Alberath
Guest
This is just what I've seen so far of the game if I'm wrong about any of it feel free to point it out.
Desires and needs
"free time" go into sun dial mode and rotate until the hand is pointing to the sad and smiley face
"sleep" go into sun dial mode and rotate until the hand is pointing at the zZ sign just past the moon
"Breed" you might have to many men in the military so there's no one to breed but woman dis-ban a group and make male breeders
"Mercy" well for this one you might want to STOP killing them or STOP your creature from killing them and it should go down
"Mana" simply create 2 or 3 worshipers and it will go down
"Homes" most of the time they simple want houses but if there's a different building on the village center (such as a store house) that's probably what they want
"Ore" its best when you start a land to create a smelter or 2 and a few refiners right away to take full advantage of local mines
"food" granary's aren't needed the second you start but as you grow creating granary's (2-3) can minimize field space so you have more room to build
"wood" its best to create a mill and refiners as soon as possible although wood is never to scarce its best to have a solid amount of it
Creature basics
i found it much easier to teach your creature in this one. once you get to the creature gold scroll and choose to slap him or pet him when he wants to eat a person basically teaches him good or evil from that point on but you can still force him to do things control of the creature is introduced through new leashes.
"Free will leash"
"Gatherer leash"
"Entertainer leash"
"Builder leash"
"Soldier leash"
free will leash is what it sounds like he goes around doing his own thing where it be evil or good depending on how you taught him.
Gatherer leash is also what it sounds like the creature will gather any resource wood, ore, food but you can attach his leash to lets say a field of grain and he'll gather all grain within the green ring that appears
Entertainer leash i personally have found no real need for it but if you put him on the leash he'll dance with and entertain your villagers
Builder leash is useful every so often your creature will build any thing you attach him to and any other building within the blue ring radius (useful for finishing walls outside your influence"
Soldier leash this is how it sounds while the least 3 leashes are things for good gods this is only for evil gods (like the leash of aggression in the first one) when on this leash its better to have already placed him near a village you wanted destroyed he'll attack anything you click on from walls and gates to platoons of enemy soldiers useful if your taking on a fortress under maned
Good and Evil
Unlike the first one its as easy to be good as it is to be evil if you want to be evil id advise you from killing your own people you'll need them instead create many male breeders and set all the woman to work in fields and refineries create armories and gather a lot of ore. being a good god is almost simpler just create make huge cities to increase impressiveness to win over villages they'll migrate to you never ignore desires or needs of your people either.
So to simplify it
Evil-create many male breeder put the rest of the males in the army put all the woman to work in refiners and gathering ore and food and to take over villages simply attack them
Good-create huge city with safe walls and maybe a small military force for defence ONLY expand to take over villages and never ignore peoples needs or desires
Desires and needs
"free time" go into sun dial mode and rotate until the hand is pointing to the sad and smiley face
"sleep" go into sun dial mode and rotate until the hand is pointing at the zZ sign just past the moon
"Breed" you might have to many men in the military so there's no one to breed but woman dis-ban a group and make male breeders
"Mercy" well for this one you might want to STOP killing them or STOP your creature from killing them and it should go down
"Mana" simply create 2 or 3 worshipers and it will go down
"Homes" most of the time they simple want houses but if there's a different building on the village center (such as a store house) that's probably what they want
"Ore" its best when you start a land to create a smelter or 2 and a few refiners right away to take full advantage of local mines
"food" granary's aren't needed the second you start but as you grow creating granary's (2-3) can minimize field space so you have more room to build
"wood" its best to create a mill and refiners as soon as possible although wood is never to scarce its best to have a solid amount of it
Creature basics
i found it much easier to teach your creature in this one. once you get to the creature gold scroll and choose to slap him or pet him when he wants to eat a person basically teaches him good or evil from that point on but you can still force him to do things control of the creature is introduced through new leashes.
"Free will leash"
"Gatherer leash"
"Entertainer leash"
"Builder leash"
"Soldier leash"
free will leash is what it sounds like he goes around doing his own thing where it be evil or good depending on how you taught him.
Gatherer leash is also what it sounds like the creature will gather any resource wood, ore, food but you can attach his leash to lets say a field of grain and he'll gather all grain within the green ring that appears
Entertainer leash i personally have found no real need for it but if you put him on the leash he'll dance with and entertain your villagers
Builder leash is useful every so often your creature will build any thing you attach him to and any other building within the blue ring radius (useful for finishing walls outside your influence"
Soldier leash this is how it sounds while the least 3 leashes are things for good gods this is only for evil gods (like the leash of aggression in the first one) when on this leash its better to have already placed him near a village you wanted destroyed he'll attack anything you click on from walls and gates to platoons of enemy soldiers useful if your taking on a fortress under maned
Good and Evil
Unlike the first one its as easy to be good as it is to be evil if you want to be evil id advise you from killing your own people you'll need them instead create many male breeders and set all the woman to work in fields and refineries create armories and gather a lot of ore. being a good god is almost simpler just create make huge cities to increase impressiveness to win over villages they'll migrate to you never ignore desires or needs of your people either.
So to simplify it
Evil-create many male breeder put the rest of the males in the army put all the woman to work in refiners and gathering ore and food and to take over villages simply attack them
Good-create huge city with safe walls and maybe a small military force for defence ONLY expand to take over villages and never ignore peoples needs or desires