy new object-oriented design. This will allow the creation of MUCH more robust systems. God Engine is a full featured engine, rather than just a single AI, and it comes with an easy to use, high level API (Application Programming Interface) that allows ANYONE to take advantage of the engine's full power.
Sexy Engine Features:
- Capable of running many AI instances at once (without their data colliding)
- Capable of running many AI personalities at once
- Easily make new AI personalities with the simple API
Sexy API Features (MUCH more coming soon!)
- SUPER easy to use!
- Move the avatar (god hand) to an object with 1 line of code!
- Gather x number of resource from y object with 1 line of code! (then drop it off with 1 more)
- Cast x miracle on y object with 1 line of code!
- AI spends mana when casting miracles
- AI regenerates mana based on their worshipers (customizable)
As of this writing, all of the above have already been implemented; however, I don't feel it's quite complete enough to release. Also, I don't even know if anyone will use it being that the modding community is dead... but either way, I'm having a damn good time working on it! If one person ends up using it and liking it then it will have been worth my time (even if that one person is just me.)
I think I'll use this thread as a mini-blog about the development of God Engine, more updates coming soon.