Another "Which alignment are you?" thread

ch1m3r4

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I'm sure it already exists, but I've already resurrected two threads from the depths of hell; I don't want to make it a habit.

So, what is everyone's preferred alignment? Describe your play style, and be detailed!

For me, it depends on my creature.

- With the tiger, I can go either way.

- With the lion, I have to be good, though I am tempted to go evil with him just once.

- Without a graphics card that can even so much as display fur, I can't stand the look of the wolf

- I used to adore the cow, but then I sent him into a fight, after spending an hour getting his fitness and muscle to 100%, and making sure he was rested and fed. The cow is a terrible creature combatant. Great for setting fire to villages and eating children, though.

- I replaced the ape with the awesomely grotesque zombie ape, so I play evil with him.

As a good player, I generally buy up all of the pretty tribute items, and save tribute by not buying military items, offensive miracles, etc. I generally build sprawling townships, so I make sure to balance my town layout with creature accessibility. I try to overlap "fun" bubbles and separate industry from residency. I do max out my creature's combat and keep him fit, though, because I do need some defense without any soldiers, after all. I usually just have him help "around the house" though. Sometimes I buy the Siren epic, but hardly ever use it.

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As an evil player, I buy hovels, houses, and skyscrapers for housing, and pack everything in as tightly as possible, making sure to keep my military and industrial buildings as close to my housing as possible. I plan for not having my creature able to move around in the city proper by building in such a way that he at least has access to the outskirts from all angles.

Since I don't plan on winning by impressiveness, I focus a lot on initial town layout, because despite the fact that you've got hovel-slums, at least one town will be impressed enough to join you. I start by cramming hovels and houses together around the Town Centre (I remake the circle around it so that it's more circular and less amoeba-like). From there, I build a nursery or two, and pack my skyscrapers nearby, usually stacking them low so that I can put more side-by-side. I leave enough room for Torture Pits, military, and industry bubbles to overlap the residency.

Sometimes my layout gives me enough bonus to attract one or two settlements or towns. If that's the case, I usually reject them and watch them die and/or feed them to my creature, or let my creature kill them outright. If I'm building an epic, though (usually earthquake, but sometimes volcano if I'm feeling frisky), I'll accept them and put them in prisons until my epic is done, then I force them to worship at the epic until their dying days.

I always keep my creature physically fit when I'm evil, because I use him as a siege weapon. When I take over a town through military might, I make sure that the villagers have the very basics, then I stack skyscrapers near a nursery and get them breeding; because I then use them as "slave labour" for my epics, or I use their children for mana.
 
good is pretty freakin awesome, then the towns look more historically accurate, and the soldiers just look awesome. I ussually have to change the building capacties of the homes because i dont like buildng the skyscraper. When I play with a different mod though, i try to stay neutral, which is pretty hard. :laugh2
 
I try to stay neutral but I always manage to be good :angel.
Allthough it's senselessly fun to be evil and the creatures and hand look awesome, it's just a bit hard to win as an evil god :devil.
 
Albalrogue said:
I try to stay neutral but I always manage to be good :angel.
Allthough it's senselessly fun to be evil and the creatures and hand look awesome, it's just a bit hard to win as an evil god :devil.

Actually, I find it nearly impossible to complete the final land as good. You're already forced to take over one town by force in order to obtain enough ore for your buildings. I've done it once, and I don't think I'll ever do it again. It's simply easier to just neglect your town's needs, force them to breed like rabbits, and then build massive armies to overwhelm the Aztecs.
 
its like revenge, thats how I see it. I just make the biggest army ever and mop the florrs with them.
 
to make it more challenging i limit myself to 10 soldiers and 20 archers per village i capture. i play a sort of goodish neutral. i tie up my creature on the other side of the island, then begin work.

i build a town square out of roads, put an amphitheatre in it, and build hundreds of villas, manors and mansions around it. i keep my villa:manor:mansion ratio to about 5:2:1, and i build little else except villas, manors and mansions.

i capture towns if im short on resources, then raze them and rebuild them to the same specs as my captial, only smaller. if needed i wall the cities and have rocks on standby.

by doing this i make sure that im good, while killing any enemy stupid enough to even think about crossing into my glorious and illustrious empire. :angry i accept any migrants, and then make them all into farmers to make sure that my greeks stay as the master race.

 
Albalrogue said:
I try to stay neutral but I always manage to be good :angel.
Allthough it's senselessly fun to be evil and the creatures and hand look awesome, it's just a bit hard to win as an evil god :devil.
It's funny, because in BW1, it was too hard to win as good. =P

I have two profiles. One good, one evil.
 
if you want to be neutral, when the migraters come to your city, you can kill them with soldiers and that wont make you any evil nor good. :woot
 
Albalrogue said:
I try to stay neutral but I always manage to be good :angel.
Allthough it's senselessly fun to be evil and the creatures and hand look awesome, it's just a bit hard to win as an evil god :devil.

too right. you cant be neutral, because if you just want to 'get along' with citizens, you have to build all sorts of stuff for them.

and being evil is pointless, if fun. i tried to be evil, but i ended up beign good for the first 30 minutes or so to build up a huge city, then massacre them. the problem is obvious; this doesnt get you anywhere.

:devil then theres the 'always be evil' tactic. it doesnt work at all. imagine that, to be evil, you have to kill people randomly and ignore their desires. if you dont build housing, your people wont breed, and you will have no citizens. your city may be attacked, but if you have no people you cant make worshippers to sacrifice and you cant make soldiers so you cant defend yourself. eventually your town becomes a self consuming waste land, where people are born to die, and barely anything is produced. so evil is (surprisingly) harder than good.

:angel i suppose the easiest option (which, i belive, is the most common) is to be good, build up huge cities and impress the small villages, take their resources, then use your happy soldiers to attack and capture the largest towns. i do this almost all the time, and i end up 100% good at the end. for some reason taking over towns doesnt make you very evil.

i suppose a fun challenge would be to keep yourself below 50% evil and try to win all the lands.
 
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