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Daxter_06

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Joined
May 9, 2006
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458
UPDATE ON THE EPIC CINEMATICS
Code:
define script HurricaneScript

begin script HurricaneScript
oTown = 0
hEpic = 0
oHurricane = 0
oVisual = 0
oVisual2 = 0
oVisual3 = 0
HurricanePos = 0

start

oTown = get town with id 0

begin loop
	oHurricane = 0
	hEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_HURRICANE at {oTown} radius 200
	if hEpic left clicked or hEpic right clicked
		wait 1 second
		if wonder in hand
		begin loop
		if wonder fire near hand position radius 0.5
                                HurricanePos = marker at hand position
		oHurricane = create hurricane at {HurricanePos} player 0 direction {0, 0, 75}
		begin cinema
                                wait 2 seconds
                                move camera focus to {oHurricane} time 5
                                move camera position to {oHurricane} time 5
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 3
                                wait 3 seconds
                                set fade in time 1
                                start music "egypt_chant"
                                set camera focus to {hEpic}+{0,10,0}
                                set camera position to {hEpic}+{25,10,5}
                                wait 5 seconds
                                invoke hEpic EPIC_WONDER_STAGE_1
                                wait 2 seconds
                                move camera focus to {hEpic}+{0,20,0} time 5
                                move camera position to {hEpic}+{25,20,5} time 5
                                wait 2 seconds
                                invoke hEpic EPIC_WONDER_STAGE_2
                                wait 1 second
                                move camera focus to {hEpic}+{0,30,0} time 5
                                move camera position to {hEpic}+{25,30,5} time 5
                                enable predefined sky "hurricane" time 5
                                wait 2 seconds
                                invoke hEpic EPIC_WONDER_STAGE_3
                                invoke hEpic EPIC_WONDER_STAGE_4
                                invoke hEpic EPIC_WONDER_STAGE_5
                                invoke hEpic EPIC_WONDER_STAGE_6
                                invoke hEpic EPIC_WONDER_STAGE_7
                                invoke hEpic EPIC_WONDER_STAGE_8
                                invoke hEpic EPIC_WONDER_STAGE_9
                                invoke hEpic EPIC_WONDER_STAGE_10
                                wait 2.5 seconds
                                move camera focus to {hEpic}+{0,140,0} time 1
                                oVisual = create visual effect VISUAL_EFFECT_HURRICANE_BEAM on hEpic time 1
                                oVisual2 = create visual effect VISUAL_EFFECT_HURRICANE_PULSE on hEpic time 1
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 3
                                wait 3 seconds
                                set fade in time 1
                                invoke oHurricane EPIC_WONDER_STAGE_START_BEAM
                                oVisual3 = create visual effect VISUAL_EFFECT_HURRICANE_BEAM at {HurricanePos} time -1
                                set camera focus to {oHurricane}
                                set camera position to {oHurricane}+{0,60,40}
                                wait 5 seconds
                                invoke oHurricane EPIC_WONDER_STAGE_END_BEAM
                                wait 5 seconds
                                stop music with fadetime 1
                                wait 1.5 seconds
                                stop visual effect oVisual3
                                start music "hurricane_music"
                                set camera focus to {oHurricane}
                                set camera position to {oHurricane}+{200,150,200}
                                invoke oHurricane EPIC_START_GROUND_SWIRL
				invoke oHurricane EPIC_START_TOP_SWIRL
                                wait 3 seconds
                                set camera focus to {oHurricane}+{0,250,0}
                                set camera position to {oHurricane}+{55,260,0}
                                wait 3 seconds
                                move camera focus follow oHurricane
                                move camera position follow oHurricane
				invoke oHurricane EPIC_CREATE_CLOUDS
				invoke oHurricane EPIC_SET_CLOUDS_STORM
				wait 10 seconds
                                set camera focus follow oHurricane
                                set camera position follow oHurricane offset {60,100,80}
				invoke oHurricane EPIC_ENTER_TORNADO
				invoke oHurricane EPIC_MOVE_TORNADO
				invoke oHurricane EPIC_ENABLE_TORNADO_DESTRUCTION
				wait 22 seconds
				invoke oHurricane EPIC_DISABLE_TORNADO_DESTRUCTION
				invoke oHurricane EPIC_STOP_TORNADO
				invoke oHurricane EPIC_EXIT_TORNADO
				invoke oHurricane EPIC_CLEAR_CLOUDS
				invoke oHurricane EPIC_END_TORNADO
				delete oHurricane
                              end cinema
                                enable predefined sky "mainsky" time 5
                                invoke hEpic EPIC_WONDER_STAGE_LAST
                                clear right clicked object
                                clear right clicked position
                                clear left clicked object
                                clear left clicked position
				oHurricane = 1
			end if
			until oHurricane == 1 or key KB_ESC down
		end loop
		end if
	end if
end loop

end script HurricaneScript
 
Code:
define script VolcanoScript

begin script VolcanoScript

oTown = 0
vEpic = 0
oVolcano = 0
oVisual = 0
oVisual2 = 0
oVisual3 = 0
oVisual3Pos = 0
oVisual4 = 0
oVisual5 = 0
oVisual6 = 0
oVisual7 = 0
oVisual8 = 0
oVisual9 = 0
oVisual10 = 0
oVisual11 = 0
oVisual12 = 0
oVisual13 = 0
oVisual14 = 0
oVisual15 = 0
VolcanoPos = 0
VolcanoMixer = 0

start
VolcanoMixer = create mixer
set mixer VolcanoMixer channel AUDIO_MIXER_CHANNEL_SCRIPT_SFX to 0.0 with fadetime 3
oTown = get town with id 0

begin loop
	oVolcano = 0
	vEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_VOLCANO at {oTown} radius 200
	if vEpic left clicked or vEpic right clicked
		wait 1 second
		if wonder in hand
		begin loop
			if wonder fire near hand position radius 0.5
                                VolcanoPos = marker at hand position
				oVolcano = create volcano at hand position player 0
                             begin cinema
                                enable atmos sound
                                wait 2 seconds
                                move camera focus to {oVolcano} time 5
                                move camera position to {oVolcano} time 5
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 3
                                wait 3 seconds
                                set fade in time 1
                                start music "norse_chant_vocal"
                                set camera focus to {vEpic}+{0,10,0}
                                set camera position to {vEpic}+{25,10,5}
                                wait 4.2 seconds
                                invoke vEpic EPIC_WONDER_STAGE_1
                                wait 1 second
                                move camera focus to {vEpic}+{0,20,0} time 5
                                move camera position to {vEpic}+{25,20,5} time 5
                                wait 2 seconds
                                invoke vEpic EPIC_WONDER_STAGE_2
                                wait 2 seconds
                                move camera focus to {vEpic}+{0,30,0} time 5
                                move camera position to {vEpic}+{25,30,5} time 5
                                enable predefined sky "volcano" time 5
                                wait 2 seconds
                                invoke vEpic EPIC_WONDER_STAGE_3
                                invoke vEpic EPIC_WONDER_STAGE_4
                                invoke vEpic EPIC_WONDER_STAGE_5
                                invoke vEpic EPIC_WONDER_STAGE_6
                                invoke vEpic EPIC_WONDER_STAGE_7
                                invoke vEpic EPIC_WONDER_STAGE_8
                                invoke vEpic EPIC_WONDER_STAGE_9
                                invoke vEpic EPIC_WONDER_STAGE_10
                                invoke vEpic EPIC_WONDER_STAGE_START_BEAM
                                wait 2.5 seconds
                                move camera focus to {vEpic}+{0,170,0} time 1
                                oVisual = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM on vEpic time 1
                                oVisual2 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_UP on vEpic time 1
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 3
                                wait 3 seconds
                                set camera focus to {oVolcano}+{0,50,0}
                                set camera position to {oVolcano}+{0,90,80}
                                set fade in time 3
                                wait 1 second
                                stop visual effect oVisual
                                stop visual effect oVisual2
                                move camera focus to {oVolcano} time 5
                                stop music with fadetime 1
                                oVisual3 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM at {VolcanoPos} time -1
                                attach atmos "Beam_of_light_Start_01" to camera range 400
                                wait 2 seconds
                                oVisual4 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,300,0} time 1
                                oVisual10 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,305,0} time 1
                                attach atmos "Decay_Charge_spell" to camera range 400
                                wait 6 seconds
                                oVisual5 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,300,0} time 1
                                oVisual11 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,305,0} time 1
                                attach atmos "Decay_Charge_spell" to camera range 400
                                wait 6 seconds
                                oVisual6 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,300,0} time 1
                                oVisual12 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,305,0} time 1
                                attach atmos "Decay_Charge_spell" to camera range 400
                                invoke oVolcano EPIC_START_SHOCKWAVE
                                start music "volcano_music"
                                wait 1 second
				invoke oVolcano EPIC_START_RISING
                                set camera roll 45 time -1
                                set camera position to {oVolcano}+{10,210,50}
                                wait 5 seconds
                                oVisual7 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,300,0} time 1
                                oVisual13 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,305,0} time 1
                                attach atmos "Decay_Charge_spell" to camera range 400
                                wait 2 seconds
                                oVisual8 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,300,0} time 1
                                oVisual14 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,305,0} time 1
                                attach atmos "Decay_Charge_spell" to camera range 400
                                set camera roll 0 time -10
                                set camera focus to {oVolcano}+{0,40,0}
                                set camera position to {oVolcano}+{0,40,42}
				wait 7 seconds
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                wait 1 second
                                set camera focus to {oVolcano}
                                set camera position to {oVolcano}+{0,80,40}
                                oVisual9 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,300,0} time 1
                                oVisual15 = create visual effect VISUAL_EFFECT_EPIC_VOLCANO_BEAM_PULSE_DOWN at hand position+{0,305,0} time 1
                                attach atmos "Decay_Charge_spell" to camera range 400
                                set camera roll -20 time -1
                                wait 3 seconds
                                stop visual effect oVisual3
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
				invoke oVolcano EPIC_START_BUBBLING_LAVA
				invoke oVolcano EPIC_START_LAVA
                                wait 6 seconds
                                set camera position to {oVolcano}+{0,80,40}
				invoke oVolcano EPIC_START_ASH
				invoke oVolcano EPIC_START_SMOKE
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                set camera focus to {oVolcano}
                                set camera position to {oVolcano}+{0,80,80}
				invoke oVolcano EPIC_START_ROCK_SHOWER
				invoke oVolcano EPIC_SPAWN_ROCKS
                                wait 5 seconds
                                attach atmos "explosion_03" to camera range 400
                                set camera position to {oVolcano}+{0,120,120}
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                set camera roll 0 time -100
                                wait 5 seconds
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                                wait 7 seconds
                                invoke oVolcano EPIC_START_EXPLOSION
                                invoke oVolcano EPIC_FLASH
                              end cinema
                                enable predefined sky "mainsky" time 5
				wait 30 seconds
				invoke oVolcano EPIC_STOP_ASH
				invoke oVolcano EPIC_STOP_SMOKE
				invoke oVolcano EPIC_END_ROCK_SHOWER
				invoke oVolcano EPIC_START_FALLING
				invoke oVolcano EPIC_STOP_BUBBLING_LAVA
				wait 10 seconds
				invoke oVolcano EPIC_STOP_LAVA
				wait 5 seconds
				delete oVolcano
                                invoke vEpic EPIC_WONDER_STAGE_LAST
                                clear right clicked object
                                clear right clicked position
                                clear left clicked object
                                clear left clicked position
                               oVolcano = 1
                               else oVolcano = 0
                               end if
                              until oVolcano == 1 or key KB_ESC down
		       end loop
		end if
	end if
end loop
end script VolcanoScript
 
Code:
define script Earthquake Script

begin script EarthquakeScript

oTown = 0
eEpic = 0
oEarthquake = 0
oVisual = 0
oVisual2 = 0
oVisual3 = 0
EarthquakePos = 0

start

oTown = get town with id 0

begin loop
	oEarthquake = 0
	eEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_EARTHQUAKE at {oTown} radius 200
	if eEpic left clicked or eEpic right clicked
		wait 1 second
		if wonder in hand
		begin loop
			if wonder fire near hand position radius 0.5
                                EarthquakePos = marker at hand position
				oEarthquake = create earthquake start hand position  end hand position player 0							
                             begin cinema
                                wait 2 seconds
                                move camera focus to {oEarthquake} time 5
                                move camera position to {oEarthquake} time 5
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 3
                                wait 3 seconds
                                set fade in time 1
                                start music "greek_chant_vocal"
                                set camera focus to {eEpic}+{0,10,0}
                                set camera position to {eEpic}+{25,10,5}
                                wait 5 seconds
                                invoke eEpic EPIC_WONDER_STAGE_1
                                wait 2 seconds
                                move camera focus to {eEpic}+{0,20,0} time 5
                                move camera position to {eEpic}+{25,20,5} time 5
                                wait 2 seconds
                                invoke eEpic EPIC_WONDER_STAGE_2
                                wait 1 second
                                move camera focus to {eEpic}+{0,30,0} time 5
                                move camera position to {eEpic}+{25,30,5} time 5
                                enable predefined sky "earthquake" time 5
                                wait 2 seconds
                                invoke eEpic EPIC_WONDER_STAGE_3
                                invoke eEpic EPIC_WONDER_STAGE_4
                                invoke eEpic EPIC_WONDER_STAGE_5
                                invoke eEpic EPIC_WONDER_STAGE_6
                                invoke eEpic EPIC_WONDER_STAGE_7
                                invoke eEpic EPIC_WONDER_STAGE_8
                                invoke eEpic EPIC_WONDER_STAGE_9
                                invoke eEpic EPIC_WONDER_STAGE_10
                                invoke eEpic EPIC_WONDER_STAGE_START_BEAM
                                wait 2.5 seconds
                                move camera focus to {eEpic}+{0,140,0} time 1
                                oVisual = create visual effect VISUAL_EFFECT_EARTHQUAKE_BEAM on eEpic time -10
                                oVisual2 = create visual effect VISUAL_EFFECT_EARTHQUAKE_BEAM_PULSE on oVisual time -10
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 3
                                wait 3 seconds
                                stop visual effect oVisual
                                stop visual effect oVisual2
                                set fade in time 1
                                oVisual3 = create visual effect VISUAL_EFFECT_EARTHQUAKE_BEAM at {EarthquakePos} time -15
                                set camera focus to {oEarthquake}
                                set camera position to {oEarthquake}+{5,60,-20}
                                wait 6 seconds
                                invoke oEarthquake EPIC_WONDER_STAGE_END_BEAM
                                wait 5 seconds
                                stop music with fadetime 1
                                wait 1.5 seconds
                                start music "earthquake_music"
                                stop visual effect oVisual3	
                                wait 0.5 seconds
                                set camera focus follow oEarthquake offset {0,9,0}
                                set camera position follow oEarthquake offset {0,13,-12}
                                invoke oEarthquake EPIC_START_SINKING		
                                invoke oEarthquake EPIC_START_CRACKING
				invoke oEarthquake EPIC_START_SHIFTING
				invoke oEarthquake EPIC_CRUMBLE_BUILDINGS
				invoke oEarthquake EPIC_START_STEAM
				invoke oEarthquake EPIC_PULSE_UP
                                wait 20 seconds
                                set camera focus to {EarthquakePos}+{-50,0,0}
                                move camera position to {EarthquakePos}+{-50,120,0} time 20
                                wait 20 seconds
                              end cinema
                                enable predefined sky "mainsky" time 5
				wait 55 seconds
				invoke oEarthquake EPIC_PULSE_DOWN
				invoke oEarthquake EPIC_START_CLOSING
				invoke oEarthquake EPIC_ADD_NAVIGATION
				wait 20 seconds
				invoke oEarthquake EPIC_REMOVE_NAVIGATION
                                invoke eEpic EPIC_WONDER_STAGE_LAST
                                clear right clicked object
                                clear right clicked position
				delete oEarthquake
				oEarthquake = 1
			end if
			until oEarthquake == 1 or key KB_ESC down
		end loop
		end if
	end if
end loop

end script EarthquakeScript
 
Code:
define script Sirenscript(nTown)

begin script SirenScript(nTown)
oTown = get town with id 0
Star = 0
sEpic = 0
oSiren = 0
SirenPos = 0
StarNymph = 0
StarVillager = 0
oVisual = 0
oVisual2 = 0
eTown = 0

start

eTown = get town with id nTown
begin loop
	oSiren = 0
	sEpic = get SCRIPT_OBJECT_TYPE_WONDER EPIC_WONDER_NUMBER_SIREN at {oTown} radius 200
	if sEpic left clicked or sEpic right clicked
              wait 1 second
		if wonder in hand
		begin loop
		if wonder fire near hand position radius 0.5
                                       SirenPos = marker at hand position
		oSiren = create siren at hand position player 0
		       begin cinema
                           invoke oSiren EPIC_WONDER_STAGE_END_BEAM
                                stop visual effect oSiren
                                enable global influence
                                wait 2 seconds
                                move camera focus to {oSiren} time 5
                                move camera position to {oSiren} time 5
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 3
                                wait 3 seconds
                                set fade in time 1
                                start music "japanese_chant"
                                set camera focus to {sEpic}
                                set camera position to {sEpic}+{20,5,5}
                                wait 2 seconds
                                stop visual effect oVisual
                                invoke sEpic EPIC_WONDER_STAGE_1
                                wait 2 seconds
                                move camera focus to {sEpic}+{0,20,0} time 5
                                move camera position to {sEpic}+{20,20,5} time 5
                                wait 2 seconds
                                invoke sEpic EPIC_WONDER_STAGE_2
                                wait 1 second
                                move camera focus to {sEpic}+{0,35,0} time 5
                                move camera position to {sEpic}+{20,35,5} time 5
                                wait 2 seconds
                                invoke sEpic EPIC_WONDER_STAGE_3
                                wait 1 second
                                invoke sEpic EPIC_WONDER_STAGE_4
                                enable predefined sky "siren" time 5
                                wait 2 seconds
                                invoke sEpic EPIC_WONDER_STAGE_5
                                invoke sEpic EPIC_WONDER_STAGE_6
                                invoke sEpic EPIC_WONDER_STAGE_7
                                invoke sEpic EPIC_WONDER_STAGE_8
                                invoke sEpic EPIC_WONDER_STAGE_9
                                invoke sEpic EPIC_WONDER_STAGE_10
                                invoke sEpic EPIC_WONDER_STAGE_START_BEAM
                                wait 2.5 seconds
                                move camera focus to {sEpic}+{0,170,0} time 1
                                oVisual = create visual effect VISUAL_EFFECT_WONDER_SIREN_BEAM at {sEpic}+{0,40,0} time -10
                                wait 2 seconds
                                set fade red 255 green 255 blue 255 time 3
                                wait 3 seconds
                                invoke sEpic EPIC_WONDER_STAGE_END_BEAM
                                set fade in time 1
                                set camera focus to {oSiren}
                                set camera position to {oSiren}+{0,60,40}
		wait 2 seconds
                                invoke oSiren EPIC_BEAM_DOWN
                                play string sound "Beam_of_light_Start_01"
		invoke oSiren EPIC_MOVE_VILLAGERS
                                wait 2 seconds
                                play string sound "Beam_of_light_Loop_07"
                                stop visual effect oVisual2
                                wait 4 seconds
		invoke oSiren EPIC_SHOW_SIREN
                                wait 1 second
		set camera focus to {SirenPos}+{0,20,0}
		set camera position to {SirenPos}+{0,80,10}
                                wait 3 seconds
		start music "sirensong"
		wait 8.5 seconds
		move camera position to {oSiren}+{0,60,10} time 5
		wait 5 seconds
                                StarNymph = get oSiren star EPIC_OBJECT_NYMPH
                                StarNymph = StarVillager
                                StarVillager = get living villager at {SirenPos} radius oSiren
                                StarVillager = get oSiren star EPIC_OBJECT_VILLAGER
		invoke oSiren EPIC_SUMMON_NYMPHS
		invoke oSiren EPIC_ADD_NYMPHS
		move camera position to {oSiren}+{-30,20,10} time 5
		wait 6 seconds
		move camera position to {oSiren}+{-50,40,30} time 5
		wait 5 seconds
		move camera position to {oSiren}+{-50,40,50} time 5
		wait 6 seconds
		invoke oSiren EPIC_TRIGGER_NYMPHS_GESTURE
                                wait 3 seconds
                                move camera focus to {StarVillager} time 4
                                set camera position to {StarVillager}+{8,7,7}
                                play paired anim VILLAGER_PAIRED_ACTION_NYMPH_SEDUCE using StarVillager with StarNymph
		invoke oSiren EPIC_TRIGGER_NYMPHS
                                wait 9.5 seconds
		invoke oSiren EPIC_REMOVE_SIREN
                                set camera focus to {SirenPos}
                                set camera position to {SirenPos}+{10,20,40}
                                wait 5 seconds
                                set capture radius multiplier 1.5
                                remove all objects in physics
                                enable predefined sky "mainsky" time 5
		end cinema
                                wait 6 seconds
                                enable villagers ignore oSiren resource
                                disable StarVillager reactable
                                set StarVillager player 0
 		invoke oSiren EPIC_END_SPELL
                                invoke oSiren EPIC_SHUT_DOWN_BEAM
                                wait 1 second
                                move oSiren to limbo
                                wait 1 second
                                delete oSiren
                                delete SirenPos
                                invoke sEpic EPIC_WONDER_STAGE_LAST
                                stop visual effect oVisual
                                disable global influence
                                clear right clicked object
                                clear right clicked position
                              oSiren = 1
                              else
                              oSiren = 0
                              end if
                                until oSiren == 1 or key KB_ESC down
                      end loop
                end if
         end if
end loop
end script SirenScript
 
Phew, that's quite a bit of work. Thanks for posting it. :)

 
If Kays read this, is there a way to give me power to change this thread's posts, because soon I will be updating the cinematic scripts with the new and better ones and I don't want to post them again. Know what I mean? It's a continuous update of these.
 
The only way to do that was to create a special member group. You should be able to edit your posts now past the time limit. If not, let me know. ???
 
Almost, modify shows but time limit thingy still goes. If you can do it for me please, It will be much appreciated.
 
Daxter_06 said:
Almost, modify shows but time limit thingy still goes. If you can do it for me please, It will be much appreciated.

Yep, that's done it. Thankyou.  :yes  :) :laugh2
 
Good news everyone. I have been working hard and have updated the Epic cinematics. They all are lookng fantastic now especially the Volcano. I hope to have sound soon but I don't know how to script in sound effects to play in the game. The above posted scripts of the Epics have now been overwritten with the newer ones. Enjoy!  :)
 
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