ego533
New member
- Joined
- May 10, 2011
- Messages
- 91
Does anyone have the old posts from the Planet Black and White wiki on the model format?
Extracting the models is evidently possible: [ http://forum.xentax.com/viewtopic.php?f=16&t=2634&hilit=black+and+white ]. The last post was a couple months ago. I think it is a whole different set of work to extract the bones, UV, etc..
I think this has been brought up before, but I can't find it anymore. Is this correct? : For the creature, it appears that the morph models are in the .csk files, the hair and hair model is in the .cha file. The .cbn file contains attributes of the creature (references to the sounds in the .lug files, animations apparently in an "lhq" format, etc.., does this contain the skeleton and bones?). The .css file contains models of the main body mesh (Or does this contain the bones?)
Using a hex editor and doing some stupid manual parsing, some of the files can be edited in a slightly useful way.. I always hated the derpy look of the 'Good' wolf; I think 'good' morph can basically just be removed to leave the regular morph in place.. just have the skin change.
Is there any relation of Black and White model formats to Fable? There doesn't appear to be a useful link to either Fable or Fable 2..
-ego533