Hey,
Alright so for a while now I've been trying my best to replicate these a little more while Lionhead's versions are unavailable right now. I have a very simple question.
While I have been looking into the scripting language, I've run into a small bump with the Volcano epic. in BnW2 the...
Current Game Version: Open Source v1.0
If you wish to contribute to OGaM's systems, please visit:
- https://github.com/Coranarn/OGaM-OS
For Black and White 2's script source code alternatively, you can go to HandsomeMatt's project page here:
-...
So my black and white 2 game has shunned itself just as I was going to load it up to check over the ogam lands.
Every time I open it, it crashes with the old "could not create the 3d device" error.
OS: Windows Vista 64-bit
DirectX: 9.0c Feb 2010
Latest Graphics Card drivers
Graphics Card...
Daxter_06 submitted a new resource:
Of Gods and Mortals - V5 (RC 2.01) - There is a host of things in this version of OGaM.
Read more about this resource...
Coming soon here shall be the profile of all gods to feature in OGaM Parts 1 & 2 and their major role in the game. In most cases on full version release, profiles of these gods shall include their scripts if you want to fight them again in your own custom maps. :)
Oh yes Kays feel free to...
Daxter_06 submitted a new resource:
Of Gods and Mortals - Beta v4 Public Release - Hello, this be the first beta for public testing, since it's a bug test please report any bugs or pr
Read more about this resource...
Recently I have spoken with 00din in regards to a Skirmish Mode being created. He has assured me that the tool is currently being developed and be ready hopefully by next week. The tool's expected features will include:
- Installing/Uninstalling custom maps
- Viewing map details such as Readme...
Hello people, as part of OGaM's development, we have a profile at Moddb. Everything is in place except for the banner. If anyone would like to create a banner for OGaM to display on the Moddb Profile Page, we would appreciate it. Anything artistic or exaggerating would be necessary.
If you are...
How would you rate its effectiveness so far and what it's impact would be on new custom maps in the future.
I want to know this so I get an idea from the community of their opinion, plus also after seeing what the God AI can do it terms of scripting, that I could get some ideas or creative uses...
Well first of all, I think some people might have trouble using a custom map, so if you have any problems while using a custom map, you know the old "This doesn't work properly" kind of thing, then post it here, any problems with BnW2 can be posted as usual in the Main Board.
New Ways of Scripting
Hey everyone. I will be using this thread to show you new pieces of code that
will allow you to further improve your scripting and give you the ability
to use these new pieces to make scripting easier.
An example of this is new variable scripting methods. The first method...
Well here's a tutorial for the Visual Effects Editor. It will only cover, using the editor, but not the scripting side, because I need to perfect that code to make sure that your effects will work. Anyway here's the tutorial.
Welcome to Daxter's Visual effect Editor tutorial. If you wish to...
For all you scripters here's a piece that will allow you to create a waterfall.
WaterfallPos = marker at {ENTER POSITION HERE}
WaterFX = create visual effect "gp_s_physwaterfall.ves" strength 0.1 scale 3 at {WaterfallPos} time -1
Enjoy!!
EDIT: Here's a screenie of a waterfall I added to...
One quick question, the age of the creature, is by default the maximum when you first create it through script, however I am wondering if there is a way to set it to young, you know like the tutorial island at the start of the Black & White 2 campaign.
Well I've done it. Some snooping around and I've found some text criteria for sound effects. Below is the text file contents I've created to display each text criteria for each sound effect.
Lionhead Audio Bank Text Database - Found by Daxter
Note: To play any sound e.g. whoosh, find the...
Please Read First
Before downloading and using the epic scripts available here at Kayssplace,
please ensure that you download the sky file that is tied to the scripts.
Mainsky.sky
Once you have downloaded the sky file, place it into the
Data\landscape\skysettings folder of your Black & White...
What is/would be the best strategy that you would use to take a land? Post here your strategy for conquering a land.
I'll start, my best strategy that I found when on the second Japanese land was to take a nearby town for a base so I can restock on soldiers. Then when ready I used two platoons...