Massen
New member
- Joined
- Aug 12, 2007
- Messages
- 8
Hey. I'm looking for the answers.
1) Although I know creature editing is limited, does anyone know of a way to increase a creature's attack range by any amount? Whether it is a direct integer change or semi-permanently attaching an object to the creature's hand, like a rock. What I have in mind is to make the creature constantly attack at a range.
2) Other than the hacking thread, does anyone know any more on what numbers mean what in reference to the platoon data? For example, this is the Greek Melee Platoon 1's data from the GameBalanceArmy file compared to the rank 2 platoon. Bolded numbers are data that went up, underlined numbers are data that went down:
Rank 1 -
3 1.5 15 7 0.2 10 5 6 10 0.5 1.57 0 0 1 0.55 0.5 0 0 0.5 0.5 15 30 15 30 22.5 20 0 0 0 0.0001 50 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 5 10 1 1.1 200 0.7 0.01 0.01 0 1 0.9 0.002 0.013 0 0 40 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01
Rank 2 -
3 1.5 16 7.555 0.2 10.555 5 6.45 10.555 0.5 1.57 0 0 1 0.6 0.55 0 0 0.5 0.5 15 30 15 30 22.5 19.5 0 0 0 0.0001 50 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 10 10 1 1.1 200 0.7 0.01 0.01 0 1 0.95 0.0022 0.015 0 0 42 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01
There are twelve numbers that went up and one number that went down. The statistics I can think of that would improve by a larger number would be the movement speed, attack rate, armor, damage, individual soldier health, damage to creatures, survivability against creature attacks, and survivability against miracles, though there obviously must be more. I can easily imagine the number that went down to be a miss rate. For a cross check of numbers, I'll throw in the rank one Greek ranged platoon as well.
Rank 1 Ranged-
3 1.5 15 7 0.2 10 5 6 10 0.5 1.57 0 0 1 0.1 0.1 0 1 0.5 0.5 60 70 20 70 80 40 21.5 0 0 0.0001 10 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 10 10 1 1.1 200 0.7 0.01 0.01 0 0.5 0.9 0.004 0.006 0.35 0 40 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01
Some numbers go way up from the melee platoons. I'm testing to see what does what, but I'd like any information on this.
3) I always thought Black and White 2 should have an Asteroid Epic Miracle (since the word "meteor" was already taken up by a normal miracle :rolleyes) that nearly instantly destroyed anything in a certain radius of its landing area, and, if possible, left a large crater. In theory, would such an Epic miracle be possible through scripting, or maybe by modifying the Volcano's destruction effect as it rises from the ground? The visual effect would be an issue, but that's why I'm asking in theory.
4) Can the creature's sleep animation either be modified or removed so the creature can sleep while standing up?
I am testing to try and find these answers myself, but I would like any information on these.
1) Although I know creature editing is limited, does anyone know of a way to increase a creature's attack range by any amount? Whether it is a direct integer change or semi-permanently attaching an object to the creature's hand, like a rock. What I have in mind is to make the creature constantly attack at a range.
2) Other than the hacking thread, does anyone know any more on what numbers mean what in reference to the platoon data? For example, this is the Greek Melee Platoon 1's data from the GameBalanceArmy file compared to the rank 2 platoon. Bolded numbers are data that went up, underlined numbers are data that went down:
Rank 1 -
3 1.5 15 7 0.2 10 5 6 10 0.5 1.57 0 0 1 0.55 0.5 0 0 0.5 0.5 15 30 15 30 22.5 20 0 0 0 0.0001 50 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 5 10 1 1.1 200 0.7 0.01 0.01 0 1 0.9 0.002 0.013 0 0 40 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01
Rank 2 -
3 1.5 16 7.555 0.2 10.555 5 6.45 10.555 0.5 1.57 0 0 1 0.6 0.55 0 0 0.5 0.5 15 30 15 30 22.5 19.5 0 0 0 0.0001 50 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 10 10 1 1.1 200 0.7 0.01 0.01 0 1 0.95 0.0022 0.015 0 0 42 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01
There are twelve numbers that went up and one number that went down. The statistics I can think of that would improve by a larger number would be the movement speed, attack rate, armor, damage, individual soldier health, damage to creatures, survivability against creature attacks, and survivability against miracles, though there obviously must be more. I can easily imagine the number that went down to be a miss rate. For a cross check of numbers, I'll throw in the rank one Greek ranged platoon as well.
Rank 1 Ranged-
3 1.5 15 7 0.2 10 5 6 10 0.5 1.57 0 0 1 0.1 0.1 0 1 0.5 0.5 60 70 20 70 80 40 21.5 0 0 0.0001 10 100 1 20 20 20 20 20 5 3 30 0.0004 5 5 1 0 3 1 2 0 3 1 10 10 1 1.1 200 0.7 0.01 0.01 0 0.5 0.9 0.004 0.006 0.35 0 40 1 1 1 0.25 2 6 10 5.5 5 15 0.5 1 4 1 33 3 6 1 2.5 200 300 800 0.01
Some numbers go way up from the melee platoons. I'm testing to see what does what, but I'd like any information on this.
3) I always thought Black and White 2 should have an Asteroid Epic Miracle (since the word "meteor" was already taken up by a normal miracle :rolleyes) that nearly instantly destroyed anything in a certain radius of its landing area, and, if possible, left a large crater. In theory, would such an Epic miracle be possible through scripting, or maybe by modifying the Volcano's destruction effect as it rises from the ground? The visual effect would be an issue, but that's why I'm asking in theory.
4) Can the creature's sleep animation either be modified or removed so the creature can sleep while standing up?
I am testing to try and find these answers myself, but I would like any information on these.