Kratzean submitted a new resource:
(EX) Land 2_7 Gods_Hypermontain - This is an example Map for the 'B&W CI Land Height Expansion'.
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This is an example Map for the 'B&W CI Land Height Expansion'
You need to run this tool first, to use this map without problems.
At the moment it's only works for creature isle.
Kratzean submitted a new resource:
B&WSurveyor&Sculpted Mod for Map Height Expansion - This file modifications are needed to edit the landscapes with land heights above 255, up to 2047 fo
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This file modifications are needed to edit the landscapes with land heights above 255, up to 2047 for the 'B&W CI Land Height Expansion'.
Copy the files of the editors to the corresponding directorys of the editor, you use.
The file 'BWSurveyor - Converter.exe' is needed to convert normal maps...
Kratzean submitted a new resource:
B&W CI Land Heights Expansion - This tool make it possible, to have maps with land heights, higher than 255 units.
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This tool make it possible, to have maps with land heights, higher than 255 units.
But at first we need some maps with higher values. Use the 'B&WSurveyor&Sculpted Mod for Map Height Expansion' Download for modificationsd for the map editors Sculpted and BWSurveyor to make new maps.
Also I...
Sorry, if someone downloaded the mod. There was an important file missing. I addet they as a separate download. With the next Upload the file is added to the rar.
YES, today the big Update of the Genesismod with some bugfixes, new extras, a new Island, better multipickup, new models and textures, new music and some more is avaiable.
Here you can download the file: https://www.4shared.com/rar/NkgpgZ4Rca/Genesismod_20.html
(I want to find some mirrors...
Are there somebody else, who wants to help translating the Genesismod into english?
Kirays is a good help, but with more translators, the translation can to be faster finished!
Perhaps so 2 or 3 more translators?
I am still translating the mod into english, but the problem is, that there is so much of text, that, if I do it alone, I need some months, perhaps a year, to finish the translation. I am still search for translators to help me.
It's very simple, because I found a new way to do this in the last days:
1. Rename a cps file, for example Nemesis.cps into Nemesis.raw.
2. Open it as a 64x64 grayscale picture with XnView.
3. Now you can change the picture, how do you like.
4. Save the file in grayscale and after saving...
Kratzean submitted a new resource:
B&W CI Player Settings v1.15 (with remakes of all my AI Symbbols) - A new Version of my B&W CI Player Settings tool, but with some bugfixes and the support for changing
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A new Version of my B&W CI Player Settings tool, but with some bugfixes and the support for changing AI symbols.
This also includes newer versions of my old AI Symbols, I have uploaded a few years ago (with 3 replacements of the symbols).
I found the Code Combination für B&W1:
***B&W1 v 1.30***
Player 1:
SET_GLOBAL_LAND_BALANCE(409495, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-290191, 1.5026957E-38)
Player 2:
SET_GLOBAL_LAND_BALANCE(409496, 1.5026957E-38)
SET_GLOBAL_LAND_BALANCE(-290190, 1.5026957E-38)
Player 3...