Adding scripts to existing lands.

Iteya Kay

New member
Joined
Apr 1, 2005
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7
Ohey. So. I love the scripts here, and I want to use some of them for the existing lands, but there are already the LandN.chl files in the Scripts/ directory. How would I add my own script to a land, without replacing the script that's already there?

Basically, my question is simple: how do I load a script from a landscape, if I have the .bwe or map file and the name of the script?
 
The  map.txt file points at the .chl file and the .bwe file to load. The .bwe file loads the landscape files.

Usually the .chl file is the same name as the bwe and landscape files.

So either rename and replace the .chl file. Or copy and rename the landscape files to be the same as the .chl file.
 
But I want to add a script, not replace the scripts. Like, I want lands 3 or 4 to work the way they normally do, but with a few more scripts involved. I hear there's a RUN_FEATURE_SCRIPT command for the bwe files, though. I'm going to look into that.
 
Ok, you might be able to build your own script and then include the .chl file for the land in that.
 
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