RageTheSage
New member
- Joined
- Jul 8, 2005
- Messages
- 9
Ok, I'll admit, I haven't actually finished a complete game yet...I keep restarting and trying new things, so I haven't purchased each building yet
I'm wondering what effect each building has on it's surrounding buildings...just learned a few things from reading other posts and 'Did you know' signs
Civic
--------------
Altar- increases happiness, mana... miracles etc...
Tavern- increases happiness, place to spend free time
Graveyard- increases happiness
Nursery- increases birth rate, children will play here during the day letting the parents work more quickly since they aren't tagging along
Rest Home- increases ??,elderly move here freeing up housing for more population growth
Temple- increases happiness, worshippers increase mana charge at altar
University- ??
Baths- increases happiness
Amphitheatre- increases happiness, place to spend free time
Dwellings
----------
Villa- basic housing, balanced between happiness and capacity
House- simple housing, placed close together they get capacity bonus but cause unhappiness
Hovel- slum housing, placed close together they get capacity bonus but cause unhappiness
Manor- low capacity, but increased happiness and impressiveness
Mansion- lowest capacity, but increased happiness and impressiveness
Skyscrapers- stackable, can house many in a small space but stacked too tall causes unhappiness(Plus, one epic can wipeout all your housing)
Embellishments
--------------------
Punishment Spike- increased productivity, decreased happiness (great for improving refineries and epics)
Lamp- ??
Garden(meadow)- increased happiness, creates livestock, place to spend free time
Well- increased happiness, ??
Fertility Statue- increased birth rate
Column- ??
Naming Fountain- name your villagers
Torture Pit- ??
Industrial
--------------
Storehouse- safely stores resources, left outside of this they slowly decrease in number
Field- grows grain...
Creature Pen- creatures pen...
Pot Market- villagers will decorate their homes with pots
Plant Market-yaddayadda...
Statue Market-yadda...
Granary- place to refine grain, increasing yield from fields
Prison-??
Lumber Mill- place to refine wood, increasing yield from trees
Armory- recruit swordsman
Ranged Armory- recruit archers
Siege Workshop- recruit siege weapons
Smelter- place to refine ore, increasing yield from mines
As you can see, I haven't figured them all out yet(and may have a few wrong) if you can add anything or make any corrections, please do
I'm wondering what effect each building has on it's surrounding buildings...just learned a few things from reading other posts and 'Did you know' signs
Civic
--------------
Altar- increases happiness, mana... miracles etc...
Tavern- increases happiness, place to spend free time
Graveyard- increases happiness
Nursery- increases birth rate, children will play here during the day letting the parents work more quickly since they aren't tagging along
Rest Home- increases ??,elderly move here freeing up housing for more population growth
Temple- increases happiness, worshippers increase mana charge at altar
University- ??
Baths- increases happiness
Amphitheatre- increases happiness, place to spend free time
Dwellings
----------
Villa- basic housing, balanced between happiness and capacity
House- simple housing, placed close together they get capacity bonus but cause unhappiness
Hovel- slum housing, placed close together they get capacity bonus but cause unhappiness
Manor- low capacity, but increased happiness and impressiveness
Mansion- lowest capacity, but increased happiness and impressiveness
Skyscrapers- stackable, can house many in a small space but stacked too tall causes unhappiness(Plus, one epic can wipeout all your housing)
Embellishments
--------------------
Punishment Spike- increased productivity, decreased happiness (great for improving refineries and epics)
Lamp- ??
Garden(meadow)- increased happiness, creates livestock, place to spend free time
Well- increased happiness, ??
Fertility Statue- increased birth rate
Column- ??
Naming Fountain- name your villagers
Torture Pit- ??
Industrial
--------------
Storehouse- safely stores resources, left outside of this they slowly decrease in number
Field- grows grain...
Creature Pen- creatures pen...
Pot Market- villagers will decorate their homes with pots
Plant Market-yaddayadda...
Statue Market-yadda...
Granary- place to refine grain, increasing yield from fields
Prison-??
Lumber Mill- place to refine wood, increasing yield from trees
Armory- recruit swordsman
Ranged Armory- recruit archers
Siege Workshop- recruit siege weapons
Smelter- place to refine ore, increasing yield from mines
As you can see, I haven't figured them all out yet(and may have a few wrong) if you can add anything or make any corrections, please do